Dear Rory

No one wants to use RM in there 6 link or what have you...like...i just dont understand why change it. Either way im still gonna play the game and love GGG its just annoying i guess....
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Rory написал:
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NeroNoah написал:
Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)?


If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.

As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives.


Good guy Rory saving the day!

Thanks, guy. We all appreciate the response.
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Snorkle_uk написал:
If youre expecting a mana fueled build to need passive aura investment to function with 2 auras then you create a system where theres 2 types of builds, ones where the natural tree placement of their passives makes those nodes very convenient to get and ones that are now shit builds because its a nightmare for them to make that investment. The way around this is a 50+ exalt gem.

Im not even talking about aura stacking builds that are built around 4+ auras, just builds than run 2 simple auras and go nowhere near aura passives are just gimped by this change by having to drop either their main damage or defense aura or spend 8+ passives pathing to reserve nodes while random similar builds that happen to path right past something like sovereignty are merely taxed a couple of passives for business as usual.

Unless you are rich... and thats what gets people. Its gone from if you are poor you cant have the same gear to now if you are poor you cant have the same passives (jewels) and you cant have the same auras either. Its taking away power from poor players, things they used to be able to rely on being universal for all players.


I agree, builds that get a large bonus from a couple of auras that bring them on-par with other builds but can't afford the cost now will suffer from this change. Ideally, they can sustain the cost with minor investment, but sometimes that option isn't available to core build paths. We're working on granting these builds more low cost mana investment. If there are specific 50% auras that you're considering mandatory, please let me know, as we can introduce lower cost alternatives or give builds ways to easily compensate for the loss.
Balance & Design
Dear Rory im afraid the result of current iteration of aura/RM/enlighten changes will be that enligthen level 4 will become a "must have" very expensive and frustrating to acquire.

This only saddens me and actualy induces some amount of moderate to vulcanic rage.

Hope God helps you finding the path to not breaking stuff once more.

Peace
IGN : Sir_Big
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ScrotieMcB написал:
I literally cannot think


You've got that part right buddy.

How about you stop being an apologist for objectively bad balance decisions and start learning how to think critically?
Keep PoE2 Difficult.
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Rory написал:
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Snorkle_uk написал:
If youre expecting a mana fueled build to need passive aura investment to function with 2 auras then you create a system where theres 2 types of builds, ones where the natural tree placement of their passives makes those nodes very convenient to get and ones that are now shit builds because its a nightmare for them to make that investment. The way around this is a 50+ exalt gem.

Im not even talking about aura stacking builds that are built around 4+ auras, just builds than run 2 simple auras and go nowhere near aura passives are just gimped by this change by having to drop either their main damage or defense aura or spend 8+ passives pathing to reserve nodes while random similar builds that happen to path right past something like sovereignty are merely taxed a couple of passives for business as usual.

Unless you are rich... and thats what gets people. Its gone from if you are poor you cant have the same gear to now if you are poor you cant have the same passives (jewels) and you cant have the same auras either. Its taking away power from poor players, things they used to be able to rely on being universal for all players.


I agree, builds that get a large bonus from a couple of auras that bring them on-par with other builds but can't afford the cost now will suffer from this change. Ideally, they can sustain the cost with minor investment, but sometimes that option isn't available to core build paths. We're working on granting these builds more low cost mana investment. If there are specific 50% auras that you're considering mandatory, please let me know, as we can introduce lower cost alternatives or give builds ways to easily compensate for the loss.


or maybe instead of creating 'alternatives' just step back and approach this problem again

your 'alternatives' (from previous experiences) would benefit rich player EVEN MORE than poor players. or you talk about some item-provided bonuses? if so - then it is even worse

this game is frustrating enough for people that dont rip others of via trade. and once poor players cannot use stuff like hatred + hoa (with supports) / wrath+anger+heralds youll see dwindling numbers

this game' economeh is a pyramid (lots of poors, few wealthy cats) - if you annoy the poors, entire system collapses

EB changes affect all equaly. aura changes affect poor players.

sadly it is the theme of entire 2.0 patch as the jewels are just making the problem worse - youve removed some of the guaranteed 'power' character has and placed it into purchase'able jewels that some can obtain.

in short - you ruin what works for poor players, at the same time just changing names for the wealthy ones. what is the gain? really what is the gain?

because this change DOES NOT affect aura stackers, it does not make decisions matter. it changes color of the mandatory gem from red to blue. if you are so sure about this change - remove the Enlighten part as it stinks with wealth-gating

btw what about non-shavs Blood Magic (keystone)? maybe remove this keystone from the tree..
This change to reduced mana is definitely better for the health of the game.

The change to discipline avoided destroying most of the builds. What about re-balancing 50% auras into weaker 35-40% ones? Even though it would be a nerf, this would let most builds keep the utility they once had.
Ex: An old build that used Grace+Hatred would lose a lot of chill/freeze consistency switching to Herald of Ice.

Otherwise, I strongly suggest reducing the cost of the remaining defensive auras.
Ex: Change grace and determination to 35% like discipline, and reducing the reservation of tempest shield to 15%.



PS: remove enlighten.
Последняя редакция: Zhen#6583. Время: 11 мая 2015 г., 01:24:41
I don't know why you would change it, but it's totally right this changes would kill the most elemental based builds and the elemental based items (for me the windripper with 4 auras, anger, wrath, hot, hoi) so this build is after this changes only possible to recolor my gear and purchase lvl 4 enlighten for maybee 100ex or something?

Good job ggg destroy the base of the game and make richer people more rich

It's a really nice game but some of your ideas and plans are a joke for casual players or not 1000 ex + players

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Fluffy_Puppies написал:
How about you stop being an apologist for objectively bad balance decisions and start learning how to think critically?
I never defended the decision. What I did do was question how this could be viewed as a pure nerf to aura builds. As I explained, it isn't. At least not at the top end (aka "the rich").

I probably would have been happier with it if it was a pure nerf. :3
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Последняя редакция: ScrotieMcB#2697. Время: 11 мая 2015 г., 02:02:38
Just out of curiosity... If I have: a weapon, shield, helmet, chest piece, boots, and a pair of gloves.. That is 6 possible setups on my character... Does GGG think people actively use more than 3 or something? Because currently... That is a NO.

This is what people use:

Chest piece(Most links): Main Skill
Boots: Auras(+1 for Boots)
Gloves: Probably a vaal skill
Shield: Probably a movement ability
Weapon: Probably a CWDT Setup
Helmet: Some random crap maybe a single-target version of our main-skill...

We already have too many links because we can't do anything useful with shield/weapon... I guess we can put more random gems in our gear to level them up? Seeing as we'll need to constantly level enlightens and corrupt them just to get half our f@#$ing auras back.

This change is crap with the current skill tree.

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