Dear Rory

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PrimordialDarkness написал:
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mazul написал:


Cyclone is the only melee skill that is performing good enough in Closed beta. Buff rest rather than nerf Cyclone.


Your logic goes right over the GGG "balancing team"'s heads. Whenever faced with something that is stronger or better in any way than other options, they have always resorted to nerfing that, instead of bringing everything else up to that level. What do you think the reason that all of us are complaining is?

Just look at all patches since release.


Rory has pointed out in Ziggy interview that Cyclone is indeed the only skill with proper clear speed and that he very well knows that clear speed is a current major issue with most other melee skills. Rory is not out of touch, he knows the melee issues. He has access to metrics such as clear speed and survivability.
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mazul написал:
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PrimordialDarkness написал:
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mazul написал:


Cyclone is the only melee skill that is performing good enough in Closed beta. Buff rest rather than nerf Cyclone.


Your logic goes right over the GGG "balancing team"'s heads. Whenever faced with something that is stronger or better in any way than other options, they have always resorted to nerfing that, instead of bringing everything else up to that level. What do you think the reason that all of us are complaining is?

Just look at all patches since release.


Rory has pointed out in Ziggy interview that Cyclone is indeed the only skill with proper clear speed and that he very well knows that clear speed is a current major issue with most other melee skills. Rory is not out of touch, he knows the melee issues. He has access to metrics such as clear speed and survivability.


I find it hilarious that melee has issues ever since i started playing this game which is like one and a half year ago ... and rory knows melee has issues ???
I mean every single race you have templars and witches with flameblast and arc, you have ranged characters facerolling the content with uncaped resistances and 3.5k life while melee keeps geting one shoted ... It is good to know he knows this after one and a half year of data
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Avu написал:
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goetzjam написал:

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Making mandatory gem significantly less achievable by masses does not really make it less mandatory.


Actually it kinda does, if most people can't use the gem in temp leagues people will build around not having it available.



Mandatory for what though? If you want to be competitive and do atziri or whatever new endgame that gets introduced you'll need it, because it is power without cost. And no 1 gem slot does not compare to the power a new aura or 3 gives you. The ones that can kill the most lucrative endgame content fastest and most reliable will be the ones that get rich, rich enough to afford fun builds you know the ones that take an arm and a leg to gear. Because the not fun builds where you keep dying? Well the average player is left with those and those get nerfed all the time. Sure the average player won't be able to afford a leveled enlighten in a new league he also won't be able to afford most any fast clearing fun builds.

Why does ggg hate people who can't play 16 hours a day and restart every 3/4/x months. Why does ggg hate people who can't or don't want to party? The new aura nerfs? They sure as hell don't affect parties. From like 20 people who used to play all the time I have one friend that still plays somewhat and a couple of others that check the game when the hype is high all the others left over time. They all realized the game does not want them to have fun. Many of these guys played a full time permadeath sandbox mmo that took months to years to build a character but it could be lost in 30 seconds of being caught at the wrong place and the wrong time and they still didn't think poes grind was worth it.

No fun allowed for casuals. That's poe for you. Well unless you acquire your new shiny op/mandatory/broken new toys through out of game means. Then it's fun for everyone involved. Except the fools who try to get gear the legit way. Heck even the semi whales with mirrored helms gloves and boots that play standard can't be happy with you turning a red gem into blue and eating up a mirror or three in the process. But I guess the spice must flow no?

I have to agree with your whole post. It's a big hit in the face for casual solo players. I think GGG underestimates these kind of players as well. I play may be ~15h a week mostly solo and that is a still alot in my opinion. But I still want to experience end game maps and not reroll every time I hit level 80 which was possible until now in every temp league. If they nerf auras / dps and make mobs have more health etc I need better gear to compensate for that to be able to kill stuff end game. That means I need more currency which is hard to obtain in my free time without heavy trading / flipping.
I also started to play the game with 3 other friends. All of them quit because they thought it was too frustrating and complicated for casual players.
Последняя редакция: dEus__#4586. Время: 12 мая 2015 г., 06:50:42
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Rory написал:
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Snorkle_uk написал:
If youre expecting a mana fueled build to need passive aura investment to function with 2 auras then you create a system where theres 2 types of builds, ones where the natural tree placement of their passives makes those nodes very convenient to get and ones that are now shit builds because its a nightmare for them to make that investment. The way around this is a 50+ exalt gem.

Im not even talking about aura stacking builds that are built around 4+ auras, just builds than run 2 simple auras and go nowhere near aura passives are just gimped by this change by having to drop either their main damage or defense aura or spend 8+ passives pathing to reserve nodes while random similar builds that happen to path right past something like sovereignty are merely taxed a couple of passives for business as usual.

Unless you are rich... and thats what gets people. Its gone from if you are poor you cant have the same gear to now if you are poor you cant have the same passives (jewels) and you cant have the same auras either. Its taking away power from poor players, things they used to be able to rely on being universal for all players.


I agree, builds that get a large bonus from a couple of auras that bring them on-par with other builds but can't afford the cost now will suffer from this change. Ideally, they can sustain the cost with minor investment, but sometimes that option isn't available to core build paths. We're working on granting these builds more low cost mana investment. If there are specific 50% auras that you're considering mandatory, please let me know, as we can introduce lower cost alternatives or give builds ways to easily compensate for the loss.


You actually already have this feature in the game. It's called "Reduced Mana". Weird isn't it?
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rjt197197 написал:
You actually already have this feature in the game. It's called "Reduced Mana".

when it comes to mana the game has "mana drain", "mana reservation" and "mana cost of skills".

"reduced mana"-support was a too general support (and unclear about what it really supports) so splitting mana support for these individual types at support from gems, jewels and tree nodes imho was a good idea.

age and treachery will triumph over youth and skill!
Последняя редакция: vio#1992. Время: 12 мая 2015 г., 09:03:04
This whole story brings another question : why was the Enlighten bonus so dramatically low?

If you do the maths, you directly understand that it's a really bad choice.
Aura change is fine so stop that whining, just run 1-2 less auras.

Problem solved
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MrTremere написал:
This whole story brings another question : why was the Enlighten bonus so dramatically low?

If you do the maths, you directly understand that it's a really bad choice.


you sacrifice the leveling of 6 gems in favour of leveling 5 gems faster, if you play alot and have a highly linked secondary weapon with "+gem level" affixes.
age and treachery will triumph over youth and skill!
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dEus__ написал:
I play may be ~15h a week mostly solo ... but I still want to experience end game maps

if you want to play endgame content faster with your less than average playtime, what is your suggestion on how ggg should balance the game for the player who is playing 15h a day and still wants to have some fun and challenge?

i think ggg is open for your suggestion to handle it to the satisfaction of all.

otherwise there is a known solution but you will not like it: "more rng and less guaranteed progress" to get the average player some lucky drops while keeping the nolifer busy. to a certain extend that is.
age and treachery will triumph over youth and skill!
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vangrandson написал:
Aura change is fine so stop that whining, just run 1-2 less auras.

Problem solved


Problem not solved. many build dont even run offensive aura and run purities only to prevent one shots on reflect. It breaks many of those builds. I posted two example a few pages back.


Everyone know DPS auras are a luxury and one can be left off w/o issues thats not the issue with this change.

Issue is completely breaking builds and killing diversity. Sorta like thier max block fuck up no one plays anymore.

Unless you think its a problem their are too many options for end game. Then i guess yeah problem is solved. Less end game builds.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 12 мая 2015 г., 12:50:45

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