Dear Rory

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Dark_Chicken написал:
relative speaking, whats changed?


In regards to what?

Crit I believe there is less multi in the tree, although it could be quite possible I am mistake and jewels might actually make up for this.


In regards to bows, well ondars is no longer a free keystone without a downside.

CWDT affects all builds, especially ones like bow characters which can trigger it from reflect.

It wasn't until WR was added into the game that bows even became popular again, even then it took master crafting in order to make the playstyle and unlock other builds. Before that there was LA, which got significantly nerfed with thunderfist changes, LA changes, ect.

In terms of power I am still trying to figure out which is the best in beta without much gear investment now that many spells have been nerfed, melee has been buffed and some adjustment to lmp and earlier support gems.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam написал:



Like I said before I think they need to add something in the witch or spell caster aura for defensive purposes because as it stands now as a witch you pretty much now just go CI and hope you can get high enough ES to live.

IDK how many times I and other can say EB in the live realm limited options because of how it worked, if they redid it or reworked it and added another option (maybe by the templar\witch area) then we could see competition between them, but if you think EB was not overpowered you must not understand how it works and how every single spellcaster ever got it (basically) How is that options or diversity?


That's the unfortunate side effect of the unique "Cloak of Defiance" though, not because Mind over Matter and Eldritch Battery nodes combined were overpowered. Changing the tree to solve the issue of a unique item causing imbalance is as bad or worse than adding specific items for builds to work (read a level 4 Enlighten being a requirement to run that extra aura).


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goetzjam написал:


They don't want every single build to have to use 1 or multiple reduced mana gems, now is as good as time as any to make this change. They aren't calling it PoE 2.0 for no reason.


Quality makes it appealing to common and group players, its necessary to move the cost of the remaining 8% for large auras to something instead of giving it for free so that you must invest into running the additional auras from a gear (gem in this case) standpoint, not just a tree standpoint. Its so much better idea then the purposed enlighten idea IMO.


Well sure, just about anything is better than the Enlighten gem being their proposed replacement for Reduced Mana. I think the overwhelming majority agrees on that. The problem is that by limiting the window of opportunity, however you decide to do it, it's going to hurt build diversity. It'll get to a point that everyone will have to play one of three builds to feel as if they can keep up with the pace of the content in the ladder: Tornado Shot, Ball Lightning, or Cyclone.
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goetzjam написал:


I don't think every single low life summoner build is overpowered, but I do believe quite a few low life builds are very strong, not only that builds like ele spectral throw are super popular and do great damage as well, its because of this that I think GGG wants to make it not so easy to stack auras and heralds.

The meta will shift constantly in PoE with every 3-4 month league they nerf unqiues, add more and add skill gems, if you are one of those people that play a build for a long time you will be affected regardless if yours was FoTM or not, its how you adapt to the changes that makes you a better player.


I've been around for over 2 years, so I've already experienced quite a few of these from Burning Miscreation spectres becoming useless, to totems becoming nerfed into oblivion, etc etc, but my point is that instead of only whipping out a chain saw every time a scalpel is useful, you're probably going a bit overboard. This applies when you make a wide sweeping change that affects all builds across the board, rather than targeting builds that are actually problematic, such as your example of particular low life builds being grossly overpowered whereas others are simply viable alternatives. This was exactly the case when they destroyed crit chance on the left side of the tree, because low life, crit based users were reaching across the tree to grab those nodes. They effectively killed melee 1-handed crit mace/sceptre users because dagger users were double dipping. If I remember correctly, it was ~150% less crit chance when 1.3 was released. Absolutely gutted, whereas they could have implemented a change that didn't destroy melee for crit based Doryani's users.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
I won't address specific points here, but something I just mentioned in another thread is change scares the shit out of people, its not always a bad thing, but in general people hate change.

Can you agree with that statement, if not why?

In regards to overdoing it on the nerfs (totems, LA, facebreakers, ect) GGG has a tendency to force meta changes with this. I do think burning miscreations were way too strong though, but now they are completely irrelevant. They have or will have overnerfed quite a few builds simply because of popularity.

Theres 2 sides to this arguement:

1 I enjoy my build, please just make other builds better to compete

or

2 That dudes build is overpowered please nerf his build so I can compete

What ends up happening is 1's build is nerfed because its much easier to nerf 1 or few builds then it is to improve everyone elses, the problem with that is people get really salty when they get their stuff nerfed, especially if GGG made 0 improvements on other builds (like we saw in 1.3)

The other point is that #1 people also complain about power creep (i hate this word), so while they want other builds to be better they don't want it to be easier for them to do the build.



Actually I will address one specific thing, yes current live EB and CoD was too strong. I was arguing with someone yesterday that wanted CoD removed! Its a supporter unqiue you don't simple remove a supporter unqiue because you failed to plan around it. Maybe if casters had another option the wouldnt do the EB+CoD combo, but because they don't really have that option they are going to use whats best.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
There is not really much in way of competition in first place as I look at top of ladders every season a couple three builds stand out. What was it flame blast last season? Not a real aura queen are they?

Anyway I dont care about "competing" I play at own pace 1-2 hrs a day maybe 8 total on weekend. Dont worry about anyone else and how "OP" they are. I care about them breaking my builds I worked for. Even if I never want to play them again which I dont cos i get bored about lvl 85 playing same build it kills diversity. I can never play max block. I never want to play post nerf low DPS mojo. etc. As a trader I can afford whatever I want in ladder (besides all mirrors or something) I want lots of option not funneled into 1-2 end game builds. Which there always will be no matter how much they whack a mole.

As a general rule I hate nerfs. Even ones I dont play like MoM/mojo because I may want to one day.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 13 мая 2015 г., 16:10:31
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PrimordialDarkness написал:
As far as I am aware, you said in your Q/A with Ziggy that you haven't actually played or tried ANY of the mechanics you've been changing.

If this is true it explains EVERYTHING! ;) Changing mechanics you don't even know.... seems legit.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Problem with casters is that until 1.3 they had too much defense options compared to other builds. You could get full block/spell block, AA, MOM, auras + sometime dodge.

A nerf to MOM and AA was needed since they nerfed Block (which was one of the only defense of most non 2h melee)

I think the aura nerf on caster is hurting them a lot however.
The aura change is hurting also another side of melee build: 2h.

Without block, AA ,MOM they could only use auras and dodge but if marauder dodge is very very costly (armor suck and the nods give too little for 2h so I don t count it).

I would suggest GGG to add a temporary aura boost used only with 2h weapon or another skill like fortify but designed for 2h. It is sad that in order to survive as a 2h rt build you need a Kaom/belly or a leg KAom if you want to fight high level bosses/maps.

I also suggest GGG to let defensive auras for casters to use without nerf and put a higher cost on damage auras, like 70% mana reserved ( I think what was overpowered where the elem auras and hatred)


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Последняя редакция: lolozori#1147. Время: 13 мая 2015 г., 16:20:10
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lolozori написал:
Problem with casters is that until 1.3 they had too much defense options compared to other builds. You could get full block/spell block, AA, MOM, auras + sometime dodge.

A nerf to MOM and AA was needed since they nerfed Block (which was one of the only defense of most non 2h melee)

I think the aura nerf on caster is hurting them a lot however.
The aura change is hurting also another side of melee build: 2h.

Without block, AA ,MOM they could only use auras and dodge but if marauder dodge is very very costly (armor suck and the nods give too little for 2h so I don t count it).

I would suggest GGG to add a temporary aura boost used only with 2h weapon or another skill like fortify but designed for 2h. It is sad that in order to survive as a 2h rt build you need a Kaom/belly or a leg KAom if you want to fight high level bosses/maps.

I also suggest GGG to let defensive auras for casters to use without nerf and put a higher cost on damage auras, like 70% mana reserved ( I think what was overpowered where the elem auras and hatred)




Problem is most 2Hder is they dont know how to use 2Hder. You have ability to triple curse on movement skill and still retain full DPS because you have 2 6L. Use it to full advantage or perish.

Edit my next build is triple cursing leap slamming IB maru come 2.0 - cant wait. Wont need aura either. I'll run mom. @ 100% and warlords will keep it there.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 13 мая 2015 г., 16:41:53
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Aim_Deep написал:



Problem is most 2Hder is they dont know how to use 2Hder. You have ability to triple curse on movement skill and still retain full DPS because you have 2 6L. Use it to full advantage or perish.



I see your argument but then you are asking a 2hander to spec in 2-6l. Some don t want, some want to keep their Kaom. THat is build diversity and I think you don t really understand how hard it is to get 2 6l in this game, even 1 good 6l is hard enough.

I don t really know why you used this argument because we could say the same with your soon to be nerfed caster builds : "Change it or perish"... L2play blabla is not really constructive.

I was expecting a little solidarity :(, I guess you will understand soon enough when you will try 2h .
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Последняя редакция: lolozori#1147. Время: 13 мая 2015 г., 16:47:38
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lolozori написал:
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Aim_Deep написал:



Problem is most 2Hder is they dont know how to use 2Hder. You have ability to triple curse on movement skill and still retain full DPS because you have 2 6L. Use it to full advantage or perish.



I see your argument but then you are asking a 2hander to spec in 2-6l. Some don t want, some want to keep their Kaom. THat is build diversity and I think you don t really understand how hard it is to get 2 6l in this game, even 1 good 6l is hard enough.

I don t really know why you used this argument because we could say the same with your soon to be nerfed caster builds : "Change it or perish"... L2play blabla is not really constructive.

I was expecting a little solidarity :(


2 5s work fine too. point is you have to use 2hders strengths which is abilty to lay down curses w/o a middle man
Git R Dun!
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Aim_Deep написал:


2 5s work fine too. point is you have to use 2hders strengths which is abilty to lay down curses w/o a middle man


humf, forcing people to use a way to play instead of balancing the others ?

Why where you complaining about GGG nerf to auras then? Seems to me forcing people to play a certain way is not a problem for you in fact.

"Adapt or perish" look like you decided to adapt even for the upcoming nerf? No need to complain anymore on your side I guess XP.

personally, I prefer balancing than forced Meta. That is why I suggested GGG to nerf only offensive auras which would be a global nerf on all build even melee and keep defensive one to help casters and 2h.
Forum pvp
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Последняя редакция: lolozori#1147. Время: 13 мая 2015 г., 16:53:44

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