Dear Rory
" Yes, it's kinda apparent from the numbers that it hasn't really been tested. A build that runs the staple right side combo Hatred + Grace needs to grab two aura clusters to have 16% mana free, which is ~80 mana if your total is around 500 and should be enough for most applications. They probably went at it roughly like this: 0 clusters - 1 major aura 1 cluster - 1 major + 1 minor 2 clusters - 2 major auras 3 clusters - 1 major + 1 minor + 1 herald 4 clusters - 2 major + 1 herald We could use a bit of a rework for aura passives in that case, some clusters are really good and some are kinda meh. And we probably outgrew the whole 'auras are a Templar thing' by now, everybody uses them. If that's our only way of reducing reservation, clusters need to be spread out more evenly, in regard to strength as well as location. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
" In the context of the complete nullification of Reduced Mana, this thin veil is another good example of the term "disingenuous". |
![]() |
"reduced mana and 5 other gems could've been completely removed, and it would still be a 'minor' update from a technical point of view. there is nothing 'disingenuous' about it. |
![]() |
" Oh right, I failed to consider the "from a certain point of view" perspective. https://www.youtube.com/watch?v=pSOBeD1GC_Y |
![]() |
"you can post 20 youtube links, but it wont change the fact that "when you introduce new content, new mechanics or new algorithms in netcode, thats a 'major' update." and thats me quoting myself ! so, you might want to consider educating yourself on how software development process works, since you already have the eloquent speech part down. |
![]() |
Here is another idea: current Reduced Mana gem goes legacy, as the new one is useless anyway (nobody ever would use up a gemslot for reduced mana cost of skills), Item Quantity style.
New gem, "Reduced Mana cost" introduced in its place. People in Perm leagues are happy because their builds still work. People in temp leagues are happy because they get the new stuff. Yeah, Legacy Reduced mana will be OP with new values in Auras, but the people who MIGHT give a shit about that will not be in SC anyway. It's no different from other OP legacy items anyway :> Not the best from a balancing perspective, but it's no worse than what GGG have already done, and CERTAINLY no worse than what they are doing now. Middle ground. Love the games. PoE1 way more so than PoE2, but still enjoying both. Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision". Keep both of those in mind when reading my posts. Последняя редакция: PrimordialDarkness#3913. Время: 8 мая 2015 г., 19:15:40
|
![]() |
" 1) gems cannot go legacy and 2)GGG doesnt care about perma leagues. as a sidenote, I sincerely hope 2.0 screws all your existing perma leagues builds. Ill buy enough popcorn for myself and tissues for everyone interested. |
![]() |
" People do use RM for main skills, but the one they are using is called BM and it reduces mana cost to zero. That's the one that should go legacy if they want us to use new RM. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
"I very much doubt gems will go legacy anytime soon. there was no precedent before and those that could go legacy(phase run for example) were simply removed. yeah that was before the OB so it was elegant that they were simply wiped, but still... |
![]() |
" You probably missed Item Quantity going legacy. Phase run got phased out (it's a pun!) when they performed the last wipe, that's why it hasn't went legacy. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |