Dear Rory

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RogueMage написал:
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grepman написал:

so, you might want to consider educating yourself on how software development process works, since you already have the eloquent speech part down.

No thanks, retired from a 30-year career in that industry five years ago, hence my affectionate regard for the "technical point of view".

well if you were a dev for 30 years since before 1985, then it really baffles me how you consider changing a few constants a 'major update'.

changing some numeric values for some skills/gems is not a 'major update'. you can be bill gates himself for what I care *shrug*
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Aim_Deep написал:
Whack a molers that will kill diversity in this game.

First of all "aura reliant" builds are few and far between. the 100% resits builds and a few other so it was never a problem. If you take away RM the vast majority of ppl will see no change in number of auras or lose 1 DPS aura. Not game changing at all.


About half my builds will work fine with one less aura or wont skip a beat running same amount. The other half the aura reliant ones. I better get back to flipping operations no poor boys allowed. lol. So is it really making game more diverse or more exclusionary?

Think about it.

Meh whatever. Like my dad says winners allowed to cry a day losers cry a lifetime. I'm done crying for my day.
Im confused, are you arguing for the change or against it ?
against kills diversity but for richy rich

the whole concept of aura dependent builds goes bye bye unless you got the paper.

Only ppl that will run 100% resits builds (with timely flask use) are filthy rich needing 2 lvl 5 enlightens.
https://poe.mikelat.com/beta/#n1gDG3/TeGNN6Z

Only ppl that that will be able to run the 12 aura LL Builds are the super rich needing 3 lvl 4 enlightens.

https://poe.mikelat.com/beta/#p=MZQDgb/HSGPKKk/tAc2QMH


Most ppl will be unaffected materially but thats not the point. Point is killing off a whole subset of build for normal players for no good reason. They wernt immensely popular anyway due to exalts costs and opportunity cost and now they raise bar even higher.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 9 мая 2015 г., 00:22:30
We've fallen too much into a rhythm that accepts that changes will occur, but assumes too much to know what the gestalt effect of those changes will be.

OP manages to restate the obvious, while artfully missing the obvious; beta affirms that GGG cannot predict the aggregate effect of these changes.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Последняя редакция: CanHasPants#3515. Время: 9 мая 2015 г., 00:10:16
^ what do you think "nerf" means?
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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CanHasPants написал:
gestalt


Don't. Brings painful memories of FFXIII.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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SaiyanZ написал:
POE 2.0 is not looking so much fun anymore with such sweeping changes.

- less auras because of reduced mana removal
- shotgun nerf
- mjolner nerf
- some auras nerfed effect and others nerfed reservation
- etc..

Seems like GGG are just trying to slow down the pace of the game with such nerfs. This translates into less fun for people used to the current pace and makes me slowly lose the motivation to play. In terms of clear speed and feeling powerful, this last 2 months before POE 2.0 seems like the end of an era and I'm going to enjoy it while it lasts, because OP builds might never be as good and fun again as they are right now.

It looks like shit tbh. All these nerfs will destroy diversity and make game meta all about FOTM until it passes GGGs radar. Like when they nerfed supposedly OP max block now no one plays it. Now I can never try it to see whats up. I hate all nerfs cos all you do is kill diversity. I never even play mojo mom or other stuff but i defend them cause its promotes diversity.

The problem with nerfs is if everything is equally marginal not only is game uninteresting the day something is discovered good everyone flocks to it until it gets nerf bat. That no way to run a game. I guess I just disagree that you shouldn't be OP at a certain point. Life is a fucking struggle I dont need my games to be one too non stop. You pay your dues you should pwn shit IMO.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 9 мая 2015 г., 06:04:01
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grepman написал:
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Panini_aux_olives написал:
Frankly, I quite agree with OP. What I've read about Rory putting in game such heavy changes without a single internal test just baffle me.
Such heavy gameplay mechanic changes should be tested internally on a wide range of builds, then, if satisfied (ie. the change is somehow usable at least), you can push it in public beta for wider validation, and you communicate properly on it, not by saying "no I haven't tested anything myself" which is disastrous from a communication point of view.

as far as I understand, the balance team actually does not do much testing themselves, period.
that is mostly reserved to QA

and what does a 'single internal test' in context of changing reserved mana mean exactly ? lets go from general to particular. give me a good 'use case' to 'test' new changes- that doesnt involve going to any particular meta or build or use existing references to successful builds.

all these changes are 'design' changes and all of them involve purely changing numbers. for the 'testing' part all you need is an aura calculator. this is part of design. there is nothing really to 'test' in the traditional sense.

something tells me that 'testing' in your opinion is quite different from what 'internal testing' actually does.
I've never seen balance done on paper only at my job (yeah, I happen to do video games too). Sure GGG has some internal testers. I meant doing tests internally to GGG, I don't care who do them, as long as the testing and design/balance teams communicate properly. Maybe they did it, in which case it points on very bad communication skills (see underline above). Proper communication is so important[1] when you deal with your community...

Also, my post wasn't only regarding the RM changes, but the whole changes announced since a few weeks.

[1] very interesting conf btw, for those who are interested in community management, online games, etc. and have 45 min to spare.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Последняя редакция: Panini_aux_olives#1967. Время: 9 мая 2015 г., 07:36:35
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Panini_aux_olives написал:
Frankly, I quite agree with OP. What I've read about Rory putting in game such heavy changes without a single internal test just baffle me.
Such heavy gameplay mechanic changes should be tested internally on a wide range of builds, then, if satisfied (ie. the change is somehow usable at least), you can push it in public beta for wider validation, and you communicate properly on it, not by saying "no I haven't tested anything myself" which is disastrous from a communication point of view.


Problem isn't that Rory and the balance team themselves don't do the testing themselves as I see it.

The real problem is that they don't even actually play the game in its current form. Rory freely admitted on playing another game all the time in the Q/A, and he also admitted that he hasn't tried out all those mechanics in either their current or their beta form.

And from past experience, developers that don't play their game obviously grow out of touch with how it is played. Understanding internal mechanics is not enough to understand the nuts and bolts of actually playing the game. And they always, always make terrible balance decisions.

Hence, this thread.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Последняя редакция: PrimordialDarkness#3913. Время: 9 мая 2015 г., 09:37:03
agree
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...

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