Dear Rory

Just two questions: why do you say that they don't play their game enough? I mean, I can understand why you hate some balance decisions, but it doesn't follow the former from the later.
Also, what about Neonspyder, a.k.a. Mark 2?
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
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NeroNoah написал:
Also, what about Neonspyder, a.k.a. Mark 2?


What, you think it's his fault again?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics написал:
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NeroNoah написал:
Also, what about Neonspyder, a.k.a. Mark 2?


What, you think it's his fault again?


No, I thought that he plays a lot even outside work, but I can't remember where I read that, so feel free to correct me. My mind plays me tricks, I'm old, ):
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
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NeroNoah написал:
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raics написал:
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NeroNoah написал:
Also, what about Neonspyder, a.k.a. Mark 2?


What, you think it's his fault again?


No, I thought that he plays a lot even outside work, but I can't remember where I read that, so feel free to correct me. My mind plays me tricks, I'm old, ):


Right, he does play a lot. He's supposedly the one responsible for shotgunning removal so, logically speaking, he would be the one to pin this on too :)

Which kinda goes against this topic, in that case the call was made by a developer that's also a diligent and at times highly ranked player.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Последняя редакция: raics#7540. Время: 10 мая 2015 г., 14:55:44
So if this change is a result of a developer not playing his game, why didn't the other ones say something? I mean, it's a team after all. In this situation, it can't be Rory alone.

When I think it more, the less this thread makes any sense. We'll see how the aura change goes and how really mandatory enlighten is, and how many builds actually get wrecked.

PS: no one talked about the jewels that reduce reservation. I think that aurabots can run that, and that it represents an acceptable oportunity cost to the other builds. No expert opinion, though, :)
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
Последняя редакция: NeroNoah#1010. Время: 10 мая 2015 г., 15:53:52
So does the person making prosthetic limbs need to be an amputee to be able to make good ones, or is feedback/data enough?

Do people designing space stations need to fly to space and live in one to do a good job, or is feedback/data enough?

People are able to do jobs all the time without relying on personal experience to do them. We have men ob/gyn doctors who can never be pregnant. We have morticians who have never died embalming dead people.

If the devs spent all their time playing, they'd never get any work done. How many hours have you played? How many keystones have you not taken? And you expect a dev to play every build and every keystone and still have time to work?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Последняя редакция: mark1030#3643. Время: 10 мая 2015 г., 16:45:32
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mark1030 написал:
So does the person making prosthetic limbs need to be an amputee to be able to make good ones, or is feedback/data enough?

Do people designing space stations need to fly to space and live in one to do a good job, or is feedback/data enough?

People are able to do jobs all the time without relying on personal experience to do them. We have men ob/gyn doctors who can never be pregnant. We have morticians who have never died embalming dead people.

If the devs spent all their time playing, they'd never get any work done. How many hours have you played? How many keystones have you not taken? Amd you expect a dev to play every build and every keystone and still have time to work?
Exactly. Professional work should be data-driven, not necessarily DIY-driven.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB написал:
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raics написал:
Look at Blood Magic keystone, data says it is being used but it won't tell you it isn't being used for its original purpose at all.

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allbusiness написал:
GGG can see that everyone used CWDT+IC+EC before. Statistically it should say 'nerf this because it's being utilized far too much.'
I thought I made it clear that mere popularity is irrelevant. It is average performance which matters. This is a hugely important distinction!

And sorry, raics, but it doesn't much matter how people get a thing to work. If it works, it works. Working isn't underpowered.
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allbusiness написал:
why everyone was using RM? Because auras are immensely far too strong, and that stacking multiple auras together yields far too many rewards (it is a major reason why LL with Shavs is so ridiculously crazy good, as you can stack a few auras on life, while a few other can be put on mana). Only ingame experience can tell you that, numbers can't tell you that.
Actually, I think common sense would tell you that. No experience required.

The one thing I should emphasize is that while I believe performance data to be supremely valid as a diagnostic tool, it grants no particular insight into how to actually solve balance problems. I do not mean to say a designer wouldn't learn their own game better by playing it. What I am saying is that there is a separation between the questions "How do I fix this?" and "Does this need fixing?" and that statistics, not personal experience, is the best way to answer the latter question, despite being utterly useless in regard to the former question.



Like you said, statistics only answers 'does this need fixing' and not 'how do I fix this.'


In order to answer 'how do I fix this' it requires extensive experience/training.
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mark1030 написал:
So does the person making prosthetic limbs need to be an amputee to be able to make good ones, or is feedback/data enough?

Do people designing space stations need to fly to space and live in one to do a good job, or is feedback/data enough?

People are able to do jobs all the time without relying on personal experience to do them. We have men ob/gyn doctors who can never be pregnant. We have morticians who have never died embalming dead people.

If the devs spent all their time playing, they'd never get any work done. How many hours have you played? How many keystones have you not taken? And you expect a dev to play every build and every keystone and still have time to work?



Bad comparison. Game balancing requires you to actually have game knowledge to succeed at doing so. It's like telling a doctor to go cure sick people without going through a medical residency first. The experience of playing the game is essentially the 'training' and if your 'training' isn't up to par, you make bad decisions on balance.

[Removed by Support]
Последняя редакция: MikeP_GGG#0000. Время: 10 мая 2015 г., 18:58:18
And your logic is somehow not bullshit? A doctor does residency (practice being a doctor) to get experience. A programer writes code to get experience. Neither has to be the recipient of his work to learn how to do it.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com

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