How we can make divination cards farmable and don't hurm economy.
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Apologiez for my english in advance, im not native speaker and not good not-native speaker =) Hello everyone, i saw many threads about drop rate of divination cards and this one will not different from them too much, cos problem still stay, nothing was changed. I have trouble report and i have several ways to solve this problem, i hope developers will pay attention to this thread. The Problem and examples of how bad drops atm.
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In current state divination cards is:
A) Waste of time. If u trying to hunt serious cards (not 1-2 sets humility a day which are 15c for each tabula atm) the quantity scale VERY BAD with divination cards drop, it's need to be changed in order to make this a alternative way of gaining currency. I will compare this with Uber farming everytime some of you, players, will say something like this "It's OK as it is", "Cards in game to collect few and buy others to make a discount for certain item" e.t.c. IT'S NOT PROFITABLE in matter of time - currency, it's sucks as it is, u can buy 10 items u need on UBER + Shaper farming, so pls, let's all focus on problem and will try to solve it as a community. Now, what system for divination card farming we have? Quantity bonus from player's gear + map + party bonuses is giving more quantity of items, easy right? Too much. Instead of desired card u will have a TONN of white + magic and a lot of rares + some uniques so u will have more loot, but if u don't need that 1c uniques then how u can focus on divination cards? U can't, because of the system that takes all items together and just increasing their amount overall that's not helping to farm cards reliable and quick enough to be good way of getting currency. IT'S really bad as it is, and here is example of my experience with it: I had 200% quantity on my build + 4 characters in party which gives 50% quantity bonus each to currency drops which is divination cards considered to be, also, in maps i'd 100+ quantity from map itself + 3 sacrifice fragments for 5% quantity each + invasion zana mod for additional 20% quantity bonus that's all together provide HUGE quantity bonus (counting fact that map quantity MULTIPLICATE with player's quantity bonuses) But i had 0 cards in 5 maps which is very bad result for farm isn't it? (I will write down which map for which card i farmed) Plus to this i've farmed ledge with 4 chars + 200 quantity culler for 4 hours and got 1 Pride before the fall which is cost less then 10c each. (again if u want to argue about this remember uber atziri + shaper comparison). And i know that i had like 25% loot penatly but there will be more examples for guys that thinks it's alright to pay 100+ exalteds on quantity build + playing with 4 toons that giving additional 200% quantity and recieve 10c for 4 hours in return. Here's few examples of my experience with divination card hunting (will be more in future): I've tried to farm Shavronne Of Umbra on merc for Offering cards (No loot penalty) with same amount of quantity and got zero cards for 10 runs which is optimal amount of runs to this to be profitable in time-currency matter. Also i've tried to farm Ironpoint for Fletcher in climb with, again, same quantity and didn't got a single card for 60 runs.This card cost 3-5c on poe.trade. And also i've tried to farm Ironpoint in Cemetery map with 200% from gear + 200% from party bonus + 35% + 85% from map = 520 quantity and no card in 5 runs (I've spend around 10c for each map 1c map + 4 chisels + chaos till 85-90%, 2c for map mod, 2c for 3 fragments overall for card that cost 5c at max and got zero of them LOL) Gone through 30 oasis maps with my 400%+ quantity setup (190% from main, 200% from party bonuses + 30 from zana map mod + 1 mortal frag and 2 sac frags). With at least half of it double bosses (60-90% quantity) and half 100%+ quantity maps got zero brittles which is cost 40-45c atm on poe.trade, GGG u need to do something with divination cards, it's literally unfarmable dumbing of time atm!!! Tried to farm Chamber of Sins 1-2 for "Dark Mage" and "Emperor of Purity" 6-link items cards, got zero for about 2 hours non-stop farming. Setup was as always - 190% quantity main character - culler and 4 party members (390% in total) Did some vaal pyramids maps for "Inventor" card with 390% quantity + 20 (zana mod) + 25 (2 sac frag, 1 mortal grief frag) + rolled them to got 90%+ quantity and at least 10% pack size, did 6 runs - got 4 cards, mb for someone, who not appreciate his own time it is good result, but for everyone else - maps and end-game bosses farming are much better, interesting and more rewarding thing. Not worth time spend. And i probably even spend more then i've got in the result (many chaos spam + 4 chisels each map + alch each + fragments + 2c for invasion zana mod each map around 10c each map, mb more) Did 10 Fellshrine Ruins runs - 1 "Union" card dropped at first try and then zero, again not worth it. (Probably if this card could drop in maps the result would be as with "Inventor" card) I don't fell like testing divination cards more, if that cheap cards drop so rarely and literally unfarmable then how rare is more valuable cards is? GGG trying to do something with divination cards, by adding Divine Strongboxes, but it's wrong way, it's not changing a thing cos strongboxes not affected with player's and map's quantity bonuses (about that i not sure), also with party bonuses so it's not a reliable and fast way in addition of how "frequently" that boxes spawn in maps. They also added Putrid Cloister map that i've not tested yet, but saw few ziggy's runs and it's hard even solo with no mf for him, at least ( so with mf gear and 60*4 = 240% additional hp for monsters it will be impossible to test. But anyway ziggy got shit cards, nothing good. In a map, that cost 2 ex now (for ziggy it costed around 5-8 ex, i assume), so i don't think it's breakthrough in that particular problem. B) Very interesting way of obtaining items + very attractive gamble system (even rewards is damn bad). I will not write another wall of text in that paragraph. Due to this im here now, discuss this and suggest my ideas, cos divination cards got me, i really like them, we just need fast and reliable way of farming them, that's it. Solutions
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There are few ways of solving that problem.
1. Make whole new parameter for divination cards find, not quantity of items drop, but chance of divination card drop. That will increase farmer's chances of getting divination card. It's should be pretty low for mobs because they are many, and more for bosses, cos boss is lonely, or with company if prophecy/map mod double it (more chance of divination card drop from bosses achievable with a lot of expensive @increase chance of getting divination card from bosses as drop@ mod items cos bosses usually drop good divination cards: Voll, Ironpoint, Shavronne). Balance team can work on it so it will be more fair, i just suggested a idea. Also, this parameter can benefit from quantity of items drop as good as rarity do. (You have that parameter for Unique items finding, why not make such for divination cards?) That's will help both rich guys, who can buy a lot of that type of gear and farm cards reliable and faster so it can be almost comparable with Uber and Shaper farming, and newbie players or poor players that just want certain item and can buy that type of gear and have just more chances to get that particular item faster. (As always on market, items that giving low number of whatever u want priced much lower then items that give more of it) That's not easy to do, but it will solve current problem and cards become at least farmable for guys like me, who interested in it and will buy that @increase chance of getting divination card from mobs/bosses as drop@ gear and if balance team will make it good, it will not alter market prices much ,if ever do, cos not anyone interested in it and it's not like 1 Doctor card for each springs map, hell no, but smart time investement + currency to buy required stuff to gain fair currency in return. U know, i thought for a long time and can't imagine better way to solve that problem (Maybe i lack of imagination, but that's what i suggest, i think it will be best way to solve that problem). Even if that @increase chance of getting divination card from mobs/bosses as drop@ gear will cost as hell it's ok (even good), it will be for rich, as quantity now. Thank you all, who read that, for attention, i hope i'd made it clear that IT IS a problem that need to be solved even a long time ago, when people got dissapointed in divination cards and ability to farm them. With all respect, GGG, u need to seriously consider that and probably different some things. Thank you for such a great game, i care about it, that's why i criticize it. P.S. To prevent some messages to me i will make it even more clearer. " If u payed 200+ exalteds for @increase chance of getting divination card from mobs/bosses as drop@ and quantity of items drops u want good results so it's more then optimal! " Even if u able to pass this map with quantity gear + 4 characters for additional loot (which is very hard and need A TONN of currency to do such character) with that examples above i don't think this map is an exception and u will have many shitty div. cards in return of 2 ex spend + time invested. " That not even funny... It's cost 10 runs time AT MAX for 3-5c card, mb GGG need to track prices and different chances of some stuff depending of that changes? Последняя редакция: AaaaandItsGone#4108. Время: 11 нояб. 2016 г., 10:06:51 Last bumped11 нояб. 2016 г., 10:07:09
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The div cards drop is shitty because they want you to trade them basically. In short
MUH ECONOMY Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" What interest in that? It's damn boring. We have unique hunting, why not hunt divination cards? It's will be another way of farming in that game. An interesting way of farming. |
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They said once that they want the rate of unique dropping div cards to be approximately equal to the rate of the unique/number of cards in the stack. Essentially doubling the drop rate while farming the card. Personally i think they should up the stack size and rate so you get a more consistent feeling while farming instead of just getting nothing all the time, but they've also said in a Q&A that's not happening.
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Wait you got zero cards in a whopping ten runs? That's nothing... People spend 12+ hours farming certain zones and still get ZERO cards. Try farming Voll for Brittle Emperors... You will go through HUNDREDS of runs without getting a card. The problem is that buffing the droprates of cards then decreases the value of the item (ie. if you got an Offering card every ~10 runs in merciless Harvest, killing Shav, then Shavronne's Wrappings would basically be worth NOTHING)... Also, you should be farming Core Shav or at least Scriptorium Shav for cards (Scriptorium Shav seems to have a pretty high drop rate for her cards, The Aesthete and The Offering). I feel like I get an Aesthete on 1 in 3 runs, and an Offering card in 1 in 10-15 runs.
U MAD?
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" It will not solve a damn thing, u understand that? Feeling? Time-currency problem will still there even if u feel u recieving something u will end up understanding that u lost ur day for 10-15c instead of 10-15 ex or more. I speaking about increasing that low chances with very pricy proper gear, which made exactly for that. That's will make farming more exsiting, interesting and rewarding for sure! Последняя редакция: AaaaandItsGone#4108. Время: 31 окт. 2016 г., 11:36:57
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" I've made P.S. section for responds like this, pls read that, be good guy, not that guy who seeing "insert something triggering here" and insta reply that cause waste of time for both u and me. And i, also, wrote that it hardly touch prices on that cards cos that gear will be A DAMN PRICY, also that cards goes fast so while demand is that high it cannont alter prices also. Последняя редакция: AaaaandItsGone#4108. Время: 31 окт. 2016 г., 11:40:13
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" I don't think the point of Div cards is to make it *easier* to get certain items, but rather to provide a way to determinisitcally farm one up. Meaning that you can farm a million different zones and you might have a Shavronne's Wrappings drop, or you can farm Scriptorium maps only, and have the chance to get the cards that will allow you to get the specific item you need, thus increasing your odds over time of ending up with a Shavs. U MAD?
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" So u lost all day and not guaratie to get that shav + spend time to buy that scriptorium which is making that farm not profitable but big loss time and currency, when u can go some Uber runs and get hunderts time more (exaturating a bit)? nice time-consuming theory. I don't think so. I think it can be better. Последняя редакция: AaaaandItsGone#4108. Время: 31 окт. 2016 г., 11:45:42
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" Obviously saving up cash and just trading for the item you want will always be the better option, and that is probably intended. That option is not necessarily there for everyone. U MAD?
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