How we can make divination cards farmable and don't hurm economy.

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goetzjam написал:
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YourDeathHere написал:


If system is what GGG descriped to us then it's not. Every occultist's westment, every onyx amulet, every Sorcerers boots can turn into it's unique version most likely, if u have big rarity bonus (if its drops from current map u're playing). It's still low, bad it's 10 times more likely than if playing non-mf


I have found 2 kaoms heart this league, one with pretty much no rarity and the other with 150+ rarity, what both builds had in common were fast clearspeeds.


I will try this 200-600 build (which have good clearspeed, it's using tornadoshot with good dps mf bow - Windripper) for science and hope that its worth investment, as i did with divination cards. That 10 time more unique items is excite me very much.
Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 15:57:38
Now that i read again what i wrote, i did a mistake there, they were not 10.000 runs lol, they were 1000 runs without a single card, and what i meant, is that with the time expended doing those runs for one single card, i could get more profit clearing end content.
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Hughs написал:
Now that i read again what i wrote, i did a mistake there, they were not 10.000 runs lol, they were 1000 runs without a single card, and what i meant, is that with the time expended doing those runs for one single card, i could get more profit clearing end content.

You should definitely be getting better returns from clearing end game content. How ridiculous would it be for it to be better to dried lake than end game or even mid tier maps?
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DurianMcgregor написал:
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Hughs написал:
Now that i read again what i wrote, i did a mistake there, they were not 10.000 runs lol, they were 1000 runs without a single card, and what i meant, is that with the time expended doing those runs for one single card, i could get more profit clearing end content.

You should definitely be getting better returns from clearing end game content. How ridiculous would it be for it to be better to dried lake than end game or even mid tier maps?


Question not in dried lake or ledge or w/e zone you trying to farm for div. cards, question is: Why it's not farmable in Grind game in Farmer's League?

P.S. We can balance this around so it will not hurm economy, we can do that.
Последняя редакция: AaaaandItsGone#4108. Время: 8 нояб. 2016 г., 07:13:55
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YourDeathHere написал:
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DurianMcgregor написал:
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Hughs написал:
Now that i read again what i wrote, i did a mistake there, they were not 10.000 runs lol, they were 1000 runs without a single card, and what i meant, is that with the time expended doing those runs for one single card, i could get more profit clearing end content.

You should definitely be getting better returns from clearing end game content. How ridiculous would it be for it to be better to dried lake than end game or even mid tier maps?


Question not in dried lake or ledge or w/e zone you trying to farm for div. cards, question is: Why it's not farmable in Grind game in Farmer's League?

P.S. We can balance this around so it will not hurm economy, we can do that.

There are cards that can be farmed alone. There are cards that you can't reasonably do on your own without trading. You should be expected to trade to get a whole card set for an item that you're not reasonably supposed to be able to reliably farm on your own. It should be obvious to you that you can't expect this. Is it really a tough concept to grasp? I get that you're not happy about it, but the design decision is consistent with the rarity of the items themselves. Your suggestion already exists in the game btw. The cards are treated like currency and have chances to drop. What you're really asking for is the drop rate to be increased but acting like it wouldn't affect the economy, which is obviously incorrect in principle.
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There are cards that can be farmed alone. There are cards that you can't reasonably do on your own without trading. You should be expected to trade to get a whole card set for an item that you're not reasonably supposed to be able to reliably farm on your own. It should be obvious to you that you can't expect this. Is it really a tough concept to grasp? I get that you're not happy about it, but the design decision is consistent with the rarity of the items themselves. Your suggestion already exists in the game btw. The cards are treated like currency and have chances to drop. What you're really asking for is the drop rate to be increased but acting like it wouldn't affect the economy, which is obviously incorrect in principle.


Why you started all this shit? I wrote in my 1 message about that humility and other shitty sets that not worth time invested and yes, they farmable. Stop this shit.
What can be obvious? They were released to collect particular item piece by piece, that's was obvious to anyone till anyone tried to actually farm divination cards, but i went further, i tried farm them with CRAZY amount of quantity and, still, it's not farmable, u forcing me to repeat stuff i already said in my 1 message man, read it before writte anything else pls.

Also i said that my suggestion can not hurm economy because of 2 filters and it's only what i've managed to imagine, there can be more stuff to prevent it to touch economy, not just "acting like it wouldn't affect the economy".
Последняя редакция: AaaaandItsGone#4108. Время: 8 нояб. 2016 г., 10:22:00
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YourDeathHere написал:
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There are cards that can be farmed alone. There are cards that you can't reasonably do on your own without trading. You should be expected to trade to get a whole card set for an item that you're not reasonably supposed to be able to reliably farm on your own. It should be obvious to you that you can't expect this. Is it really a tough concept to grasp? I get that you're not happy about it, but the design decision is consistent with the rarity of the items themselves. Your suggestion already exists in the game btw. The cards are treated like currency and have chances to drop. What you're really asking for is the drop rate to be increased but acting like it wouldn't affect the economy, which is obviously incorrect in principle.


Why you started all this shit? I wrote in my 1 message about that humility and other shitty sets that not worth time invested and yes, they farmable. Stop this shit.
What can be obvious? They were released to collect particular item piece by piece, that's was obvious to anyone till anyone tried to actually farm divination cards, but i went further, i tried farm them with CRAZY amount of quantity and, still, it's not farmable, u forcing me to repeat stuff i already said in my 1 message man, read it before writte anything else pls.

Also i said that my suggestion can not hurm economy because of 2 filters and it's only what i've managed to imagine, there can be more stuff to prevent it to touch economy, not just "acting like it wouldn't affect the economy".


Your solution to it affecting the economy is what? Requiring really good MF gear to get the benefit? If I knew I could reliably farm a Shavs in a couple of hours with MF gear, I would invest in MF gear. So would everyone else. Then the economy gets ruined, because everyone would be farming tier 1 items in a couple of hours. There isn't a way to gate these things that wouldn't be abusable.
U MAD?
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Docbp87 написал:
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YourDeathHere написал:
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There are cards that can be farmed alone. There are cards that you can't reasonably do on your own without trading. You should be expected to trade to get a whole card set for an item that you're not reasonably supposed to be able to reliably farm on your own. It should be obvious to you that you can't expect this. Is it really a tough concept to grasp? I get that you're not happy about it, but the design decision is consistent with the rarity of the items themselves. Your suggestion already exists in the game btw. The cards are treated like currency and have chances to drop. What you're really asking for is the drop rate to be increased but acting like it wouldn't affect the economy, which is obviously incorrect in principle.


Why you started all this shit? I wrote in my 1 message about that humility and other shitty sets that not worth time invested and yes, they farmable. Stop this shit.
What can be obvious? They were released to collect particular item piece by piece, that's was obvious to anyone till anyone tried to actually farm divination cards, but i went further, i tried farm them with CRAZY amount of quantity and, still, it's not farmable, u forcing me to repeat stuff i already said in my 1 message man, read it before writte anything else pls.

Also i said that my suggestion can not hurm economy because of 2 filters and it's only what i've managed to imagine, there can be more stuff to prevent it to touch economy, not just "acting like it wouldn't affect the economy".


Your solution to it affecting the economy is what? Requiring really good MF gear to get the benefit? If I knew I could reliably farm a Shavs in a couple of hours with MF gear, I would invest in MF gear. So would everyone else. Then the economy gets ruined, because everyone would be farming tier 1 items in a couple of hours. There isn't a way to gate these things that wouldn't be abusable.


You will invest 200+ ex to get 4 ex per 1-2 hours? Or maybe u will invest 50+ex in your char and farm end game content to get ~10 ex per hour (if u run uber, shaper fast enough)? That's the question u should consider.
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YourDeathHere написал:


You will invest 200+ ex to get 4 ex per 1-2 hours? Or maybe u will invest 50+ex in your char and farm end game content to get ~10 ex per hour (if u run uber, shaper fast enough)? That's the question u should consider.


What kind of MF gear costs 200 ex?? Wut.
U MAD?

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