How we can make divination cards farmable and don't hurm economy.

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j33bus написал:
So shaper or uber atziri? Sure those have higher earning potential but also cost 1-2 ex a run, and are hard to run, farming for a calling, isn't risky at all. Lab running is also much higher risk and the reward isn't nearly that high either. Full on MF farming in maps also not nearly that high. What you're talking about is a nearly guaranteed chance to farm one of the best items in the game every hour.


No risk if u play proper build. U just go 20+ times a day for that endgame content and earn currency without risk, i just suggest another possible way of doing so, but more interesting cos of gamble part, for example, u can hit 200% es roll with that shav, very rare but anyway, it's interesting, and same with other cards, it's just exciting and rewarding way to spend time.
B
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YourDeathHere написал:
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Docbp87 написал:
Actually no, you have not said what you think the rate should be. Obviously 1 card every 10 runs is wayyy too frequent for something like The Offering, or The Last One Standing, etc. So again, how long should deterministically farming a Shavs take? How many maps?


It's not frequent, it's even not good enought, cos 80 runs - 6+ hours to get shav for 4 ex? Not worth it, so i think 3 or so runs is worth it in time-currency matter, it's 24 runs for 4 ex seems better

except if you more than triple the drop rate, it won't be worth 4ex anymore. Perhaps you could at best get an ex for that then, basically changing nothing
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almostdead написал:
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YourDeathHere написал:
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Docbp87 написал:
Actually no, you have not said what you think the rate should be. Obviously 1 card every 10 runs is wayyy too frequent for something like The Offering, or The Last One Standing, etc. So again, how long should deterministically farming a Shavs take? How many maps?


It's not frequent, it's even not good enought, cos 80 runs - 6+ hours to get shav for 4 ex? Not worth it, so i think 3 or so runs is worth it in time-currency matter, it's 24 runs for 4 ex seems better

except if you more than triple the drop rate, it won't be worth 4ex anymore. Perhaps you could at best get an ex for that then, basically changing nothing


Not everyone can use these items ofcourse, but little amount of people who have enough currency to do so, like with quantity+rarity mirror-worthly gear, do everyone using it? No, just rich. That's the same, but for divination cards.

And it's not about increasing drop rate, it's about better scaling through quantity for divination cards, or making quantity + @chance of getting div. card as drop@ combination, it's not about increasing whole drop rate for everyone, of course not!
Последняя редакция: AaaaandItsGone#4108. Время: 31 окт. 2016 г., 13:28:25
IIQ gear does affect Divination card drops. It affects them just as much as it affects any item drop.
U MAD?
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Docbp87 написал:
IIQ gear does affect Divination card drops. It affects them just as much as it affects any item drop.


It's pseudo affect it atm,(more monster drop - more chances to get divination card as drop, in theory, but on practic u still can't farm them and it's still waste of time) So this type of gear, that i suggest would make process not waste of time, but good way to farm cards for these, who can afford that type of gear.
b
Div cards are a great idea that was poorly implemented imo.
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Sa_Re написал:
Div cards are a great idea that was poorly implemented imo.

I really like them too, that's why i care, that's why i criticize it.
They are totaly not-farmable (wortly ones, not humility and such)
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Sa_Re написал:
Div cards are a great idea that was poorly implemented imo.


IMO div cards don't belong in the current version of Poe. I would love to see perhaps some elaborate scheme made up for div cards where you had to do specific things in order to get them, I guess similar, but also different from prophecy. IDK i'm not that creative.

I do think adding div cards and buffing t1 uniques by so much basically crashed all real value and progression in temp leagues.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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