How we can make divination cards farmable and don't hurm economy.

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monsoonrider написал:
If you remove trading, maybe? But we know its not going to happen so div cards will remain as something you complete if rng is on your side.

One thing, I somehow collected "The Risk" and happily went to trade it hoping for the unique Ventor's ring right? But i got a blue ring named ventor's something with a single rarity mod beside the rarity implicit. So it is aptly named The risk because its not what its always meant to be for. So even if you grind for it, there is a chance that trading it will ruin your day. Like is it possible to just remove possible fail exhanges with what the card is obviously for? If someone is religiously grinding the same zone for a specific card, the effort itself should be enough time wasted on it other than Tasuni shortchanging you in the end.


What. Did you just say you turned in The Risk, and got a blue ring? Are you sure you didn't turn in the card that gives you a blue Perandus ring? Ventor's Gamble can have "0" values for any of the affixes on it, in which case they just don't show up, but The Risk card will never give you a blue ring...
U MAD?
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YourDeathHere написал:
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Docbp87 написал:
I gave up on the Voll grind at 361 runs last league... and got 2 cards in that time. The average among my friends was 3-5 cards in 1200 runs. Some more, some less obviously. Zero cards in 1200 runs is unlikely enough, but zero in 10,000 runs? HA.


I agree, it overstimated, but anyway not worth time spend for these, who can do 10+ ex a day (end game conent farmers)



And what is your problem with that. Div cards are pieces to a puzzle that you can farm over time in a specific zone, the fastest way to get to something is by trading, so if you know that then you should know that no matter how much easier div cards are to find, they have to be balanced for trade because the results EFFECT THE ECONOMY.


Your quest here might have the right core idea, that div cards were described as something they aren't exactly for most players, but its been this way for almost 1.5 years or more and isn't going to change.


Not only that, but the ways in which they could change these things would be to increase the number required but make them drop more frequently, which would just screw over anyone that already has a number of the cards. So they aren't going to do that. They aren't going to add a unique item that increases the chance to find them, so instead of focusing on what others can get with trade income focus on what your goals are going to be and do what you can to get them the quickest\easy way.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam написал:
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YourDeathHere написал:
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Docbp87 написал:
I gave up on the Voll grind at 361 runs last league... and got 2 cards in that time. The average among my friends was 3-5 cards in 1200 runs. Some more, some less obviously. Zero cards in 1200 runs is unlikely enough, but zero in 10,000 runs? HA.


I agree, it overstimated, but anyway not worth time spend for these, who can do 10+ ex a day (end game conent farmers)



And what is your problem with that. Div cards are pieces to a puzzle that you can farm over time in a specific zone, the fastest way to get to something is by trading, so if you know that then you should know that no matter how much easier div cards are to find, they have to be balanced for trade because the results EFFECT THE ECONOMY.


Your quest here might have the right core idea, that div cards were described as something they aren't exactly for most players, but its been this way for almost 1.5 years or more and isn't going to change.


Not only that, but the ways in which they could change these things would be to increase the number required but make them drop more frequently, which would just screw over anyone that already has a number of the cards. So they aren't going to do that. They aren't going to add a unique item that increases the chance to find them, so instead of focusing on what others can get with trade income focus on what your goals are going to be and do what you can to get them the quickest\easy way.


I already said my problem, it's just not a way to farm currency, as it was said on announce page when divination cards was about to show up in game, thus they only in game for trade atm, but this game not a trading simulator (Or is it?), it's grind game, where you actually GRIND. I think no more arguments needed.
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YourDeathHere написал:


I already said my problem, it's just not a way to farm currency, as it was said on announce page when divination cards was about to show up in game, thus they only in game for trade atm, but this game not a trading simulator (Or is it?), it's grind game, where you actually GRIND. I think no more arguments needed.


You can grind for the cards, but your definition of grind is being compared to some of the best methods to make currency and just buy the item instead. If the rarity of unqiues were higher it could be slightly easier to find div cards, but me personally, I think I rather chase after uniques instead of pieces of them.

Div cards have a noble purpose, but they detract from the item finding experience IMO.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam написал:
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YourDeathHere написал:


I already said my problem, it's just not a way to farm currency, as it was said on announce page when divination cards was about to show up in game, thus they only in game for trade atm, but this game not a trading simulator (Or is it?), it's grind game, where you actually GRIND. I think no more arguments needed.


You can grind for the cards, but your definition of grind is being compared to some of the best methods to make currency and just buy the item instead. If the rarity of unqiues were higher it could be slightly easier to find div cards, but me personally, I think I rather chase after uniques instead of pieces of them.

Div cards have a noble purpose, but they detract from the item finding experience IMO.


That's will be my next currency dumping (hope not). I will try to buy mirror-worhly mf gear and hunt for uniques, hope it worth it.
And yes, i comparing this with that ways, which worth time, i have my standarts, and i wont spend time on bullshit stuff as any other player who appreciate his time and efforts.
Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 14:52:20
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YourDeathHere написал:
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goetzjam написал:
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YourDeathHere написал:


I already said my problem, it's just not a way to farm currency, as it was said on announce page when divination cards was about to show up in game, thus they only in game for trade atm, but this game not a trading simulator (Or is it?), it's grind game, where you actually GRIND. I think no more arguments needed.


You can grind for the cards, but your definition of grind is being compared to some of the best methods to make currency and just buy the item instead. If the rarity of unqiues were higher it could be slightly easier to find div cards, but me personally, I think I rather chase after uniques instead of pieces of them.

Div cards have a noble purpose, but they detract from the item finding experience IMO.


That's will be my next currency dumping (hope not). I will try to buy mirror-worhly mf gear and hunt for uniques, hope it worth it.
And yes, i comparing this with that ways, which worth time, i have my standarts, and i wont spend time on bullshit stuff as any other player who appreciate his time and efforts.


It won't be. The best way to increase your odds of getting GG unique drops is to up your clear speed/efficiency. RNG is a roulette wheel, and the more you proc it (killing mobs) the better your odds. The drop rate on tier 1 uniques is so low that even 400% IIR isn't going to increase your T1 drops in a hugely noticeable way.
U MAD?
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It won't be. The best way to increase your odds of getting GG unique drops is to up your clear speed/efficiency. RNG is a roulette wheel, and the more you proc it (killing mobs) the better your odds. The drop rate on tier 1 uniques is so low that even 400% IIR isn't going to increase your T1 drops in a hugely noticeable way.


Yeah, i've noticed that the more i play, the better rewards i have. Like game give u reward for non-stop playing it and i see this rewards drop after i hit some good item/currency, like u increasing ur chances of getting something decent and after u actually got it ur chances is going to standart values (just my theory, nothing about it's true e.t.c.).
Btw i think 600% rarity + 400 from maelstorm of chaos for example will give u 10 time more uniques then other player will have and with proper tree and gear u wont lose much clearspeed (probably not at all, cos map tier is pretty low).
Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 15:06:08
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YourDeathHere написал:
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It won't be. The best way to increase your odds of getting GG unique drops is to up your clear speed/efficiency. RNG is a roulette wheel, and the more you proc it (killing mobs) the better your odds. The drop rate on tier 1 uniques is so low that even 400% IIR isn't going to increase your T1 drops in a hugely noticeable way.


Yeah, i've noticed that the more i play, the better rewards i have. Like game give u reward for non-stop playing it.
Btw i think 600% rarity + 400 from maelstorm of chaos for example will give u 10 time more uniques then other player will have and with proper tree and gear u wont lose much clearspeed (probably not at all, cos map tier is pretty low).


Ten times the amount of absolute garbage vendor uniques maybe.
U MAD?
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Docbp87 написал:
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YourDeathHere написал:
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It won't be. The best way to increase your odds of getting GG unique drops is to up your clear speed/efficiency. RNG is a roulette wheel, and the more you proc it (killing mobs) the better your odds. The drop rate on tier 1 uniques is so low that even 400% IIR isn't going to increase your T1 drops in a hugely noticeable way.


Yeah, i've noticed that the more i play, the better rewards i have. Like game give u reward for non-stop playing it.
Btw i think 600% rarity + 400 from maelstorm of chaos for example will give u 10 time more uniques then other player will have and with proper tree and gear u wont lose much clearspeed (probably not at all, cos map tier is pretty low).


Ten times the amount of absolute garbage vendor uniques maybe.


If system is what GGG descriped to us then it's not. Every occultist's westment, every onyx amulet, every Sorcerers boots can turn into it's unique version most likely, if u have big rarity bonus (if its drops from current map u're playing). It's still low, bad it's 10 times more likely than if playing non-mf
Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 15:18:50
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YourDeathHere написал:


If system is what GGG descriped to us then it's not. Every occultist's westment, every onyx amulet, every Sorcerers boots can turn into it's unique version most likely, if u have big rarity bonus (if its drops from current map u're playing). It's still low, bad it's 10 times more likely than if playing non-mf


I have found 2 kaoms heart this league, one with pretty much no rarity and the other with 150+ rarity, what both builds had in common were fast clearspeeds.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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