How we can make divination cards farmable and don't hurm economy.
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I think it requires a lot of time to balance the drops equally and fair for each divination card according to the rarity of each unique item.
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reply to new title: The only way to make cards farmable and not hurt the economy is to only have cards for items that are common enough that you don't have to worry about the economy for them. This already exists for the tabula card and some other low value ones. In short: you can't make something super rare "farmable" without ruining the value of the thing itself.
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" Are you even read what you wrote? "You can't make something super rare "farmable"" What? Divination cards is made for that, they are pieces of this SUPA RARE item and u should be able to farm these pieces one by one reasonably fast (to not ruin economy and to be worth time spend) and in my suggestion there are few filters to not ruin economy, cos not many people will do that type of farm: 1. Filter of Poor players - these (probably unique) items will cost like 40+ ex piece. 2. Filter of Desire - far not anyone interested in that type of currency farming, it's still boring and still doing 1 thing many times. Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 10:40:31
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" No you didn't. I've seen some pretty ridiculous claims on this forum, but this is among the most laughable. U MAD?
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" People vastly overestimate the amount of times they do something when trying to prove a point. But by all means record a video of all 10,000 runs and maybe I will believe it, then again you can just edit out the ones that the card has dropped. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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I gave up on the Voll grind at 361 runs last league... and got 2 cards in that time. The average among my friends was 3-5 cards in 1200 runs. Some more, some less obviously. Zero cards in 1200 runs is unlikely enough, but zero in 10,000 runs? HA.
U MAD?
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" I agree, it overstimated, but anyway not worth time spend for these, who can do 10+ ex a day (end game conent farmers) Последняя редакция: AaaaandItsGone#4108. Время: 7 нояб. 2016 г., 11:35:53
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If you remove trading, maybe? But we know its not going to happen so div cards will remain as something you complete if rng is on your side.
One thing, I somehow collected "The Risk" and happily went to trade it hoping for the unique Ventor's ring right? But i got a blue ring named ventor's something with a single rarity mod beside the rarity implicit. So it is aptly named The risk because its not what its always meant to be for. So even if you grind for it, there is a chance that trading it will ruin your day. Like is it possible to just remove possible fail exhanges with what the card is obviously for? If someone is religiously grinding the same zone for a specific card, the effort itself should be enough time wasted on it other than Tasuni shortchanging you in the end. |
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