How to stop botters and RMT

"
geradon написал:
they could offer more ingame options (trading, chat?) if you register your account with a real life identity.

you can only effectively ban identities, it never made sense for anonymous or just anonymously purchased accounts.

in fact i had a hard time supporting this game now, knowing that only if you support you can be punished by some community guy doing a mistake.

luckily for them, i started playing when they were much more open to the community and established alot of trust this way.

Only GGG wants to leave the possibility for players to create mule account.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Yep, if there was no option to make mule accounts, that'd pretty much remove the last peg claiming PoE is not "pay2win." As 4 stash tabs is woefully insufficient for anything past doing acts 1-10 well, really, let alone genuinely making use of endgame content.

So, to avoid that sort of "Pay2Win" design, a work-around is that technically all players may create and use an infinite number of mule accounts, getting 4 stash tabs (plus up to... 25 inventories?) per.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Only solution would be the captcha in the trade window or simple math question with 4 choices like 3*57=?

All I want is for those botters to stop existing in some way.

If I need to pay for the game to do so, then I wouldn't be against it.
"
GunFinX написал:
How about have a HC only 3 month league. Botters will all get killed of by monsters.


Botting in HC in this game is a thing already, so that wouldn't work. And that league would be panned worse than Bestiary as well.

Also, OP obviously has never played an MMO at the turn of the millennia to present day - they were all subscription based, and RMT/bots were rampant from Day 1.
"
Slaanesh69 написал:
"
GunFinX написал:
How about have a HC only 3 month league. Botters will all get killed of by monsters.


Botting in HC in this game is a thing already, so that wouldn't work. And that league would be panned worse than Bestiary as well.

Also, OP obviously has never played an MMO at the turn of the millennia to present day - they were all subscription based, and RMT/bots were rampant from Day 1.


If you think that botters from fist MMOs were the same as actual botters in POE, is clearly you the one who don't know what is talking about.
Those "early" botters weren't pure AI, they mixed hours with real players<--- A LOT harder to track.

Actual botters are full IA running 200 virtual machines, banning account per account it's an obviously already lost war...
"
Lvzb3l написал:
"
Slaanesh69 написал:
"
GunFinX написал:
How about have a HC only 3 month league. Botters will all get killed of by monsters.


Botting in HC in this game is a thing already, so that wouldn't work. And that league would be panned worse than Bestiary as well.

Also, OP obviously has never played an MMO at the turn of the millennia to present day - they were all subscription based, and RMT/bots were rampant from Day 1.


If you think that botters from fist MMOs were the same as actual botters in POE, is clearly you the one who don't know what is talking about.
Those "early" botters weren't pure AI, they mixed hours with real players<--- A LOT harder to track.

Actual botters are full IA running 200 virtual machines, banning account per account it's an obviously already lost war...


What's your point aside from an insult?

The point is that this is going to happen with or without a subscription base as the profit margins easily allow it. As illustrated.

So it is a terribad idea. Any holes you want to poke in that too?
"
Slaanesh69 написал:
What's your point aside from an insult?

Insults are pretty much the only thing that they can bring to the table, really. They've kinda demonstrated this over 5 pages.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
"
ACGIFT написал:

Insults are pretty much the only thing that they can bring to the table, really. They've kinda demonstrated this over 5 pages.


Can you quote an insult that I have made?

I just won't reply again to a bashing commentary, really, just because I don't want to get down into a toxic conversation, specially in a thread where some people are actually trying to find solutions to this.

Regarding other posts, actual positive criticism posts, such as this one that you've made,

Скрытый текст
"
ACGIFT написал:
The REAL solution here will have to involve some form of actual investment on GGG's part. There's no "automatic system" that will really block all the bots without INDIRECTLY driving off a lot of players. (and hence income)
So what they're going to have to do, for at least part of it, is improve the game's in-game moderation. An admin who can see those bots moving in a way no player would could easily gain suspicion, and with decent powers get solid enough evidence of it being an actual bot within seconds.

Slap on a ban, record the IP address for further monitoring, and move on. As this goes, this will gather more information to properly identify the people running networks of bots, where they can be targeted in ways they can't just sidestep by paying another $5 (or whatever) entry fee.



I will keep listing, and looking forward having more feedback/ideas to whatever has already been listed, maybe we can actually find a solution here.

Anyhow, thanks everyone so far for reading/trying to improve the situation.
Let's keep it up.
Последняя редакция: Meekeh#2018. Время: 28 сент. 2018 г., 02:33:18
First off, I agree that moving on to a pay to play system will hurt players more than botters.

I think disabling trade in some way is unreasonable based on how focused this game is on trading to get your gear. Limiting it for free players will result in paid bot accounts gathering up the currency regularly.

Trade isn't possible without chat, disabling global chat and allowing whispers would lead to spam in whispers, which is worse. Disabling chat would be possible with ingame trading, but the spammers would simply be paying accounts. Even WoW had level 1 characters in capitals to spam, and they used to cost money.

Limiting high value items to maps reduces the currency produced by bots, but it will have the opposite effect because the market will be even more flooded with the low currency, that the majority of the playerbase is actually able to earn. Do you want 200-300c per exalt?

The solutions that I can see working are identities and banning RMT buyers, but the former is difficult to manage while allowing multiple accounts (granted, you could limit them to two being online at the same time for mule duties), and the latter is hard to track, or no games would have RMT problems whatsoever.

In poe it's quite enough to have traders sell rare items above their real value and the transfer would be virtually undetectable (kind of like the fossil).

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация