GGG , changes to endgame are good. But please remove the EXP penalty on death

This is redundant and without contents. You upgrade because you value. If not, why even playing.
Only thing you do is telling people how they have to play. It is in your head. Remove the penalty and just dont die. Same outcome. Do you need sugar and whip? I sure dont.
you upgrade because you value? what london do you speak? please, why do you keep trying to hurt my brain cells? i gave you contents, you tell me its in my head and telling people how to play?

me telling people to not die is incorrect advice / telling people how to play? but you asserting that xp loss has no benefit is with content?

can someone please explain to me what he's on about?
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
lol..I tried but your brain starts to hurt? I better take distance from that, dude.
I'm going to give it a bash. Obviously if I'm wrong I mean no disrespect to anyone etc etc.

I think its "You upgrade because you value the upgrade, otherwise why keep playing?"
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LiMA6#0387 написал:


why upgrade if there's no reason to value life?


As Razorbeam and others noted.......

There ARE other losses already in place..which are reason enough "to value life"...

"Once you fail the atlas node with one waystone, you lose all extra content in that node. If there was a ritual in there, it's gone. Expedition, breach, boss, gone. Those are already plenty consequential. A (probably) valuable waystone was lost, the opportunity cost of the exp, loot, and etc. are lost."
Последняя редакция: tlyoungs#4316. Время: 29 апр. 2025 г., 10:52:34
How about just valuing life? And have fun in a game on top? Is it so baked into peoples mind that everything has to have consequences? This is poor mindset, Im sorry, it just is.
I actually like the exp loss when you die in engame, because it feels to me like another build-check, like Jamanra is, where the game tells you: "You either have a good build here, or you won't progress." This feels exactly the same to me and I actually like it very much.
But you died already!?
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Naharez#3496 написал:
I actually like the exp loss when you die in engame, because it feels to me like another build-check, like Jamanra is, where the game tells you: "You either have a good build here, or you won't progress." This feels exactly the same to me and I actually like it very much.


Can you explain why losing (your map waystone, the map mechanics, your tower juice, the boss on the node, and your time) does not feel like a build check to you?
Последняя редакция: SpankyKong#9805. Время: 29 апр. 2025 г., 12:06:58
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SpankyKong#9805 написал:
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Naharez#3496 написал:
I actually like the exp loss when you die in engame, because it feels to me like another build-check, like Jamanra is, where the game tells you: "You either have a good build here, or you won't progress." This feels exactly the same to me and I actually like it very much.


Can you explain why losing (your map waystone, the map mechanics, your tower juice, the boss on the node, and your time) does not feel like a build check to you?


It does feel like a build-check. That's why I like it. And how are those things you lose important? You get currency every map you run, also waystones and you can buy them. None of these are finite resources.
Последняя редакция: Naharez#3496. Время: 29 апр. 2025 г., 12:12:59

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