Horrible lag in PoE only... offline mode

Seems there is a hardcore bunch that are intent on defending this to the bitter end... no wonder nothing is improving with respect to the desync issues. This needs to be treated like the serious problem it is.

I have about 100 games on this pc. Some are action rpgs, some are FPS games some are RTS, every single one of them work flawlessly online. Every single one. The problem is with the game and it seems I'm not alone, just googling PoE desync brings up countless posts about this.

I mean here are just a handful of excerpts of people complaining about desync...

Скрытый текст
"Is there still alot of desyncing in PoE? That was the thing i hated the most when i was playing PoE. Those Rock giants and brutus bosses killing .."

"I honestly love this game. If Wraeclast were desync free it would hands down be the game I would be playing for years"

"It has become unfortunately clear over the last few patches that PoE cannot combat the huge desync problems that are present in the game."

" I got desync killed by Mervail yesterday."

"Yeah, lost two chars now on HC due to desync issue and death penalty."

"The desync is that bad that you can cause ending up inside some bosses"

"The terrible desync issues really don't help either"

"Losing 15% of your experience points to desyncs will get old very quick."



I mean i can go on and on...

are all these people including me just mysterious no-lifer trolls with nothing better to do but find a game on the interent pretend there is a problem with the game where none exists?

Or... is it a legitimate problem in an otherwise brilliant game, that is driving away many people who try to play it.

I had forgotten about this game and lost interest in it after desync annoyed me a year ago.
Then I was on twitch.tv and saw PoE streaming and thought it was now fixed, so imagine my surprise to find it is EVEN worse. If GGG don't fix this before a proper diablo clone comes along it is dead in the water.

This nonsense about cheating is so pointless, how on earth is the fact that someone MIGHT cheat justification for degrading user experience to the point of unplayability. Yes the game might be cheat free, but who cares if noone plays it because it is a mess.
Последняя редакция: r11na#0845. Время: 5 июл. 2013 г., 21:07:55
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r11na написал:
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http://www.youtube.com/watch?v=SxrhPIV7vg4

Glad you think that.


Known hoax, anyone wanting to try that out can enjoy their virus.
HoN devs have already mentioned that player positions in hon are all server side, any map hack needs to trick the server into giving the client the play positions, while not impossible, involves WAAAY more effort than hacking the client, and is much easier to prevent than client side hacks.

The point I'm trying to make anyway is that heroes of newerth is a server side game, that has no desyncing issues, so PoE has no excuse.

Heroes of Newerth does have lag issues for one, for two games like Heroes of Newerth do not work like Path of Exile connection wise.

Allow me to explain:
1. In Heroes of Newerth you issue a command, nothing happens until the command is sent to the server and back to your client as confirmed/denied. Desync is impossible here, delay (depending on your connection) happens instead. In this case your ping is roughly the delay between you issuing a command and it being approved. Diablo 3, SC2, Dota 2 etc. use this as well.
2. In Path of Exile you issue a command and it is instantly carried out by the client while it's being sent to the server for approval then being sent back to you to be confirmed or denied thus eliminating delay. Rubberbanding/desync is caused when the server denies a command or it becomes impossible. Assuming everything goes correctly then you will notice nothing and it will feel like you're playing with no delay.

They could "solve" desync by using the delay method but choose not to.

As for your desync rate, I think that's fairly rare. Personally I can play on american servers (I live in the UK) and experience very little - no desync. On the EU servers its practically eliminated. Also most likely you don't notice the delay in other games unless its over 200 ms+ (though it's more noticeable in games like Diablo and Path of Exile)

In conclusion: GGG has eliminated delay to make the game feel more responsive but this occasionally causes syncing issues.

PS: HoN has sucked for ages.
"It really destroys the experience when you die for no fault of your own."
^ Truer words have never been spoken.

I hold this game above all others, seriously. I would gladly pay over $60 for an offline MODE. Not an entirely different game, but an option (like a selectable toggle) to choose between laggy awesomeness with homies or smooth godlike-awesomeness while going solo.

Oh, and another thing: if the cheating issue is the main factor holding back flawless gameplay, why not actively moderate it? I'm not familiar with game code, but I assume there is a way to make cheaters send of a "red flag" of sorts...I know the GGG team is hard at work in active in the community, just thinking about that gives me giggles and crap, so why don't they just take it up a notch?
Последняя редакция: ChaseBrown7#2469. Время: 5 июл. 2013 г., 22:37:19
Hacks? Smoother-seeming gameplay? BS-all-around! It is and always is about money!

They game is online, first and foremost, so that it cannot be pirated (financial).

The second reason for it being online is because they know F2P works for getting players (Rift is almost the poster child for why you go F2P) but makes them no money, so they have a cash shop for that (financial) and nothing helps sell the cash shop better than everyone being online and staring at everyone's cool shit!

I know there are more reason, but these are right at the top. I believe the valid third, primary reason is that if you did clients that connected for multiplayer the way that D2 did, your open to lots of cheaters.


TL;DR - It is online so they make money, no other reason. Well, lack of Hacks is also a good reason, but not the primary one eve if it is part of their passion.

ALSO - Stop acting like GGG is still 6 guys sitting in a basement with no money or time!
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r11na написал:
While I've enjoyed playing this game so far, if it weren't for the lag I'd play this game almost non-stop, lag made me quit last time, and it's even worse now and made me quit again.

I know its still a beta but a year ago it was bad and now it's even worse. 15 year old RTS and FPS games have better netcode. :(

It is definitely not my PC, I have no issues playing other games, SC2, Counter Strike, L4D2, DOTA2, D3, Torchlight 2... you name it. These games require precise micro and lag is unacceptable and these games are all a joy to play with minimal lag. There isn't a single game that has horrible lag except PoE so it is certainly the game that is at fault.

I would have thought that fixing the netcode would be the most important part of a multiplayer game? Why is this not a priority after 3 years?

Anyway, hopefully there is an offline mode or the issue is drastically fixed before release... it will be sad to see this game BOMB HARD because of poor network code. It really destroys the experience when you die for no fault of your own.
Offline mode would be great, like in Dark Souls, online is generally more fun, but you can also enjoy the experience offline. I really hate this always online nonsense most games try to do now. Sure online will often be more fun but give the PLAYER the choice, playing an online game with terrible netcode is not fun at all. I will probably check back when it is finally released as the netcode would HAVE to be fixed by then... certainly can't be released with crappy lag otherwise that would be a MASSIVE fail!

Fix netcode and enable offline mode FTW :D


its your computer

not the game

I thought it was the game too, until i changed my graphic drivers. updated the software.

I could play all the games u mentioned too lag free.

This game requires some weird graphics card to run properly
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Lag, desync, framerate drops. These aren't the same thing. One is ISP dependent, one server, and one local (ie your hardware).

People complaining to GGG that they have crappy net is pointless.
I have crappy net, and an obsolete PC. This isn't GGG's problem, so I don't complain about it.

Desync has been far less of an issue for me than it used to be. Half due to GGG, half due to learning how to play in ways that minimise it's effects.
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Allow me to explain:
1. In Heroes of Newerth you issue a command, nothing happens until the command is sent to the server and back to your client as confirmed/denied. Desync is impossible here, delay (depending on your connection) happens instead. In this case your ping is roughly the delay between you issuing a command and it being approved. Diablo 3, SC2, Dota 2 etc. use this as well.
2. In Path of Exile you issue a command and it is instantly carried out by the client while it's being sent to the server for approval then being sent back to you to be confirmed or denied thus eliminating delay. Rubberbanding/desync is caused when the server denies a command or it becomes impossible. Assuming everything goes correctly then you will notice nothing and it will feel like you're playing with no delay.

They could "solve" desync by using the delay method but choose not to.


So instead of choosing methods that work, they chose their own method that doesn't work?
This makes the issue all the more ridiculous.
The fix is right there but they don't want to use the delay method that WORKS. At least set it as a damn option

Maybe other games use the delay method for a reason?
Even worse they don't even give the option, I have 30-40ms ping time to the server, using the delay method the game would run perfectly has 30-40ms delay is virtually undetectable.

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its your computer


I have 30ms latency to the PoE servers.
0% packet loss, 100mbit connection.
The game runs at about 150fps.
Every single one of my other games works perfectly with no lag online.

It is NOT my computer, it is the game.
If you only have lag on POE, its likely a routing problem. You should do a traceroute and find out whos machine is adding all the lag. Then try to address them directly and let GGG know which router is causing the problem so they can also contact them. Offline play allows cheating on a grand scale. It exposes a lot of internal stuff because it has no choice, since it would have to emulate the servers for offline play.
If you still think poe is at fault, then thats probably a pebkac error, and fixing those takes a lot more patience and expertise than im willing to devote to this thread.
HAIL SATAN!
Последняя редакция: tramshed#4306. Время: 6 июл. 2013 г., 02:17:16
offline mode seems sketchy towards their business model, perhaps as a "private offline ladder" for $60.

Don't forget that game developers do not want the game community to split, it's hard enough to manage one.
Последняя редакция: GotzYourBike#7903. Время: 6 июл. 2013 г., 04:02:39
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Crystalgate написал:
I think GGG's reason for not including an offline mode is because that would open the floodgates for cheaters. Basically, if you have an offline mode, then the client needs to have every information available. This in turns means that people can study how the game is programmed. That knowledge can then be used to create hacks for online mode.


and to create mods for the game which would be awesome.

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