True or False: Reflect is OP

I'd much prefer the "Immune to Physical Damage" than this... Though all I'm annoyed about is not the EXP loss when I die, but the time I lose when I have to walk back to the map.
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Последняя редакция: Xymordos#2119. Время: 27 сент. 2013 г., 05:59:43
i dont like it but without reflect there would be close to nothing i had to take care of.
reflect needs to stay.
Not OP... well, maybe if you're Timmy type... and an idiot to boot.

As for if you're supposed to be able to kill yourself with it that easily, dunno. Maybe it would be best if it would be an 'added threat', something to push you over the edge if you're taking a lot of heat from monsters simultaneously... and for being able to off you while you not only take no hits but leech and chug pots - no, I don't think so.
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Последняя редакция: raics#7540. Время: 27 сент. 2013 г., 06:40:39
Level 94+ hardcore players must all be really goddamned awful players to die to reflect then.


The issue is that reflect is a ticking time bomb that will get you eventually unless you have the gimpiest amount of dps vs life ratio on the server in which case you can afk spam into a double refect mob and feel nothing.
IGN: Arlianth
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duckfluffed написал:
Hardcore

Why return damage to the player?

Why force a high dps character to randomly kill itself in less than a half second?

Why expect the player to read the modifiers of every rare in order to ID the 1:100 reflect. Since reflect is ele or phys, it's only effective against the player half the time.

What other mechanic functions like this?

What mechanic is more responsible for end game HC deaths than reflect?

What percentages?

Why return damage to the player?


-max on maps is responsible for more deaths than reflect, I think.

Even when they both exist, people generally die due to the -max, not the reflect. That is, they would survive if there was a reflect mob unless there's -max.
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Последняя редакция: TheTenthDoc#6709. Время: 27 сент. 2013 г., 10:43:03
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ventiman написал:
its fine learn to build balanced chars


not balanced, just around a single mechanic which is different
false did a map with elemental/physical reflect, killed a mob with phys reflect (with armour potion ofc)

i have about 25k dps physical/life cleave (4k hp in mf gear , 45, k in a more tanky build)

but i felt on my crit freeze pulse that couldn't do any relfect mobs in hp based no vaal pact

top kek
Последняя редакция: Dimitrii_ss2#1619. Время: 27 сент. 2013 г., 13:44:16
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Fluffhead написал:
It's fine. Punishes glass cannons and there's no problem with that.

Why do glass cannons need to be punished?
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Firecrest5 написал:
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Fluffhead написал:
It's fine. Punishes glass cannons and there's no problem with that.

Why do glass cannons need to be punished?


Because apparently, glass cannon builds and insta clear high level maps and the only thing that can threaten them is reflect...?
IGN: Arlianth
Check out my LA build: 1782214
Flasks, conversion traps, chaos damage, vaal pact, ...

It is far from OP.
You won't have my gear.

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