Why I won't be returning to PoE
I have a couple chars in the 80s and 1 in the 90s and I have to run XP gear just to keep up with deaths due to lag or mistakes. I could use better DPS and in the helm more ES or life based gear but can not.
The 10% nerf was nice but still above 90 is extremely painful. You have to either run 77 maps all day and night to level or not die. I gave up on my 91 discharge templar and now have a wanderer that I can recently converted basically to an all trap build in testing for the new league. I like the penalty but it should scale depending on your level say: <80 15% 80-85 12.5% 85-90 10% 90-92 7.5% 92-95 5% 95-97 2.5% 97-100 1% IGN MasterDavid
Shop Threads: Rampage Shop: http://www.pathofexile.com/forum/view-thread/1008652 Twitch: http://www.twitch.tv/poe_masterdavid |
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" Well written, and i agree on many levels. Game is good, but it could be even better, and cater to a larger percentage than it is now. GGG - Why you no?
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TLDR: I shall rant.
1: Take the money from razer hire a company to sort threw the netcode and figure out why the game runs like dogshit for most players and to also help make desync less of a problem. 2:Smoke mine/empower , cool gems but worthless completely worthless....only people who use empower are people who use RF and smoke mine is just...not viable end game or even worth it. 3:The game is 95+% luck. Including loot/currency/map drops it is all nothing but luck. If you see someone who is rich and has super end game gear they are 95% just lucky. 4: Obvious RMT'ers are Obvious. Same 3 people in pub party board EVERYDAY selling gcps for exalt chaos fuse ect THE SAME PEOPLE ARE SELLING THE SAME BULK CURRENCY EVERYDAY. ffs atleast make it less obvioous 5: integrated streaming is just dumpster garbage. game doesnt run well as is let alone waste time on something stupid that 98% of people dont use and the quality jesus its so bad. just somethings i wanted to get off my chest im gonna go eat pizza. i love you. |
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" A lot of people give this 're-roll' response, but I think they are generally newer to the game because they dont realise how easy it is to respec a character. I also see that its often called a 'waste' to fix a character a lot of the time, and that you should just make a new one. Again, instead of hoarding regret orbs, use them. If you dont have any, you can make a 2nd character and as you level up that one, collect regret orbs at the same time. You mentioned 3 other issues, which is too much for one post really, not to mention its not at all on topic with the OP. People have written 100s of pages on each of these topics, but most of what you have written seems to complain about other people, and not the game. |
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I agree with many suggestions for improvement that I've seen in this thread. I think it it good to try to make a great game even better. The best suggestions IMHO were
-perhaps a scaling of experience penalty based on character level -fixing the desynch problem. I'm a programmer but have never worked on this kind of a real time program. So I don't know hard hard it would be to fix. But, I have a multi-strike Cleave melee character that is real fun to play but desynch was so bad I had to stop playing him. I'm playing a totem sporker now and desynch is much less of a problem but it is still irratating at times. It would be nice to be able to play any character without worrying about desynch. The combination of desynch AND experience penalty on death is a deadly combination for driving people away from the game, IMHO. -Crafting is unique and interesting but can get very tedious and game currency expensive very quickly. Perhaps being able to apply a whole stack of currency items on the target at one time could at least alleviate much of the tedious part of the equation? Similarily Buying a stack of currency items from a seller at a time would also be nice. Thank you for the great game! Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Ok. I need to paw through this thread in depth, but after reading through this thread I have to agree.
Honestly, the closest game in the industry right now in terms of complexity is Disgaea. Disgaea has been around for 10 years and in going to be releasing its latest iteration in roughly 9 days. The latest iteration addressed several flaws in the game, its loot system, and the overall accessibility of the game. 1 ) They removed a ton of RNG. Ton of it. That doesn't mean that there isn't any RNG, but the RNG they do have is there for a reason, and the removal of it has helped streamline the gameplay a reasonable amount. 2 ) They got rid of the game over screen for the most part. Nobody likes going through 30 floors of a dungeon and then dying and losing all their progress. 3 ) They streamlined a few of the more tedious tasks in the game. Its good to point out that they did not sacrifice any depth by making those changes. In fact, some would argue that making those changes enabled them to make several design decisions that expanded the depth of the game greatly. A lot of games think the exp loss in the default league is frustrating as all get out, and considering the fact that the social dynamic is already mostly hostile because of the loot tension, it would be great to remove any more obstacles to player enjoyment and player retention such as this exp loss thing. IGN : Reamus
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" I actually think the exp loss is necessary in path. Without it it would be FAR to easy to level up. The specific number could be changed, but anything less than what it is now would just be far to easy. Exp loss is fine. IGN
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" IMHO, the consideration should be, are we going to lose more players by experience loss on death or gain more players because of it. I think that it is clear that more players will be lost than gained. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I dont see any reason to compromise the quality of the game to gain players. Down that path lies Blizzard. IGN
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" The game development at Blizzard is nothing to sneeze at, unfortunately, as a company, they are horribly mismanaged on a very consistent basis. There are worse things than having 2 million concurrent players and 15 million copies sold of a game though. Anyway, the point I am trying to make is that having exp loss in the default league is dumb, and that they could have that included in a different league and lose absolutely nothing in terms of player base. That is one of the advantages of their setup, is that they can have have different sets of rules in different leagues. So set up one of each and let the player base decide. IGN : Reamus
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