Why I won't be returning to PoE

I have a couple chars in the 80s and 1 in the 90s and I have to run XP gear just to keep up with deaths due to lag or mistakes. I could use better DPS and in the helm more ES or life based gear but can not.

The 10% nerf was nice but still above 90 is extremely painful. You have to either run 77 maps all day and night to level or not die. I gave up on my 91 discharge templar and now have a wanderer that I can recently converted basically to an all trap build in testing for the new league.

I like the penalty but it should scale depending on your level say:
<80 15%
80-85 12.5%
85-90 10%
90-92 7.5%
92-95 5%
95-97 2.5%
97-100 1%
IGN MasterDavid
Shop Threads:
Rampage Shop: http://www.pathofexile.com/forum/view-thread/1008652
Twitch: http://www.twitch.tv/poe_masterdavid
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palious написал:
I hope they fix the game so you will return.

I'm still enjoying this game and just started my 8th toon last weekend but just like you I have issues with a few areas of the game. The problem I see is that even though it's an open beta that we are suppose to give feedback on, the community actively discourages feedback. Their are many who have played this game from the get-go who feel that it doesn't need to change and they have all the unique items and currency they need and feel like their hard work will have been in vain if parts of the game are made more acessable. Unfortunately we see that the 10% of our community that are the no-lifers are also the most verbal and vitrialic of us as well. I hope that GGG can see through this and take feedback from everyone from the casual to the self=proclaimed hardcore.

This game is not perfect folks. Some of you believe that this game performs miracles, delivers babies and can in no way fail.

Here are the small issues I have had in my time with it.

Crafting: Most people I have come in contact with do not craft and just save their stuff to
buy what they want. Crafting should never be left up to chance in games like this.
What if I want to craft cool low level gear while I'm a lvl 5? In this game you
save all your crap up until a high level, attempt to make a 5L or 6L, get pissed
and just go buy it instead. (No-Lifer Excuse:)-- Getting what you want should be
hard, are you actually playing a videogame to have fun. Or (Your a Noob)

Desync: I'm 35, I have PC, 360, and ps3, and have been playing online games since it was
invented and this is my first experience with Desync. In other games we complain
about lag but never anything like in POE. Admit it folks, it's total bullshit.
(No-Lifer Excuse:)-- Their is no possible way to fix it. It would require
technology way beyond human understanding. Or (Your a Noob deal with it)

Unforgiving
Gameplay: So you got to level 57 and realize your character didn't
follow one of the exact proscribed viable builds? Start over and waste your time
right. You hear it all the time in this community that your suppose to screw up
your first few characters and that the devs want it that way. If that is the case
then you should get unlimited respecs so that you can do it right. I get attached
to my characters and nothing bothers me more than realizing I just wasted tons of
hours for nothing. I like many others have had to learn the hard way and I can
now build a good character. But I think this is bad game design. With all the
illusion of diversity that the enormous skill tree provides, we all funnel down
into the same shit eventually. IE: sporker, cold crit, discharger.
(No-Lifer Excuse:) This game is hardcore. I did it you just suck. It's too weed
out the casual players. Did I mention this game is hardcore. and also (your a
NOOOB!)

Biggest No-Lifer Excuse of all: It's an open beta more content is comming.

Not sure if you noticed the last patch notes but they said it was the last major update before release. I'm pretty sure that the game we are playing now is the game that the general public will see. Final product ends at current act 3. Their may be more Acts and content down the road that we will probably have to purchase.

I have other minor issues but you get the point. Nobody is allowed to have an opinion or make constructive comments about how this game could improve because of the small percent who believe this game is Jesus Christ incarnate. It almost seems like their are many in the community that are actively trying to drive people away so that they can feel special. It would benefit the game as a whole much more if the devs are able to get as many people to like their game as possible. This means catering to the self-proclaimed hardcore, the true hardcore, and the casual.

This game may be your whole life and be very serious to you, but others may be playing 10 games at once. Games are all about haveing fun and at the end of the day if their are features in this game that are driving people to quit, which I have read in many posts over the past few months. I hope that they can be fixed so that everyone can enjoy the game and not just the 10% of 250lb no-lifers with a calculator in 1 hand and a vintage twinky in the other.

I'm not quitting yet becuase I'm still haveing fun on the game, but I also hope the devs can fix some of the serious issues that are being brought up by all the people who are leaving.

I apologize for my typing and grammer in advance, English was always my worst subject (Graphic Artist)


No Lifer comment: Blasephemy! your a NOOOOOOOOOOOOB!!!!



Well written, and i agree on many levels. Game is good, but it could be even better, and cater to a larger percentage than it is now.
GGG - Why you no?
TLDR: I shall rant.


1: Take the money from razer hire a company to sort threw the netcode and figure out why the game runs like dogshit for most players and to also help make desync less of a problem.


2:Smoke mine/empower , cool gems but worthless completely worthless....only people who use empower are people who use RF and smoke mine is just...not viable end game or even worth it.


3:The game is 95+% luck. Including loot/currency/map drops it is all nothing but luck. If you see someone who is rich and has super end game gear they are 95% just lucky.


4: Obvious RMT'ers are Obvious. Same 3 people in pub party board EVERYDAY selling gcps for exalt chaos fuse ect THE SAME PEOPLE ARE SELLING THE SAME BULK CURRENCY EVERYDAY. ffs atleast make it less obvioous


5: integrated streaming is just dumpster garbage. game doesnt run well as is let alone waste time on something stupid that 98% of people dont use and the quality jesus its so bad.


just somethings i wanted to get off my chest im gonna go eat pizza. i love you.
Скрытый текст
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palious написал:
I hope they fix the game so you will return.

I'm still enjoying this game and just started my 8th toon last weekend but just like you I have issues with a few areas of the game. The problem I see is that even though it's an open beta that we are suppose to give feedback on, the community actively discourages feedback. Their are many who have played this game from the get-go who feel that it doesn't need to change and they have all the unique items and currency they need and feel like their hard work will have been in vain if parts of the game are made more acessable. Unfortunately we see that the 10% of our community that are the no-lifers are also the most verbal and vitrialic of us as well. I hope that GGG can see through this and take feedback from everyone from the casual to the self=proclaimed hardcore.

This game is not perfect folks. Some of you believe that this game performs miracles, delivers babies and can in no way fail.

Here are the small issues I have had in my time with it.

Crafting: Most people I have come in contact with do not craft and just save their stuff to
buy what they want. Crafting should never be left up to chance in games like this.
What if I want to craft cool low level gear while I'm a lvl 5? In this game you
save all your crap up until a high level, attempt to make a 5L or 6L, get pissed
and just go buy it instead. (No-Lifer Excuse:)-- Getting what you want should be
hard, are you actually playing a videogame to have fun. Or (Your a Noob)

Desync: I'm 35, I have PC, 360, and ps3, and have been playing online games since it was
invented and this is my first experience with Desync. In other games we complain
about lag but never anything like in POE. Admit it folks, it's total bullshit.
(No-Lifer Excuse:)-- Their is no possible way to fix it. It would require
technology way beyond human understanding. Or (Your a Noob deal with it)

Unforgiving
Gameplay: So you got to level 57 and realize your character didn't
follow one of the exact proscribed viable builds? Start over and waste your time
right. You hear it all the time in this community that your suppose to screw up
your first few characters and that the devs want it that way. If that is the case
then you should get unlimited respecs so that you can do it right. I get attached
to my characters and nothing bothers me more than realizing I just wasted tons of
hours for nothing. I like many others have had to learn the hard way and I can
now build a good character. But I think this is bad game design. With all the
illusion of diversity that the enormous skill tree provides, we all funnel down
into the same shit eventually. IE: sporker, cold crit, discharger.
(No-Lifer Excuse:) This game is hardcore. I did it you just suck. It's too weed
out the casual players. Did I mention this game is hardcore. and also (your a
NOOOB!)

Biggest No-Lifer Excuse of all: It's an open beta more content is comming.

Not sure if you noticed the last patch notes but they said it was the last major update before release. I'm pretty sure that the game we are playing now is the game that the general public will see. Final product ends at current act 3. Their may be more Acts and content down the road that we will probably have to purchase.

I have other minor issues but you get the point. Nobody is allowed to have an opinion or make constructive comments about how this game could improve because of the small percent who believe this game is Jesus Christ incarnate. It almost seems like their are many in the community that are actively trying to drive people away so that they can feel special. It would benefit the game as a whole much more if the devs are able to get as many people to like their game as possible. This means catering to the self-proclaimed hardcore, the true hardcore, and the casual.

This game may be your whole life and be very serious to you, but others may be playing 10 games at once. Games are all about haveing fun and at the end of the day if their are features in this game that are driving people to quit, which I have read in many posts over the past few months. I hope that they can be fixed so that everyone can enjoy the game and not just the 10% of 250lb no-lifers with a calculator in 1 hand and a vintage twinky in the other.

I'm not quitting yet becuase I'm still haveing fun on the game, but I also hope the devs can fix some of the serious issues that are being brought up by all the people who are leaving.

I apologize for my typing and grammer in advance, English was always my worst subject (Graphic Artist)


No Lifer comment: Blasephemy! your a NOOOOOOOOOOOOB!!!!

You cant generalise people like that, the people advocating on the issues you are talking about are definitely not all 'no-lifers' as you described them. I really disagree with that 're-roll' answer anyway, unless you are intentionally trying to make a bad character (like only going for attribute nodes), you wont stuff up all that much most of the time. This might have been untrue in previous versions of the game, but as it stands you get like 10-15 respec points from quests and you also have regret orbs that are not that rare. I look at a lot of peoples builds and they often only need around 15-30 points to 'fix' their build, which is easily obtainable if they have not yet used the respec points from the quests.

A lot of people give this 're-roll' response, but I think they are generally newer to the game because they dont realise how easy it is to respec a character. I also see that its often called a 'waste' to fix a character a lot of the time, and that you should just make a new one. Again, instead of hoarding regret orbs, use them. If you dont have any, you can make a 2nd character and as you level up that one, collect regret orbs at the same time.

You mentioned 3 other issues, which is too much for one post really, not to mention its not at all on topic with the OP. People have written 100s of pages on each of these topics, but most of what you have written seems to complain about other people, and not the game.
I agree with many suggestions for improvement that I've seen in this thread. I think it it good to try to make a great game even better. The best suggestions IMHO were

-perhaps a scaling of experience penalty based on character level
-fixing the desynch problem. I'm a programmer but have never worked on this kind of a real time program. So I don't know hard hard it would be to fix. But, I have a multi-strike Cleave melee character that is real fun to play but desynch was so bad I had to stop playing him. I'm playing a totem sporker now and desynch is much less of a problem but it is still irratating at times. It would be nice to be able to play any character without worrying about desynch. The combination of desynch AND experience penalty on death is a deadly combination for driving people away from the game, IMHO.
-Crafting is unique and interesting but can get very tedious and game currency expensive very quickly. Perhaps being able to apply a whole stack of currency items on the target at one time could at least alleviate much of the tedious part of the equation? Similarily Buying a stack of currency items from a seller at a time would also be nice.

Thank you for the great game!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Ok. I need to paw through this thread in depth, but after reading through this thread I have to agree.

Honestly, the closest game in the industry right now in terms of complexity is Disgaea. Disgaea has been around for 10 years and in going to be releasing its latest iteration in roughly 9 days.

The latest iteration addressed several flaws in the game, its loot system, and the overall accessibility of the game.

1 ) They removed a ton of RNG. Ton of it. That doesn't mean that there isn't any RNG, but the RNG they do have is there for a reason, and the removal of it has helped streamline the gameplay a reasonable amount.

2 ) They got rid of the game over screen for the most part. Nobody likes going through 30 floors of a dungeon and then dying and losing all their progress.

3 ) They streamlined a few of the more tedious tasks in the game.

Its good to point out that they did not sacrifice any depth by making those changes. In fact, some would argue that making those changes enabled them to make several design decisions that expanded the depth of the game greatly.

A lot of games think the exp loss in the default league is frustrating as all get out, and considering the fact that the social dynamic is already mostly hostile because of the loot tension, it would be great to remove any more obstacles to player enjoyment and player retention such as this exp loss thing.
IGN : Reamus
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Andromansis написал:
exp loss thing.


I actually think the exp loss is necessary in path. Without it it would be FAR to easy to level up. The specific number could be changed, but anything less than what it is now would just be far to easy. Exp loss is fine.
IGN
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MierenEronaile написал:


I actually think the exp loss is necessary in path. Without it it would be FAR to easy to level up. The specific number could be changed, but anything less than what it is now would just be far to easy. Exp loss is fine.


IMHO, the consideration should be, are we going to lose more players by experience loss on death or gain more players because of it. I think that it is clear that more players will be lost than gained.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove написал:
"
MierenEronaile написал:


I actually think the exp loss is necessary in path. Without it it would be FAR to easy to level up. The specific number could be changed, but anything less than what it is now would just be far to easy. Exp loss is fine.


IMHO, the consideration should be, are we going to lose more players by experience loss on death or gain more players because of it. I think that it is clear that more players will be lost than gained.


I dont see any reason to compromise the quality of the game to gain players.

Down that path lies Blizzard.
IGN
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MierenEronaile написал:
"
Turtledove написал:
"
MierenEronaile написал:


I actually think the exp loss is necessary in path. Without it it would be FAR to easy to level up. The specific number could be changed, but anything less than what it is now would just be far to easy. Exp loss is fine.


IMHO, the consideration should be, are we going to lose more players by experience loss on death or gain more players because of it. I think that it is clear that more players will be lost than gained.


I dont see any reason to compromise the quality of the game to gain players.

Down that path lies Blizzard.


The game development at Blizzard is nothing to sneeze at, unfortunately, as a company, they are horribly mismanaged on a very consistent basis.

There are worse things than having 2 million concurrent players and 15 million copies sold of a game though. Anyway, the point I am trying to make is that having exp loss in the default league is dumb, and that they could have that included in a different league and lose absolutely nothing in terms of player base.

That is one of the advantages of their setup, is that they can have have different sets of rules in different leagues. So set up one of each and let the player base decide.
IGN : Reamus

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