RNG vs hard work system
" There are people and quite many of them that prefer obtaining an item themselves over trading for one. This message was delivered by GGG defence force.
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![]() We're the rat. There could be a better more linear return on using Fusing Orbs harvested from farming. But the core of the game, that best in slot has to have a 1 in 100,000 chance in a day of dropping, that should remain as it is. |
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" So you think that one person getting jackpot in POE on every 5000 (if not higher) people playing will keep players to actually play? No i dont think so. Everyone is gambler by nature, but to what extent? I, personally enjoy rng and loved it in every game, and i am gambler in rl, but even i cant take this much RNG in POE, and reason is that RNG in POE is not RNG. It is fabricated and riged. I have 5+ characters lvl 90+, i have identified thousands and thousands of wands, thousands and thousands of weapons, and i got only 1 T1 phys dmg roll, and only tier 3 spell dmg roll on wand. That sir is not rng, its bullshit. |
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" People like you are setting their account on private for reason. You have 3-4 characters lvl 50 max. You never got to maps. You are the person that plays soccer but doesnt want to score the goal, cause you dont care. You just run with the ball on green pasture not caring to score the goal. And you know what? Thats perfectly fine, it is what you enjoy. But pls, have some decency and respect for people that are playing soccer to score the goal and win. |
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" Have you ever played soccer as a kid, without any clubs involved. Just on a random field with whatever ball you could find? I have and I can tell you one thing, scoring goals was rarely the aim. Trying to do stupid stuff with a ball that looked cool was, whether or not it ended in the goal after we finished was very much secondary. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" In aRPGs reward == game. Because without gear (aka reward) you cant re-roll and play the game more. Of course in PoE all your problems can be solved by trading. Trading is the closest thing to the "hard work" system, that almost completely eliminates RNG. It's funny how some GGG's design axioms are directly negated by trading: - You are not supposed to chain high maps. Except if you trade a lot, then you can chain everything you want all day. - You are not supposed to reach lvl 100 fast. Two-week race, highest lvl 97, achievable by chaining the aforementioned maps. Not possible without trading. - You are not supposed to get 6L sure and easily. Except by doing a lottery. Trading mechanism wins again. When night falls
She cloaks the world In impenetrable darkness |
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" I see Dirk as kid playing soccer with other kids,no offense to Dirk. I dont see him as pro soccer player who's job is to score goal.He obviously doesnt want to compete nor do he care about end game (scoring goal). My analogy was his lvl 50 characters compared to lvl 90+ people here who have experience in risk/reward system, rng/fun system. Edit: Are you talking about being kicked from soccer team based on your personal experience Charan? lolz Последняя редакция: BoondockSaint#2040. Время: 23 мая 2014 г., 04:35:16
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" holy shit, you are twisting everything i said. bold part - we are playing the same game called POE, but with different goals, and on different levels, which i said was fine, and it is not me criticizing anyone, i wanted for Dirk not to criticize people that say they are not having fun in end game because of the broken systems risk/reward and RNG/fun. In both the former is utterly fucking up the latter. And Dirk doesnt know anything about it since he never got to that level (maps, crafting,linking). So to some extent, no we are not playing the same game, since you never got to maps and i have played thousands of them, but you seem to know about them more then me. Have you ever 6 linked any item in game? By this i mean finding great chest with great stats and trying to link it. And yes, some people have 6 linked it in 5 fuses, other like me spent 5000+ fuses and got nothing. And on 1 person getting 6L in 5 fuses comes God knows how many that will never get 6L in thousands of fuses. Broken system. Have you ever tried to craft any item in game beyond regal orb? No i dont think you did. second bold part- I dont agree with this, i think a lot of people need a goal, want to score a goal, compete in fair enviroment, to have a reason to play, to be rewarded for time spent, or their skill and knowing mechanics, things like that, i would go that far to say that we severly outnumber people like you Charan and Dirk. |
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One of the best ways to get currency in this game is minimizing your reliance on RNG.
It's just like poker, where you don't want to be lucky, but in that game luck is actually your enemy. New players, or less knowledgeable players do not realize this... hence all the complaining. I guess it is bound to happen in a game that has a constant and high knowledge curve. Multi-Demi Winner Very Good Kisser Alt-Art Alpha’s Howl Winner Former Dominus Multiboxer Последняя редакция: Manocean#0852. Время: 23 мая 2014 г., 05:41:26
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Whilst everyone can/does have their own opinion, those of you who complain that after thousands and thousands of hours of grinding, you still haven't had a "good" drop and then refer to Kaoms/Shav's.... GOOD!
Those items are not suppose to be rewarded for time investment. They are for the lucky few who find/chance them. Being able to become rich as a level 1 running along Tidal Island is a good thing and shouldnt be viewed as 'omg, thats such bs. I've played 1200hours and still no exalt'... instead, try 'how cool is it that from the beginning of the game, you can get a top item or valuable orb'. By and large, I support GGG on a lot of their decisions. I also criticise other aspects, such as high level mapping costs, low level uniques dropping in high level areas and the fact maps of a significantly lower level can drop in high maps. And whilst I can't disagree with every single suggestion made in this thread, it is clear that some of the time, some players don't infact know what they want. They think they do, but if implemented, it would have negative affects they hadn't considered. For example: 1 suggestion was for the boss in the map to guarantee a map drop of the same level. Whilst I agree I think the rewards for killing bosses needs to be more rewarding (drastically in some cases), I absolutely disagree with it being a map drop "of the same level". If/when you get to 76-78 maps, everyone is able to chain then, the downsides would soon become very obvious. Such as item inflation and power creep as 2 simple examples. Just for try for see and for know -2013!
She corpse exploded the corpse of the boss... |
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