RNG vs hard work system

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CCR5 написал:
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SqueakyToyOfTerror написал:
Our profiles only show what characters we CURRENTLY have.


FYI
http://poestatistics.com/users/squeakytoyofterror/


I tested this on my other account and it doesn't show any of my characters at all. Just basically 3 in standard and the 1 character in Charity race.

It for sure doesn't take into account a year back and deleted characters.
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CCR5 написал:
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SqueakyToyOfTerror написал:
Our profiles only show what characters we CURRENTLY have.


FYI
http://poestatistics.com/users/squeakytoyofterror/


Yea, i checked and it doesnt show deleted chars.
Последняя редакция: BoondockSaint#2040. Время: 23 мая 2014 г., 11:06:19
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Isbox1 написал:
It for sure doesn't take into account a year back and deleted characters.


maybe it is recycling characters that didn't XP'd for a very long time
there is nothing better, anyway
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BoondockSaint написал:
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DirkAustin написал:
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BoondockSaint написал:


People like you are setting their account on private for reason.
You have 3-4 characters lvl 50 max.
You never got to maps.

You are the person that plays soccer but doesnt want to score the goal, cause you dont care. You just run with the ball on green pasture not caring to score the goal. And you know what?
Thats perfectly fine, it is what you enjoy. But pls, have some decency and respect for people that are playing soccer to score the goal and win.


Now we go to personal attacks and assuming things that you can never know. For all i know you could have lvld your oh so proud lvl 80+ chars with bots, hows that for making assumptions?

You dont even deserve to see my profile and thats why its set to private, so people like you cant get their kicks out of spying on others while they brag about their mighty lvl 80+ chars which you only show to boost your ego and ridicule others.

Besides, i always said one thing about rng in this game and that is rng being a gamble, which can be good but if its too much of a gamble it starts to not be fun to do. That doesnt mean im not having fun killing monsters but just having less fun to crafting i.e. gambling stuff.



Hehe, i understand you are hurt, wasnt my intention, even so i apologise :)

But when someone says something that i dont agree with, i check from what experience said words came. So i have checked your profile if i remember correctly before you set it to private, and you in fact have only low lvl characters, same as many others people talking a lot about crafting, map drops, linking. So every time i would expose their experience ( only low lvl chars), they would set their to private, just like you did. And it wasnt me only, others would point out complete lack of experience of some people that think they know everything, and at that moment they dont know that everyone can see their profile and highest char lvl 50.

So most suporters now have their accounts set to private. :)

Edit: Oh yea, there is one great way to prove i was wrong, you just need to show your account :)



Goodness, what is wrong with you? I dont have to prove anything to someone like you. You dont know me and i dont want to know you, you are bragging thats all. I didnt set my profile to private for any other reason than the simple fact i dont want people to look through my stuff. You wouldnt want me to spy on you either with cams in your room and across the street with binoculars and a camera, do you?

Now that being said, would you kindly tell me what the lvl of anyones chars has to do with their statements about crafting and mapping?

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DirkAustin написал:




Goodness, what is wrong with you? I dont have to prove anything to someone like you. You dont know me and i dont want to know you, you are bragging thats all. I didnt set my profile to private for any other reason than the simple fact i dont want people to look through my stuff. You wouldnt want me to spy on you either with cams in your room and across the street with binoculars and a camera, do you?

Now that being said, would you kindly tell me what the lvl of anyones chars has to do with their statements about crafting and mapping?



I don't think your highest lvl matters a ton, but there is something to it. If you don't have a character high enough to craft gear with all of the available mods, then your experience is a bit less than someone who has. However that doesn't void out an opinion of a game feature imo.
Peep
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F1ghtClub написал:
You guys just don't get it. Let me explain why RNG games are so successful.

When someone pulls a slot machine in Vegas and hits a jackpot, the brain releases an orgasm of chemicals that give the person a 'high'. That why Vegas is king and why there are so many gambling addicts everywhere you look.

Getting a unique to drop does the same thing. That's why you get the special sound and the laser beam from the heavens when one drops. It's to reinforce the addiction players are forming.

Addiction will always keep players playing WAY the fuck more than any 'hard work reward' system. Your suggestion will never fly because these devs already have the player base hooked on RNG crack. No need to change perfection.


+9000
"Im smartest. Your stoped. Dael wiht it."
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Quantume написал:
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F1ghtClub написал:
You guys just don't get it. Let me explain why RNG games are so successful.

When someone pulls a slot machine in Vegas and hits a jackpot, the brain releases an orgasm of chemicals that give the person a 'high'. That why Vegas is king and why there are so many gambling addicts everywhere you look.

Getting a unique to drop does the same thing. That's why you get the special sound and the laser beam from the heavens when one drops. It's to reinforce the addiction players are forming.

Addiction will always keep players playing WAY the fuck more than any 'hard work reward' system. Your suggestion will never fly because these devs already have the player base hooked on RNG crack. No need to change perfection.


+9000



Yeah Im hooked on it too. One of the things I disliked about WoW was how most powerful items were gated behind specific bosses. SO the only rng is if the boss dropped it when you killed it. I love how at almost any moment you can hit a jackpot here.

I would like drops tiered a bit based on what difficulty you are in. Lots of leveling uniques, but young characters often don't have much MF gear. I've made it through all of normal with no uniques before. That was not the best of times. I will say invasion helped with that a ton by having many more bosses available to kill. I was getting about 1-2 uniques an act in normal without any MF gear. That was fun.

I am looking forward to next patch were some of the rare uniques become a bit less rare. It does get frustrating killing a boss for days on end and not getting one unique worth more than a chaos or two.
Peep
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cantilever написал:
One of the things I disliked about WoW was how most powerful items were gated behind specific bosses. SO the only rng is if the boss dropped it when you killed it. I love how at almost any moment you can hit a jackpot here.


WoW rewarded you with items appropriate for the content you were doing. The loot tables were sufficiently small to have a relatively good chance to get what you wanted. They later also added points and tokens that you could use to obtain alternative items in case your drops were unlucky. So regardless of your luck, you were rewarded with items appropriate for the content you were doing. You never really wasted time or effort, you never felt you were killing stuff for nothing.

Items in WoW were not "gated". There was a clear path of progression. You'd start with normal five-man instances, then heroic versions of these dungeons, then easy raid instances, then the next tier of raid instances, then hard modes. You were always appropriately equipped for what you did. There was relatively little "random" about it, if you played with an organized group of people. If you had materials for crafting, which also came as loot from bosses, your materials did yield a usable, powerful item.

In PoE, there is nothing like this. My level 87 character does end game maps and gets drops like these:



These are just from last night, and were the only uniques I got. That's the norm, not the exception. This simply didn't happen in WoW. (I'm not very fond of WoW, so let me just say that in Diablo 2, which is a better comparison, you also did not get low level junk all the time in the same frequency that PoE hands them to you -- but this will supposedly be improved.)

Crafting is the same. You can spend endless amounts of orbs and never get anything worthwhile. I am not using a single item I crafted myself on characters that are 80+ or higher, and I have crafted intensively. Crafting is like playing roulette with a wheel that has a tens of thousands of numbers on it, and you don't even know how many exactly.

Sure, you can "hit the jackpot any time". But most likely, you won't. It's like the ladies spending every cent they have on a slot machine, thinking the next spin will cause the machine to puke money. I still craft, because I have the silly little hope that I may get something good. But I know it is silly and I should just buy what I want instead of burning the currency, because the more I craft, the more resentful I get.

When I finally 6L my current chest, I won't think, "YAY!", but the dominant emotion will be relief and I'll be happy that it's finally over. If a video game makes you feel that way, if you are glad it's over rather than feel joyful and accomplished, something has gone very, very wrong.

If I did the same in real life, I'd use my income to buy lotto tickets instead of spending it on rent. After all, I could "hit the jackpot any time" and buy a large house instead.

Luckily, I'm more reasonable when it matters. :)
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CharanJaydemyr написал:
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Gobla написал:

I'd say Boondock's analogy is entirely valid, players do have different mindsets that do lead to very different experiences.


A pity that's not what he was using the analogy to illustrate. He created a hierarchy. Not surprising -- he's another of those 'lol you don't have any high level chars' types with, unsurprisingly, zero race points.


Because 1>65 is actually really balanced and ok for time invested to rewards gotten.

65+ is terrible - espectially getting extra horrible 80+

The thing is that people who race or only make chars up to about 60-65 are not having the same experiences that those of us who try (tried) to get to 100 or play just 1 character. Vastly different experiences. Apples to oranges.

So it's very important to discuss people's back grounds or establishing a player type when discussing things.

For example for those who are 1>65 crowd you can logically argue that the game is flawless. Now myself, I would say that the game is unrewarding because of my experiences 75 and onwards on multiple characters... making multiple attempts to 6L items. Now set both of us together in 1 thread about the game - and there you see our differences. "Game sucks" "Game is amazing" - there inlies the issue I find a LOT of these so called GGG troll knights and staunch, never moving supporters are in your 1>65 crowd - happily oblivious to issues that people in, say, my crowd are having.
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Given the content only really goes up to 80, I don't even see a valid argument for why people going for 100 should have anything but the most unpleasant experience ever. :P

You want to scale K-2, that's your business.


I don't necessarily have an issue with this logic, but it would be more fitting if GGG had put the max level bracket at lvl 80 then.

Or don't you agree?

This is a self inflicted wound imo. Nobody's fault but GGG and there way of handling the "hardcore" in there design. If the ladder maxed out at lvl 80, and player progression equally, the game would be harder and better balanced atm.
Freedom is not worth having if it does not include the freedom to make mistakes

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