RNG vs hard work system
" I tested this on my other account and it doesn't show any of my characters at all. Just basically 3 in standard and the 1 character in Charity race. It for sure doesn't take into account a year back and deleted characters. |
![]() |
" Yea, i checked and it doesnt show deleted chars. Последняя редакция: BoondockSaint#2040. Время: 23 мая 2014 г., 11:06:19
|
![]() |
" maybe it is recycling characters that didn't XP'd for a very long time there is nothing better, anyway | |
" Goodness, what is wrong with you? I dont have to prove anything to someone like you. You dont know me and i dont want to know you, you are bragging thats all. I didnt set my profile to private for any other reason than the simple fact i dont want people to look through my stuff. You wouldnt want me to spy on you either with cams in your room and across the street with binoculars and a camera, do you? Now that being said, would you kindly tell me what the lvl of anyones chars has to do with their statements about crafting and mapping? |
![]() |
" I don't think your highest lvl matters a ton, but there is something to it. If you don't have a character high enough to craft gear with all of the available mods, then your experience is a bit less than someone who has. However that doesn't void out an opinion of a game feature imo. Peep
|
![]() |
" +9000 "Im smartest. Your stoped. Dael wiht it."
|
![]() |
" Yeah Im hooked on it too. One of the things I disliked about WoW was how most powerful items were gated behind specific bosses. SO the only rng is if the boss dropped it when you killed it. I love how at almost any moment you can hit a jackpot here. I would like drops tiered a bit based on what difficulty you are in. Lots of leveling uniques, but young characters often don't have much MF gear. I've made it through all of normal with no uniques before. That was not the best of times. I will say invasion helped with that a ton by having many more bosses available to kill. I was getting about 1-2 uniques an act in normal without any MF gear. That was fun. I am looking forward to next patch were some of the rare uniques become a bit less rare. It does get frustrating killing a boss for days on end and not getting one unique worth more than a chaos or two. Peep
|
![]() |
" WoW rewarded you with items appropriate for the content you were doing. The loot tables were sufficiently small to have a relatively good chance to get what you wanted. They later also added points and tokens that you could use to obtain alternative items in case your drops were unlucky. So regardless of your luck, you were rewarded with items appropriate for the content you were doing. You never really wasted time or effort, you never felt you were killing stuff for nothing. Items in WoW were not "gated". There was a clear path of progression. You'd start with normal five-man instances, then heroic versions of these dungeons, then easy raid instances, then the next tier of raid instances, then hard modes. You were always appropriately equipped for what you did. There was relatively little "random" about it, if you played with an organized group of people. If you had materials for crafting, which also came as loot from bosses, your materials did yield a usable, powerful item. In PoE, there is nothing like this. My level 87 character does end game maps and gets drops like these: These are just from last night, and were the only uniques I got. That's the norm, not the exception. This simply didn't happen in WoW. (I'm not very fond of WoW, so let me just say that in Diablo 2, which is a better comparison, you also did not get low level junk all the time in the same frequency that PoE hands them to you -- but this will supposedly be improved.) Crafting is the same. You can spend endless amounts of orbs and never get anything worthwhile. I am not using a single item I crafted myself on characters that are 80+ or higher, and I have crafted intensively. Crafting is like playing roulette with a wheel that has a tens of thousands of numbers on it, and you don't even know how many exactly. Sure, you can "hit the jackpot any time". But most likely, you won't. It's like the ladies spending every cent they have on a slot machine, thinking the next spin will cause the machine to puke money. I still craft, because I have the silly little hope that I may get something good. But I know it is silly and I should just buy what I want instead of burning the currency, because the more I craft, the more resentful I get. When I finally 6L my current chest, I won't think, "YAY!", but the dominant emotion will be relief and I'll be happy that it's finally over. If a video game makes you feel that way, if you are glad it's over rather than feel joyful and accomplished, something has gone very, very wrong. If I did the same in real life, I'd use my income to buy lotto tickets instead of spending it on rent. After all, I could "hit the jackpot any time" and buy a large house instead. Luckily, I'm more reasonable when it matters. :) | |
" Because 1>65 is actually really balanced and ok for time invested to rewards gotten. 65+ is terrible - espectially getting extra horrible 80+ The thing is that people who race or only make chars up to about 60-65 are not having the same experiences that those of us who try (tried) to get to 100 or play just 1 character. Vastly different experiences. Apples to oranges. So it's very important to discuss people's back grounds or establishing a player type when discussing things. For example for those who are 1>65 crowd you can logically argue that the game is flawless. Now myself, I would say that the game is unrewarding because of my experiences 75 and onwards on multiple characters... making multiple attempts to 6L items. Now set both of us together in 1 thread about the game - and there you see our differences. "Game sucks" "Game is amazing" - there inlies the issue I find a LOT of these so called GGG troll knights and staunch, never moving supporters are in your 1>65 crowd - happily oblivious to issues that people in, say, my crowd are having. |
![]() |
" I don't necessarily have an issue with this logic, but it would be more fitting if GGG had put the max level bracket at lvl 80 then. Or don't you agree? This is a self inflicted wound imo. Nobody's fault but GGG and there way of handling the "hardcore" in there design. If the ladder maxed out at lvl 80, and player progression equally, the game would be harder and better balanced atm. Freedom is not worth having if it does not include the freedom to make mistakes
|