Stopping at 6, Don't Want Your T-Shirt

What am I missing here? Does anyone know of any single target build that has beaten Atziri?
I like how the dev ignores the main point of the thread predicted by many when SotV was days old......


"
Could easily buy an Atziri kill using one of the many 'Atziri Services' out there right now. Could easily RMT a pair of the expensive (52 ex) CoC gauntlets, trade for the rest to get to 44/44...but I'm a real gamer and would never, really actually consider doing either of these things.


Do they finally accept that your game is only designed around next to zero chance gambling, Trade and RMT?

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tinko92 написал:
What am I missing here? Does anyone know of any single target build that has beaten Atziri?


probably some kind of Flicker Striker Nuke with 1000000000 single-target DPS, dressed head-to-toe with the best Mirrored gear a credit card can buy.
yeah he doesn't care about Atziri's healing phase - because he can fucking 1-shot her.

is that what you meant Qarl?
nice design you did there, guys.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Последняя редакция: johnKeys#6083. Время: 16 июн. 2014 г., 07:33:20
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Boem написал:
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Atziri requires a well rounded build, AOE damage included. Your build can't clear trash mobs quickly? It sounds terrible, even just for mapping. Try again next league?


That's some cool assumptions bro.

My build can clear all content perfectly fine, i run constant 120%+ lvl 78 maps on it.

My only problem is the fact that the healing phase runs at atziri from 3 different angles, and my build is melee and limited in AOE nuke ability's (very small AOE).

Because of this, there is no way that i can kill the healing phase (all 3 lanes) at the same time.

Well actually i can, like i pointed out earlier, equip 2x doryani's (= trade) get desecrate + detonate dead ---> bam you just beat the healing phase with any build on a weapon slot.

But just like the OP, this would not be "my build" doing the challenge.

Peace,

-Boem-


And if they ever make a boss that requires nothing but tankiness and good single target DPS (see Dominus), your build would have no problem. Every build has a weakness, yours just happens to be the current final boss. There's nothing wrong with this, it's something you can work on in your next build :)
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
Just to re-focus the point, the complaint isn't about Atziri being too hard. Never was. Not sure why the dev comment also went there. Regrets can be nom'd, new gear acquired, new tactics employed. Sacrifice sets are easy to acquire now. There's nothing special about the smell of Atziri's shit compared to the Dark Souls bosses I've already pwned.

The point remains, why the fuck should anyone bother??? If I take the effort to change my 6 to a 7, what differentiates my effort from the dude who just paid for an Atzir service? Nothing.

The challenges are a fail design. Not bagging on the game. Game is brilliant. But the challenge conditions are a shit sandwich and frankly I expect better from Chris and the gang.

Looking forward to next set of leagues. Don't care about this set any longer. Fuck the T-shirt. Meaningless rag.
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qarl написал:
The melee single target builds that have completed Atziri have often ignored the healing phase, let it happen, and then use their massive damage to get Atziri down from full down to the next trigger point. If they are doing enough damage, this doesn't seem to take them too long.


@op, sorry for off-topic, but i feel compelled to address qarl on his point.

I will not dispute your statement since i believe you have the info regarding this, so i am assuming what you say is true.

However, i still feel this is a failed design choice and there is a reason for that.

The healing phase can EASILY be countered by swapping a single skill gem, or utilize an alternate weapon swap slot to counter it.

(desecrate + un-passive-tree-supported detonate dead)

And this is the reason why i find it a stupid design. It does not require "creativity", skill or anything like that. The answer to the problem is so blatantly obvious (= go whatever yields massive AOE DPS) that i wonder why it is there in the first place, limiting the possible builds that can handle this challenge.

To add insult to injury, it locks away single target users even more then they already are.

In the current state of the game, AOE DPS nukes yield all the benefits in the meta

-faster clear speed
-faster loot
-faster xp

And this boss "challenge" was a perfect time to remove this imbalance from the game, by making it favored to single target utilizers. This would have given them a new purpose and sort of balanced there "reason for being" within the current game-state.

I am also wondering about what kind of "single target" damage numbers you are talking.

I will make the assumption that you are talking about people utilizing a 6-link and have top weapons available to them, yielding far above the norm single target damage output.

Sadly, then you are basing the "ability" to circumvent this healing phase on a very limited amount of people.

So one might as well disregard your statement then, since the cost/time involvement compared to an AOE nuke specialist is "above and beyond" what would be a reasonable amount.

(correct me if i am wrong and if a single target user has done it with a 5-link/ 250+- dps weapon)

Would love to see a video of that event then as well.

Anyway my point remains, this healing phase is a forced limitation that has such an easy "non build centered" counter strategy i wonder why it is there to begin with.

Having the healing phase come from one side every instance instead of 3 would have been the smarter option, allowing a lot more builds to compete/complete this challenge without being punished for there choice of play-style.

Now if the counter to this phase was not as easy as "slap on an IAOE support gem" or "put on doryani's and DD" i could sympathize with it's implementation.

But since it is, i consider it a failed design.

I will eagerly await the "single target damage output" numbers of the builds you are talking about that can bypass the healing phase because of raw power, so i can compare them with the investment required for both an AOE nuke specialist and a single target oriented specialist.

Be so kind as to link the items they utilize and there dps output.

And "yes" this investment is important from an overall balance point of view, because if a single target specialist requires a triple investment to do a boss compared to an AOE specialist, then something is wrong, since a single target oriented hero should in terms of ballance have "one step ahead" of an aoe centered character when it comes down to "end-game bosses" and "rare mobs". (given the current advantage of AOE in normal content)

Peace,

-Boem-

And again F1ghtclub, i apologize for the off-topic, i already expressed that i agree with your sentiment.

Edit : @Qarl, sorry for calling you out on your statement, but you should have realized that i would do that, given my post history and my concern with overall balance of this game. And the current lack of this balance when it revolves around melee <-> ranged
and single target <-> Aoe

Simply put, melee/single target is the lowest possible echelon of strength tier atm in the current game-state and this boss was an excellent chance to "justify" that low tier within the normal content.

Instead you guys opted to add even more favor to ranged/Aoe. Which has baffled me from the moment you implemented this design.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Последняя редакция: Boem#2861. Время: 16 июн. 2014 г., 11:12:30
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Boem написал:

The healing phase can EASILY be countered by swapping a single skill gem, or utilize an alternate weapon swap slot to counter it.
...
limiting the possible builds that can handle this challenge.
...
Sadly, then you are basing the "ability" to circumvent this healing phase on a very limited amount of people.


I'd recommend trying to swap single target and multitarget skill gems around for even more efficiency lol
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I'd recommend trying to swap single target and multitarget skill gems around for even more efficiency lol


My point was that you are "forcing" people out of there desired play-style by introducing this mechanic.

While at the same time the answer to the "mechanics" problem is so ridiculously easy i see no reason to implement it and create a bad-player-experience.

(being forced out of your desired play-style is indeed a bad-player-experience)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
There is also a problem in the damage output where if you don't min/max to have at least 99% fire/lightning resists you get 1-shot. It is not a fun mechanic.

The whole Atziri and invasion thing has made it clear that they design their game around min/maxing and people with perfect gear etc.

The coming nerfs after the league ends will just further prove that. Successful low cost build options are going to get a kick in the nuts and even more content will be like uber Atziri where you're build must be worth 300+ exalts or forget about it.
^my build is worth roughly 8 exalts and can do all content up to atziri, it could even down atziri for another 2 exalts investment (doryani's to counter the healing phase).

It is just my stubbornness and my sense of pride that prevents me from downing atziri.

So i disagree that you need a 100+exalts build to down her.

I do agree that the current exponential increase in efficiency of resistances is an issue.

This is one of the main reasons why 2-hander builds suck in the current meta.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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