Constructive feedback on 'fractured' (map mods)

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Fruz написал:

No, we are talking about the fractured mod, not just about the technical issues that it implies.
Have you even read the first post ?



"Here" wasn't referring only to the OP, but the direction where this discussion lead.
It has not changed, we are still talking about the fractured mod, period.
That'd be cool if you could stop making stuff up like this.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 12 мар. 2014 г., 13:31:23
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I didn't quote the whole thing because I agreed with the other points, or I had nothing to add.


Okey, didn't know that. Might be the reason why I though u neglected the rest. Again, my bad..


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Yes it gives more isues with desync ( not that much with flicker actually, that also depends on the map of course ), that's nothing new. If GGG were to release only stuff that is desync-free, there would be no content lol.


I understand ur point :p, but there's 'desync-free' and then there's 'desync-multiplier'. Now I don't want to start a discussion about the overall desync. I'm pretty sure there are 1k+? posts about it, so that's not where I'm heading with this topic. However, after all the mods I've done on maps, this is the first one that basically says:"I will guarantee u A LOT of desyncs!". I cannot speak for every player, nor every build ofcourse. So to me ur the first one that says that he does not have desync issues (which, in fact, is a good thing since it might help us identify the problem with the mod). I'm not saying this mod is bad because we're having desync, I'm saying it is bad because it affects game performance in such a way that desync seems to be 3-4x worse. Again, a lot of people are having this issue (form my experience talking to ppl about it). Ur the first that isn't seeing any effect.

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Shock ground gives many player performances issues ( hardware performances ), that's still a mod that I like because the qty bonus is nice + you have to be careful of where you stand.
Should we just say that it's a bad mod because of this ? I don't think so.


Why do u think that? I believe it highly depends on the amount of players that are experiencing this issue. If 5% of the players is experiencing the issue, then its important to find out what these ppl have in common and what is causing this issue. However, if 95% of the people is having this isue, then I would say its indeed a bad mod. So it highly depends on the amount of ppl that are unable to run this mod. This is also one of the reasons I made this post, so people can share experience and see to what extent this mod causes problems. So far, I've had multiple posts about the issues and only u that's saying its not causing any problems.

Ofcourse, we have to be aware that we're on a forum and people usually come to the forum when they have 'issues'. Don't get me wrong, I'm not saying the reactions so far are representative for the most of the poe playerbase. However, if multiple people are experiencing this issue, I believe its at least worth pointing out to GGG. They can't fix a (possible) problem if they're not aware of it.


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So one more time, I didn't say that fractured was an awesome mod or anything like that, I just said that with one build I have, I kind of like it because I don't get too handicapped because of it and it gives Qty, I still believe that the Qty bonus is not quite high enough and I hope that GGG will increase it, even a little.


Ur message is clear :)
Последняя редакция: Deeno89#4145. Время: 12 мар. 2014 г., 13:40:55
And I'm not talking about that mod?

What exactly have I made up?
Well GGG releasing 'desync-multiplier' mechanism sucks a lot, no wonder, no one likes it. I was actually expecting this tbh :/, which sucks even more.

I have desync issues, but with flicker strike on this mod it's quite okay, because the mobs keep the leech up, the frenzy charges from blood rage up, and keeping flicker striking with melee splash on it can also help killing more stuff, and more important : it auto-targets.

It makes desync somewhat worse, this is true, but it's not bad enough to me that I will completely avoid this mod ( except on nasty combinations, but this isn't a matter of desync ).


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tinko92 написал:
And I'm not talking about that mod?

What exactly have I made up?

:
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tinko92 написал:
We're talking about technical issues here, not the gameplay, so feel free to enjoy your proof over nothing.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 12 мар. 2014 г., 13:46:36
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I have desync issues, but with flicker strike on this mod it's quite okay, because the mobs keep the leech up, the frenzy charges from blood rage up, and keeping flicker striking with melee splash on it can also help killing more stuff, and more important : it auto-targets.

It makes desync somewhat worse, this is true, but it's not bad enough to me that I will completely avoid this mod ( except on nasty combinations, but this isn't a matter of desync ).


Hmm.. Well, from how I understand it, flicker strike might be helping u out on this one despite the desync.

A big difference between flicker strike and most of the other skills is that u don't need to target the mobs for doing damage. I, for instance, use frenzy. Desync causes me to target a specific mob that, in fact, is standing on a totally different spot than it appears on my screen. This causes me to not hit anything and just lose hp from monster attacks (next to killing myself due to blood magic :P).

The difference is that u don't have to target a mob with flicker strike. Desync issues will not cause u to 'not hit' a target because of this. Doesn't matter whether the mob stands where u point ur mouse or not, u'll still hit him..

Edit: typo
Последняя редакция: Deeno89#4145. Время: 12 мар. 2014 г., 14:03:27
Flicker strike also does that, and the move is instant so it can get worse than a "normal skill". But at least, as you said, you still hit the mob.

Ice nova is another one that should not be too affected by it, as well as discharge.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Oh man... that's getting pathetic to be honest.

We've already established that TC mod is similar to the Fracture mod, takes a lot more time to clear out the map and it's a dangerous mod.

But the main issue is the technical one. Which you've missed by constantly bringing up your so precious FS character that has no problems with the mod.


EDIT: Time to pull out the head from sand?
Последняя редакция: tinko92#6447. Время: 12 мар. 2014 г., 14:09:43
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tinko92 написал:
We've already established that TC mod is similar to the Fracture mod, takes a lot more time to clear out the map and it's a dangerous mod.

No, you're making that up, one more time.
Start with the second post of the 4th page if you need to re-read it.

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tinko92 написал:
EDIT: Time to pull out the head from sand?
Right, you do that.

Funny how I'm having an actually interesting conversation with the OP on gameplay matters ( from the start ) and you keep saying such things, not contributing in anything here, isn't it ?


EDIT for below ( not to pollute too much with this stupid off-topic ) :
I have nothing to feel embarrassed about here, at all :].
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 12 мар. 2014 г., 15:42:11
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Fruz написал:

No, you're making that up, one more time.
Start with the second post of the 4th page if you need to re-read it.

Right, you do that.

Funny how I'm having an actually interesting conversation with the OP on gameplay matters ( from the start ) and you keep saying such things, not contributing in anything here, isn't it ?


Now you're getting hilarious.

People were comparing the Fracture mod with TC for a reason, because it is a similar mod.
To some, it's more dangerous, and to some, less.

Or you're saying that it isn't a similar mod, by the points written?


More embarrassment... The OP stated the technical issues as well as gameplay, I don't care if you're fixed on the gameplay part, but you're not in a position of saying that someone who isn't talking about the gameplay issue isn't contributing.

Talking about re-reading, eh?

How much longer is this bullshit of yours last?

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