Dear Rory

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Ninjmang написал:
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buhdunkadunk написал:
Maybe a suggestion ( this is feedback and suggestions ) for GGG. Expand on your ninja nerfs and Ninja buffs. If you don't communicate changes any more then the community can't analyze them and find the glaring holes before testing them. Seems like the player base sees the small pictures ( their builds only ) and can instantly tell if a change is going to screw or buff their particular favorite build. Then we players test them and prove ourseves right.

It would be kind of morbidly fun to login and wonder if your build would work or not for that gaming session. It feels like this is the road we're going down except with the ability to see what's being changed and pissing the community off. I truly believe you'd be better off just keeping us in the dark.


That would be worse.

There are plenty in the community who don't take changes to the game as personal assaults on their value as a human being and instead look at the changes and give logic-based objective feedback as to what they think the changes will do to the entirety of the game, not just their own builds.

It's those people who GGG is giving the most weight to, not the random "I hate everything because something changed!" people.


But if we don't know what's constantly changing it would be like running un-id'd rare maps which is quite fun. You never know if you are going to lose resists, have blood magic and run ( zero auras ), reflect rape yourself, etc etc. It was just a suggestion, because it seems the community is so hostile that things would be better all around if we were literally uninformed of anything.
echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
The OP is a prime example of someone who thinks whatever is convenient must be correct. It is exactly because everyone used in this case reduced mana and I do mean EVERYONE that it is in fact not a correct mechanic. I hope the higher cost of enlighten makes less people use it so they can see exactly how much value auras actually have.
Now, think of this as thinking aloud, I've been toying with the idea but I'm not quite sure how well would that click. In short, what if ele auras gave a percentage bonus and heralds gave a flat bonus?

As a consequence, ele attackers could run all three sources of flat damage easily, which is kinda good if all three sources get balanced properly. I don't think HoT should be even close to Wrath in strength and this would allow for fine-tuning by eliminating party factor. Say you make auras and heralds expensive so an ele attacker couldn't run Anger, Wrath, HoI and HoT in the current setup, however in a party he could do it and it could spell trouble if you balance ele attackers around two heralds and an aura. This way it's just three heralds and no more, with investment he could squeeze in a defensive aura too but no more offense.

Anyway, ele attackers are a staple in the game as a budget way to bypass the weapon progression, requiring an expensive gem to reach full potential goes against the principle.

...
The only major rework this would require is doing something about herald of ash that would make its special effect useful for casters too.

And don't worry, I've thought of summoners too, a herald-specific support that spreads the damage buff around at double the reservation would give them a choice of each element in flat and percentage flavor. We're kinda lacking the supports currently.

Speaking of which, a support that could turn an aura into a self-only buff at reduced reservation could replace RM in a more interesting way if balanced properly, but I don't think devs want to include any anti-party mechanics in the game even if they are fully optional.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Последняя редакция: raics#7540. Время: 11 мая 2015 г., 08:59:59
[Removed by Support]

Secondly, Yes the auras need to be adressed badly. It got to the point where auras were a must have build and reduced mana gem was used in 99.999% of the builds. And that is horrible for build diversity and balance. It flat out means that its so OP that no build ever can go without it.

Even if Rory does not have years and years of experience balancing things, thats why such major changes go trough betatesting and are not just slapped into the game. And lets be honest, every big change was met with crying and up till now i cant really remember any big balance issues GGG did. Sure there werthe game was never trully balanced but you cannot balance such a complex game.

Hell i pšersonally would perfer to see auras removed from the game and go back to just buffs that time out. Some faster than others.
Последняя редакция: Gary_GGG#0000. Время: 11 мая 2015 г., 09:20:53
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Avu написал:
It's been an ongoing trend with ggg to remove nerf or destroy any and all popular builds. Thing is popular builds are by necesity either accessible and good enough or way too strong and accesible enough. No problem with nerfing the way too strong no matter the accesibility but ggg seems to be very afraid of balancing at high wealth. Those mirror item builds get a pass because not enough people can flip or rmt their way to them. Accessibility is the issue here and aparently a mortal sin in ggg book. Just look at the beta changes
-eb was cheap way to make casters work both defensively and resource magementwise it's now niche gimmicky and doesn't help the defensive side at all
-Ele prolif was cheap it never compared to a acuity or vaal pact crit instant leech build for both basic immortality and insane clear speeds but it was cheap and somehow got on the bad side of streamers so it had to die no matter that it made lots of builds work all gone now, the new aoe is a joke and it also killed the shock and ice prolifs that weren't even efficient builds
-elemental damage aura builds could work from tree alone almost among the cheapest builds get a fast weapon or some sort of minions and you're set, no longer though because it doesn't serve the almighty god economy enough good thing they fixed it with level 5 enlighten
-cwdt ec ic was broken but everyone could figure that the moment trigger gems were in but it was broken because ic is a brokenly designed gem but the main issue eith it was that it was cheap, no need to buy high end armor gear when cwdt did it all for cheap so it had to die instead of redigning ic

Remember diablo2 it had crazy stupid expensive runewords but it also had good old frozen orb sorceress that could do mephisto well enough with no gear. Ggg seems to go out of their way to remove frozen orb from poe. Right now we're left with totems and only totems because traps also got killed with eb. I wonder how long till they get the axe again.

Anyway all hail the mighty god economy praised be its prophet chris and his apostles the balance team.


Well said dont forget about max block a build you could slowly and pathetically grind your way to end game if you so choose. It was accessible because no one wants to play that way so parts were cheap. This game in all about monster/hr not low dps blocking. Still nerfed to the ground. So all they did/do imo is remove options. You're either rich and face roll everything or you're a normal player who has to hop on FTOM which hasnt been nerfed yet to get anywhere.
Git R Dun!
Aura nerfs? Another good piece of a TIMES AGO good game gone, like block, like aegis aurora and facebreakers and spark, like shotgunning and max elemental defence. You are only capable of stealing good thing from players. Ok then, i must cancel my programmed Piscator's vigil build---->

IS THIS >>>ADDED<<< VARIETY, GGG? NO, IT'S AN EXAMPLE OF YOUR NERFS >>>STEALING<<< VARIETY
Killing off 100% resisters? Will inner forces removal do that this patch? You can still do it in live with 23 purities, saffels, flask nodes and aura buff nods.

Wouldnt surprise me. As hard as it is to get and DPS hit you take getting there. And they still wanna kill it.
Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 11 мая 2015 г., 09:43:08
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Rory написал:
If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.


It's wealth-gating the majority (not this or that build), as right now the majority use Reduced Mana, and now the majority will *want* a leveled Enlighten and would use it if they had a high level one.

Why would it be surprising that it's a wealth gate when, with the new Enlighten leveled to max, the aura reservation totals are around the same as they were with Reduced Mana? You've already stated as much in your own words: 'It's worth noting that a very high level Enlighten gem can reduce aura reservation costs to the point of the old Reduced Mana support and below'. I mean is that what you want to do or not?

Honestly, with the time it takes to level the gem, giving it as a quest reward or otherwise reasonably accessible for a lvl 1 is painful enough. At least give everyone the chance to use it if they put the time in (or sell it after leveling if they don't need), particularly in reference to challenge leagues. As it stands they will be prohibitively inaccessible which seems, in contrast, very uninteresting.
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Rory написал:
It's worth noting that I think the quote the OP may be misinterpreting is that many of our changes are getting less testing than they usually would have.

Usually there is no way something like this aura change or the Eldritch Battery change could be dropped in the game so rapidly as we have no way to see exactly how far the ripples spread, but with weeks of testing from a large variety of Beta players we can see whether the new changes have the desired effect, and that the downsides of the changes aren't too extreme. Honestly, I was very worried about the Eldritch Battery change, and wasn't entirely sure we'd want to do it as it straight-up disables some existing characters (the aura change is much less damaging, in this regard), but the results from players actually using it and building for it have been surprisingly positive. It's not perfect, not as powerful as it used to be (which isn't necessarily a bad thing), but it lets us introduce things to the game we never could have before, which will have long-term benefits for the game.

Many extreme changes are only possible during this beta phase, and we don't want to miss out on our chance to improve the game on a fundamental level with experimental features that could prove destructive on the live realm.


I've yet to see an EB build on beta that couldn't do better actually not taking EB.

It's all right saying people 'made it work', I can go to Nessa in Act 1 normal and buy a white lvl 12 wand and make it work, as a white wand, clearing 78s. That doesn't mean I wouldn't be better off with a blue wand, or a rare wand, or a piscator's.

I'm honestly gob-smacked at how people fail to see the wood for the trees with this EB change.

As for moving RM to Enlighten, really? REALLY?

Stop changing for the sake of changing, 2.0.0 was looking great until these 2 really dumb changes.
Casually casual.

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TheAnuhart написал:


I'm honestly gob-smacked at how people fail to see the wood for the trees with this EB change.

As for moving RM to Enlighten, really? REALLY?

Stop changing for the sake of changing, 2.0.0 was looking great until these 2 really dumb changes.


You seem pretty upset.

EB needed to be changed in a way to it isn't automatically picked up for every caster ever and used with CoD and AA to achieve insane defenses. That is the whole point of the change, is the current beta version worst then life, of freaking course and it must remain something you need to think about picking up over just automatically doing it. That being said I think it needs more behind it if they want more then .00000000001% of whoever thinks its good to use it.

Its not a strait move to enlighten, they want to make reduced mana a gem not everyone needs, even enlighten won't be depending on builds as they reduced the base cost of all auras to somewhat compensate for it. I've made a separate thread on this issue suggesting they change quality auras to be the remaining difference in using reduced mana instead of its current "shitty" aoe.

They are already changing so much about PoE, a few more things doesn't hurt.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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