Dear Rory
" But if we don't know what's constantly changing it would be like running un-id'd rare maps which is quite fun. You never know if you are going to lose resists, have blood magic and run ( zero auras ), reflect rape yourself, etc etc. It was just a suggestion, because it seems the community is so hostile that things would be better all around if we were literally uninformed of anything. echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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The OP is a prime example of someone who thinks whatever is convenient must be correct. It is exactly because everyone used in this case reduced mana and I do mean EVERYONE that it is in fact not a correct mechanic. I hope the higher cost of enlighten makes less people use it so they can see exactly how much value auras actually have.
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Now, think of this as thinking aloud, I've been toying with the idea but I'm not quite sure how well would that click. In short, what if ele auras gave a percentage bonus and heralds gave a flat bonus?
As a consequence, ele attackers could run all three sources of flat damage easily, which is kinda good if all three sources get balanced properly. I don't think HoT should be even close to Wrath in strength and this would allow for fine-tuning by eliminating party factor. Say you make auras and heralds expensive so an ele attacker couldn't run Anger, Wrath, HoI and HoT in the current setup, however in a party he could do it and it could spell trouble if you balance ele attackers around two heralds and an aura. This way it's just three heralds and no more, with investment he could squeeze in a defensive aura too but no more offense. Anyway, ele attackers are a staple in the game as a budget way to bypass the weapon progression, requiring an expensive gem to reach full potential goes against the principle. ... The only major rework this would require is doing something about herald of ash that would make its special effect useful for casters too. And don't worry, I've thought of summoners too, a herald-specific support that spreads the damage buff around at double the reservation would give them a choice of each element in flat and percentage flavor. We're kinda lacking the supports currently. Speaking of which, a support that could turn an aura into a self-only buff at reduced reservation could replace RM in a more interesting way if balanced properly, but I don't think devs want to include any anti-party mechanics in the game even if they are fully optional. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Последняя редакция: raics#7540. Время: 11 мая 2015 г., 08:59:59
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[Removed by Support]
Secondly, Yes the auras need to be adressed badly. It got to the point where auras were a must have build and reduced mana gem was used in 99.999% of the builds. And that is horrible for build diversity and balance. It flat out means that its so OP that no build ever can go without it. Even if Rory does not have years and years of experience balancing things, thats why such major changes go trough betatesting and are not just slapped into the game. And lets be honest, every big change was met with crying and up till now i cant really remember any big balance issues GGG did. Sure there werthe game was never trully balanced but you cannot balance such a complex game. Hell i pšersonally would perfer to see auras removed from the game and go back to just buffs that time out. Some faster than others. Последняя редакция: Gary_GGG#0000. Время: 11 мая 2015 г., 09:20:53
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" Well said dont forget about max block a build you could slowly and pathetically grind your way to end game if you so choose. It was accessible because no one wants to play that way so parts were cheap. This game in all about monster/hr not low dps blocking. Still nerfed to the ground. So all they did/do imo is remove options. You're either rich and face roll everything or you're a normal player who has to hop on FTOM which hasnt been nerfed yet to get anywhere. Git R Dun!
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Aura nerfs? Another good piece of a TIMES AGO good game gone, like block, like aegis aurora and facebreakers and spark, like shotgunning and max elemental defence. You are only capable of stealing good thing from players. Ok then, i must cancel my programmed Piscator's vigil build---->
IS THIS >>>ADDED<<< VARIETY, GGG? NO, IT'S AN EXAMPLE OF YOUR NERFS >>>STEALING<<< VARIETY |
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Killing off 100% resisters? Will inner forces removal do that this patch? You can still do it in live with 23 purities, saffels, flask nodes and aura buff nods.
Wouldnt surprise me. As hard as it is to get and DPS hit you take getting there. And they still wanna kill it. Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 11 мая 2015 г., 09:43:08
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" It's wealth-gating the majority (not this or that build), as right now the majority use Reduced Mana, and now the majority will *want* a leveled Enlighten and would use it if they had a high level one. Why would it be surprising that it's a wealth gate when, with the new Enlighten leveled to max, the aura reservation totals are around the same as they were with Reduced Mana? You've already stated as much in your own words: 'It's worth noting that a very high level Enlighten gem can reduce aura reservation costs to the point of the old Reduced Mana support and below'. I mean is that what you want to do or not? Honestly, with the time it takes to level the gem, giving it as a quest reward or otherwise reasonably accessible for a lvl 1 is painful enough. At least give everyone the chance to use it if they put the time in (or sell it after leveling if they don't need), particularly in reference to challenge leagues. As it stands they will be prohibitively inaccessible which seems, in contrast, very uninteresting. |
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" I've yet to see an EB build on beta that couldn't do better actually not taking EB. It's all right saying people 'made it work', I can go to Nessa in Act 1 normal and buy a white lvl 12 wand and make it work, as a white wand, clearing 78s. That doesn't mean I wouldn't be better off with a blue wand, or a rare wand, or a piscator's. I'm honestly gob-smacked at how people fail to see the wood for the trees with this EB change. As for moving RM to Enlighten, really? REALLY? Stop changing for the sake of changing, 2.0.0 was looking great until these 2 really dumb changes. Casually casual.
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" You seem pretty upset. EB needed to be changed in a way to it isn't automatically picked up for every caster ever and used with CoD and AA to achieve insane defenses. That is the whole point of the change, is the current beta version worst then life, of freaking course and it must remain something you need to think about picking up over just automatically doing it. That being said I think it needs more behind it if they want more then .00000000001% of whoever thinks its good to use it. Its not a strait move to enlighten, they want to make reduced mana a gem not everyone needs, even enlighten won't be depending on builds as they reduced the base cost of all auras to somewhat compensate for it. I've made a separate thread on this issue suggesting they change quality auras to be the remaining difference in using reduced mana instead of its current "shitty" aoe. They are already changing so much about PoE, a few more things doesn't hurt. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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