Dear Rory

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goetzjam написал:

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Making mandatory gem significantly less achievable by masses does not really make it less mandatory.


Actually it kinda does, if most people can't use the gem in temp leagues people will build around not having it available.



Mandatory for what though? If you want to be competitive and do atziri or whatever new endgame that gets introduced you'll need it, because it is power without cost. And no 1 gem slot does not compare to the power a new aura or 3 gives you. The ones that can kill the most lucrative endgame content fastest and most reliable will be the ones that get rich, rich enough to afford fun builds you know the ones that take an arm and a leg to gear. Because the not fun builds where you keep dying? Well the average player is left with those and those get nerfed all the time. Sure the average player won't be able to afford a leveled enlighten in a new league he also won't be able to afford most any fast clearing fun builds.

Why does ggg hate people who can't play 16 hours a day and restart every 3/4/x months. Why does ggg hate people who can't or don't want to party? The new aura nerfs? They sure as hell don't affect parties. From like 20 people who used to play all the time I have one friend that still plays somewhat and a couple of others that check the game when the hype is high all the others left over time. They all realized the game does not want them to have fun. Many of these guys played a full time permadeath sandbox mmo that took months to years to build a character but it could be lost in 30 seconds of being caught at the wrong place and the wrong time and they still didn't think poes grind was worth it.

No fun allowed for casuals. That's poe for you. Well unless you acquire your new shiny op/mandatory/broken new toys through out of game means. Then it's fun for everyone involved. Except the fools who try to get gear the legit way. Heck even the semi whales with mirrored helms gloves and boots that play standard can't be happy with you turning a red gem into blue and eating up a mirror or three in the process. But I guess the spice must flow no?
The aura change directly nerfs every build that took two 60% auras without aura reservation nodes (most melee and probably even ranged attack builds). 60% auras need to go down to 45% and then you can remove reduced mana and not go through with the enlighten gem changing into reduced mana 2.0. Just balance auras around passive nodes and items.
People will always use the best option regardless. If it's RM then that if it's enlighten then that. 1 of those is available to everyone one is not. That being said I like the changes. But either enlightens too rare/wealth gated or the change isn't quite right.

Issue is trying to balance around early game. reducing aura cost and freeing up sockets but creating another wealth bubble for maps :/

Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.
Последняя редакция: Lordsidro#6913. Время: 11 мая 2015 г., 14:13:58
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Lordsidro написал:
People will always use the best option regardless. If it's RM then that if it's enlighten then that. 1 of those is available to everyone one is not. That being said I like the changes. But either enlightens too rare/wealth gated or the change isn't quite right.

Issue is trying to balance around early game. reducing aura cost and freeing up sockets but creating another wealth bubble for maps :/

Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


Or you know they could move some of the reduced mana that is missing from the gap of removing RM and changing enlighten to you know the quality of auras?

That keeps early game in check will offering a sink for GCPS for builds that really want to squeeze out that extra herald or aura.

I've actually made a post about it here:

https://www.pathofexile.com/forum/view-thread/1266122
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Lordsidro написал:


Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


yea I wonder how some 2h builds will do now, Some niche 2h builds used a lot grace/determination/vitality.

Forum pvp
https://www.instagram.com/critterspencils/
Последняя редакция: lolozori#1147. Время: 11 мая 2015 г., 14:20:50
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lolozori написал:
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Lordsidro написал:


Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


yea I wonder how some 2h builds will do now, Some niche 2h builds used a lot grace/determination/vitality.



Well 2 hander (assuming you are talking about melee) is getting the ability to have fortify buff and the armor formula is changing I don't think grace will be necessary for melee armor builds going forward.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam написал:
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lolozori написал:
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Lordsidro написал:


Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


yea I wonder how some 2h builds will do now, Some niche 2h builds used a lot grace/determination/vitality.



Well 2 hander (assuming you are talking about melee) is getting the ability to have fortify buff and the armor formula is changing I don't think grace will be necessary for melee armor builds going forward.


For leveling purpose and because a 6l weapon+Kaom (or 6l chest) is hard to find, When I used to level a 2h I really needed tabula.

Since tabula have 0 armor or evasion, Grace+determination was really great to boost the rating of the rest of the gear. The lack of life on chest was replaced by vitality in some cases.

I am waiting to see how good fortify works with 2h melee builds using tabula for example.

Forum pvp
https://www.instagram.com/critterspencils/
Последняя редакция: lolozori#1147. Время: 11 мая 2015 г., 14:31:05
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goetzjam написал:
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lolozori написал:
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Lordsidro написал:


Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


yea I wonder how some 2h builds will do now, Some niche 2h builds used a lot grace/determination/vitality.



Well 2 hander (assuming you are talking about melee) is getting the ability to have fortify buff and the armor formula is changing I don't think grace will be necessary for melee armor builds going forward.


Im not impressed with fortify personally, ive watched a lot of streamers use it...and I sure don't see a difference in incoming dmg, maybe it's different when you're the one behind the keyboard idk...just going off what I see from streams.
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goetzjam написал:
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Lordsidro написал:
People will always use the best option regardless. If it's RM then that if it's enlighten then that. 1 of those is available to everyone one is not. That being said I like the changes. But either enlightens too rare/wealth gated or the change isn't quite right.

Issue is trying to balance around early game. reducing aura cost and freeing up sockets but creating another wealth bubble for maps :/

Also it's a strict nerf to builds running 2x 60%s or in betas case 2x50%. in mid late game.


Or you know they could move some of the reduced mana that is missing from the gap of removing RM and changing enlighten to you know the quality of auras?

That keeps early game in check will offering a sink for GCPS for builds that really want to squeeze out that extra herald or aura.

I've actually made a post about it here:

https://www.pathofexile.com/forum/view-thread/1266122


That suggestion has to be the worst ever, honestly.

I've already pointed out Chris' views on aura quality in that he doesn't want it to benefit solo players. Now, he might have changed his views, maybe in the grand scheme of things, with many changes that have happened and more that are planned, maybe this is a possibility.

However, unless one of those changes is to allow GCPs to be used on corrupted gems, then no, aura reserve reduction via aura gem quality would be a suicide move.

How many people with lvl 21 0 quality auras in permanent leagues do you think would simply close the PoE client and move on, never to support GGG again?

GGG doesn't balance around permanent leagues, no. But they do have to balance the books, that's one sure way to shoot themselves in the knackers.
Casually casual.

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Rory написал:
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NeroNoah написал:
Some word about the most controversial changes (aura dependent builds being hit, like aurabots or elemental builds, and having a weak version of Reduced Mana with Enlighten, that feels like wealth gating auras...)?


If we really are wealth-gating any otherwise accessible build absolutely dependent on having a specific number of auras, then the values are too high on Enlighten (Which is entirely possible, as we didn't want it to feel worthless). The support is designed to be an additional bonus that players can work towards to let them have slightly more mana or an additional aura in extreme cases, but a gem level of enlighten should be equal or inferior to a single aura reservation cost passive. We need fresh perspectives to know if this is the case; Many opinions I'm seeing are based on making adjustments to existing builds, rather than builds that take the new costs into account during character growth.

As for builds that get the majority of their damage from aura bonuses, we've got some new tools and balance adjustments coming that should give new interesting avenues for boosting or granting added damage. These boosts will be incremental, though; We want a clear path for progression for core builds that involves more than leveling gems and taking a small subset of passives.


Yes you are wealth gating and breaking builds.

two of my builds. I'm not one to prioritize offense because I play with 160 ping and prolly a bad player anyways so I run defensive aura mainly so it's not a luxury like offensive aura.

One "jumpin_jack_slash" needs a lvl 6 enlighten to run same auras as before
grace and two purities.
Betahttps://poe.mikelat.com/beta/#EoHX/=0ZEtsc
Livehttps://poe.mikelat.com/#EoHX/g-z3usc

Another "she_blitz" now needs two lvl 4s again all defensive auras. Two purities, vitality, and clarity.
Beta https://poe.mikelat.com/beta/#yJv8iy/Ri8a9CY/6UlQQsh
Live https://poe.mikelat.com/#SRHDhy/SeEZ9CY/7QrMRsh

I guess second is not "broken" per se but cost went from 2ex (2 x lvl 20 RM)to 140EX ( 2 x lvl 4 enlighten) just to run.

Git R Dun!
Последняя редакция: Aim_Deep#3474. Время: 11 мая 2015 г., 14:41:07

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