Dear Rory
@Ephetat: I think the point with the changes is more about getting extra mana with enlighten, rather than putting the same auras that before. At least not without heavy investment (Not just wealth per se, you can argue all you want about how actually effective is as it is the changes). There are jewels out there that give new options for reservation, and if Rory words are right, new options to replace auras will exist in the future.
My bet is that Enlighten will be nerfed until no one feels like having it in every build. Too many auras can be overpowered. Too much defense or too much offense are balance nightmare. It makes hard to give a challenge to every build without overtuning the content for the rest, so I guess they are trying to control the power creep with these changes. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
![]() |
" That is my main fear about the aura nerf, it s about defensive builds. 2h have to play without shield it is already hard for them defensively. Same for your builds I guess. I really hope all this new 2.0 path is not made all around dps/dps nerf while forgetting it could hurt defenses in the process. " But not everything should have challenge. I mean should level 78 mobs one shot level 100 toons? I would expect level 100 monsters doing that not 78 one. The game is not made for level 90+ in mind so I don t get why they should be nerfed. If they are still too strong after level 90 monsters are around ok but until then what is the point? the game is finished at level 80. Early game dps should be nerfed (normal/cruel) not the end-game defenses. Forum pvp https://www.instagram.com/critterspencils/ Последняя редакция: lolozori#1147. Время: 11 мая 2015 г., 15:01:07
|
![]() |
" Probably because they also buffed monster damage through the roof in beta. It definitely needs more work, with certain mod combos we were already fairly close to getting oneshot by heavy hitters. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
" Yes, I agree that's how it should be -- it's just that what Rory said in the original dev manifesto post implied the exact opposite, which is why people went into "level 4 Enlighten" kneejerk mode in the first place. Obviously he's changed his line in this thread, and it all seems a little flimsy when the official line zig-zags this way. Have you made a cool build using The Coming Calamity? Let me know!
|
![]() |
" Rofl its not the worst you just want to shut down my idea. You pointed out that what 2-3 years ago he didn't want quality auras to benefit players, at that same time they were fine with reduced mana....you see how things change? Hell they added heralds that are basically personalized auras that have quality bonus that benefits the player, so seeing that and comparing quality auras in the same light is just wrong. They wouldn't need to allow for people to GCP there level 21 auras, people would have to redo their current ones and sell their old ones for less...not that big of a deal, definitely not as big of a deal as the purposed change that changes socket colors. If people are going to close the game over level 21 0 quality auras with the change they shouldn't be playing the game to start with, if they have the wealth to play around it they can just run 1 less aura until they can purchase or level\gcp up more. You are saying GGG shouldn't balance around perm leagues but only argue to why the idea is "terrible' because of perm leagues. Do you even read your post before hitting submit? As it is slated now enlighten will change the gear you need for running the same auras because of the color change from red to blue. My change would just require re leveling auras and using some GCPs, instead of rebuying MIRRORED gear and getting level 4 enlightens..... My idea is possible for people in temp leagues, especially if players want to pool resources into 1 (aka a support character) and doesn't make aura builds the .00001% but maybe .001% or whatever amount. But its ok, its my idea and you have to shut it down with 0 arguments that are actually on the same logic with your "but standard people will quit" logic. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
I find it a little perplexing when people complain about "moving the goalposts" during a debate. If the new goalposts are the right ones, why complain about them moving in the past? If they aren't, why complain about them moving in the future?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 11 мая 2015 г., 15:02:48
|
![]() |
" There was not a great consideration about if the gem is really needed or there are other options anyway. I don't know, the change was judged in a vacuum for me. The lesson here is that wealth costs are felt different by people, and that build costs are always better, they are fair to everyone, :P PS: This aura changes add a new drawback to builds that rely on Lightning Coil, isn't it? It could balance that unique (less best in slot, I guess). Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Последняя редакция: NeroNoah#1010. Время: 11 мая 2015 г., 15:12:28
|
![]() |
" Hmm... tell me, Scrotie, have you ever licked a goalpost in the winter? Anyone? Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
" Well fortify will help melee 2H attackers. But not my witch who uses a staff (caster). Either way change is breaking builds and wealth gating unless they change values of auras, enlighten or both. In all fairness my CI witch actually gains mana and needs no RM/Enlighten due to disciplines low mana res cost in beta. Seems like they are all over the place here. Scatological changes. Hopefully its just fine tuning and they wont break too much once game is live. Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 11 мая 2015 г., 15:15:54
|
![]() |
" I think the idea would have been great, pre SotV and corruptions. Now, no. I'm not attempting to shut down your idea because it is yours, anyone could have suggested this and my replies would be the same. I never said GGG shouldn't balance around permanent leagues, I said they don't. READ. I don't have 0 arguments, I have 1 very solid argument that it would be a very bad decision for GGG to effectively shit on all non-quality corrupted auras. I even said the idea is fine if they allow the use of GCPs on corrupted gems, if not, the idea is a massive shitstorm waiting to happen if implemented. Try not taking things personal, for once? Look to the good of the game, the players and GGG rather than the usual counter productive knee jerk defence that does more harm than good. Also, you seem pretty upset. Stop complaining. Casually casual. Последняя редакция: TheAnuhart#4741. Время: 11 мая 2015 г., 15:22:41
|
![]() |