How we can make divination cards farmable and don't hurm economy.

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Jgizle написал:


Just for example. How long have div cards been in the game? How many The Formless Sea div cards are available on standard? 16 total. How many sellers? 13 total. Not a single player has more than 2. Months to get those they do have and each card is over 20 chaos each.

Thats just one example. The drop rates are complete trash.

>99 in essence league cheapest ones being about 6c. 2 months to get these cards.
Right 99....

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http://imgur.com/a/a6MO8

Only 79 results at std league, nice drop rate! (Not)
Worth noting that the ones for less than 20c are not actually being sold. Thats people listing the item cheap on an alt, and buying them on main when some noob sells it cheap on poe.trade. If I had 2 cards I would probably do that 2. Their so rare you got a better chance of getting them that way.
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"
YourDeathHere написал:



1. GOD how i tired to continue repeating that drop rate will be the same but with VERY pricy items that will increse drop rate for person who wears it (by increasing chances of getting divination card as drop in first place), like rarity for players who seeking for uniques.
This will not alter economy, it's just cant due of little amount of people doing so. (Not many people want to spend their time on divination card farming, when u have guarantee unique drop from Uber, Shaper.

2. This improvement will make cards more farmable, than it's now, and more time-currency worthly.
People farm a lot of axes from uber and swords from shaper does it change it's price? I've seen it's been stable till recently axe is dropped to 8 ex each from 9ex and it's again stable (around 1 month axe goes for that price) even if one single man can farm 10 of it a day and he don't need 200+ exalted to have proper gear to do so as i suggest to do with div. card so ur theory is broken entirely.


1. What the fuck are you even talking about, if div cards are easier to farm, their value and the respective uniques are worth less.

2. Uber uniques and shaper uniques are gated by an entry fee and a challenge, not to mention RNG.


What is the challenge of farming climb, an area that requires no investment in currency and no challenge. Therefore should be less rewarding.



You have absolutely no concept of understanding the fact that if its time worthy to farm to div cards, the market for such items is impacted negatively.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Divination cards should never be worth more than the item they represent. They should be worth less than the item they represent for a few specific reasons.

1. You dont know the affix ranges
2. You dont know how many sockets it will have
3. You dont know how many links it will have
4. Combinations of 1-3 result in even more wasted currency

As such it is never worth buying divination cards for uniques of any kind compared to buying the item they represent themselves.

Their low drop rate is why they are valued higher than what they represent.

Finally I dont care if higher drop rate negatively effects an items value. Thats not the point. The entire point of divination cards was to provide deterministic farming to the game. A method of specifically doing a piece of content to get a specific item you desire in a realistic time frame. Thats what deterministic farming is by definition. 3 months to complete a set for anything of real value is not deterministic farming. Any 1 can get enough currency for that item they are farming straight up by doing anything else in the game. If I am being forced to farm low level content for a divination card, i expect to get 1 card at least in a single day. Not 1 every few weeks. The fact that i have yet to get a single formless sea divination card is straight up Bull Sh**. Thats so much time wasted i mught as well just buy varunastra instead. Its ridiculous.

Divination cards were falsely marketed as something they are not. That is why I am upset. I would not be sad to see them removed from the game entirely as they are pretty much useless and a waste of space. Pretty soon i am going to need a second stash tab just for all the trash divination cards I have that never will be completed.
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Последняя редакция: Jgizle#5723. Время: 1 нояб. 2016 г., 02:00:15
"
Divination cards were falsely marketed as something they are not. That is why I am upset. I would not be sad to see them removed from the game entirely as they are pretty much useless and a waste of space. Pretty soon i am going to need a second stash tab just for all the trash divination cards I have that never will be completed.


Except it isn't true for all of them, only the really high value uniques that need to be kept rare, else those uniques become that much less special.

Want a tabula you can get one by farming aqueducts, want a volls devotion you can eventually get one by farming voll (or his alternate map forms)


As for what to do with div cards, its best IMO to sell anything you don't want and once you find a couple of what you do want buy the rest with the profit made from others. Look at them as pieces to a puzzle, you can eventually compete it, but if you seek out help its obviously going to be much faster.


As for removing them they aren't going to go anywhere and they aren't going to change the way in which they drop, its not like GGG can set them to drop ever 100 runs flat, else whats the point, the 1 run out of 100 can feel special, but you can know exactly which one it is.


Many people don't pickup trash div cards, there are a number of them that really serve no real purpose of being useful due to either rarity or niche purpose.


"
Divination cards should never be worth more than the item they represent. They should be worth less than the item they represent for a few specific reasons.


Somewhat false, it should be worth at LEAST as much as a min roll version because thats the least it can be.

Sockets don't really matter that much, at best if its far enough into the league you can pickup a cheaper 5 link 6 socket, but for the first month or so the cost to 6 socket 5 link is fairly significant, so much so that you can just do it yourself for likely the additional cost people want.


Secondly you only play standard? What happens in standard is VASTLY different then what happens in the 80% of the game that other people play. Div cards couldn't possibly be "worth it" in a league saturated with uniques from all other previous leagues.

"
Their low drop rate is why they are valued higher than what they represent.


No their demand for challenges and the ability to piece together a unique step by step is what makes them valued high. I can buy div cards like brittle emperor early in a league, but the unique item and cost of the div cards would increase at a rather high rate due to demand. So by buying those early on I'm actually getting a better investment.


Lets say week one I get one for 10c, week two the price is 25c, week 3 the price is 40c. If I get 2 every week, the savings is significantly higher then if I just save up and buy them all at once or just buy the unique item. This allows people in temp leagues to build towards these bigger items at steps that don't really lose value, like a lot of things do in this game. Is this how div cards were marketed, probably not, but the reality of the situation is its still helpful to have them.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam написал:
"
YourDeathHere написал:



1. GOD how i tired to continue repeating that drop rate will be the same but with VERY pricy items that will increse drop rate for person who wears it (by increasing chances of getting divination card as drop in first place), like rarity for players who seeking for uniques.
This will not alter economy, it's just cant due of little amount of people doing so. (Not many people want to spend their time on divination card farming, when u have guarantee unique drop from Uber, Shaper.

2. This improvement will make cards more farmable, than it's now, and more time-currency worthly.
People farm a lot of axes from uber and swords from shaper does it change it's price? I've seen it's been stable till recently axe is dropped to 8 ex each from 9ex and it's again stable (around 1 month axe goes for that price) even if one single man can farm 10 of it a day and he don't need 200+ exalted to have proper gear to do so as i suggest to do with div. card so ur theory is broken entirely.


1. What the fuck are you even talking about, if div cards are easier to farm, their value and the respective uniques are worth less.

2. Uber uniques and shaper uniques are gated by an entry fee and a challenge, not to mention RNG.


What is the challenge of farming climb, an area that requires no investment in currency and no challenge. Therefore should be less rewarding.



You have absolutely no concept of understanding the fact that if its time worthy to farm to div cards, the market for such items is impacted negatively.




OK, no point in argue with u, i said whole thing in my last message, don't want to repeat myself.
"
goetzjam написал:
"
Divination cards were falsely marketed as something they are not. That is why I am upset. I would not be sad to see them removed from the game entirely as they are pretty much useless and a waste of space. Pretty soon i am going to need a second stash tab just for all the trash divination cards I have that never will be completed.


Except it isn't true for all of them, only the really high value uniques that need to be kept rare, else those uniques become that much less special.

Want a tabula you can get one by farming aqueducts, want a volls devotion you can eventually get one by farming voll (or his alternate map forms)


As for what to do with div cards, its best IMO to sell anything you don't want and once you find a couple of what you do want buy the rest with the profit made from others. Look at them as pieces to a puzzle, you can eventually compete it, but if you seek out help its obviously going to be much faster.


As for removing them they aren't going to go anywhere and they aren't going to change the way in which they drop, its not like GGG can set them to drop ever 100 runs flat, else whats the point, the 1 run out of 100 can feel special, but you can know exactly which one it is.


Many people don't pickup trash div cards, there are a number of them that really serve no real purpose of being useful due to either rarity or niche purpose.


"
Divination cards should never be worth more than the item they represent. They should be worth less than the item they represent for a few specific reasons.


Somewhat false, it should be worth at LEAST as much as a min roll version because thats the least it can be.

Sockets don't really matter that much, at best if its far enough into the league you can pickup a cheaper 5 link 6 socket, but for the first month or so the cost to 6 socket 5 link is fairly significant, so much so that you can just do it yourself for likely the additional cost people want.


Secondly you only play standard? What happens in standard is VASTLY different then what happens in the 80% of the game that other people play. Div cards couldn't possibly be "worth it" in a league saturated with uniques from all other previous leagues.

"
Their low drop rate is why they are valued higher than what they represent.


No their demand for challenges and the ability to piece together a unique step by step is what makes them valued high. I can buy div cards like brittle emperor early in a league, but the unique item and cost of the div cards would increase at a rather high rate due to demand. So by buying those early on I'm actually getting a better investment.


Lets say week one I get one for 10c, week two the price is 25c, week 3 the price is 40c. If I get 2 every week, the savings is significantly higher then if I just save up and buy them all at once or just buy the unique item. This allows people in temp leagues to build towards these bigger items at steps that don't really lose value, like a lot of things do in this game. Is this how div cards were marketed, probably not, but the reality of the situation is its still helpful to have them.


Another useless message that did nothing, but explain what we all aready know.
If u want to farm something in Grind game, u should be able to do it, period.
Последняя редакция: AaaaandItsGone#4108. Время: 1 нояб. 2016 г., 06:43:50
@Goetzjam

By your logic all yellow maps should be less rewarding. Your logic is easy content should be less rewarding because it is easy. All yellow maps are easy. Red maps are the only hard content in this game other than Uber Lab which is not that difficult either yet is the most rewarding content in the game.

Just because something is easy doesnt mean it should not be rewarding or should be less rewarding than content that is harder. You get guaranteed legendary items in D3 whether you are playing on normal or the hardest difficulty in torment. If you complete a rift (D3 version of maps) you are guaranteed a legendaey. If you do a greater rift you are guaranteed a legendary. If you do bounties you are guaranteed a legendary. It doesnt't matter how easy the content is, no matter what your time spent is always rewarded. Everything in D3 is deterministic farming. You can pick any activity and you are guaranteed to be rewarded. You can even use blood shards from rifts to trade kadala for guaranteed legendary items of a specific type.

POE marketed divination cards as being deterministic. Meaning I can go out of my way, invest a short period of time, and be rewarded for wasting time doing that instead of progressing my character. For POE that short period can not be a day. I understand that because nartering exists. Months or more however is completely ridiculous. The easy to get ones are the most used ones and some of the easy to get ones are even worth a lot. The 5 link related ones for example. Those are so easy to get that they devalue 5 link unique items.

I am not asking for these high value uniques to drop that often. I am asking for at least 25% of the drop rate those common divination cards have.
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