How we can make divination cards farmable and don't hurm economy.

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I_NO написал:
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YourDeathHere написал:
Also i've tried to do oasis maps today with my 400%+ quantity setup (190% from main, 200% from party bonuses + 30 from zana map mod + 1 mortal frag and 2 sac frags). Did 30 maps with at least half of it double bosses and half 100% quantity maps - got zero brittles which is cost 40-45c atm on poe.trade, GGG u need to do something with divination cards, it's literally unfarmable atm!!!


Dude do you like just make numbers out of thin air


All that numbers explained in my first thread post, read whole thing.
Or i need to explain you whole process step-by-step as for baby?
Read about party bonuses, read about how map quantity bonuses (with sac sets and +20 quantity zana's mod) action with player's quantity bonuses and u will know that it is not numbers out of nothing.

With that setup i got decent currency drops and my Voll's had Loot explosionts even thought i have 190% quantity and 50% rarity i had a lot items and most was rares, got around 10 shitty uniques for that 30 runs. Why? Cos every party member adds 40% rarity to drops, that's why.
Последняя редакция: AaaaandItsGone#4108. Время: 1 нояб. 2016 г., 22:18:50
When i had around 300 fusing i got 1/7 Lucky Connections card (x20 orb of fusing). Then i've farmed m y fusings up to 1600 and guess what? It is still 1/7.

With such of drop rate 98% of divination cards has a same value as scroll fragment.
Последняя редакция: Cortanol#7413. Время: 1 нояб. 2016 г., 23:05:27
I think the cards balance is pretty good right now. I think they should be balanced around farming the same zone to get currency to buy the item and/or to have the item itself drop.
b
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Docbp87 написал:
Wait you got zero cards in a whopping ten runs? That's nothing... People spend 12+ hours farming certain zones and still get ZERO cards. Try farming Voll for Brittle Emperors... You will go through HUNDREDS of runs without getting a card. The problem is that buffing the droprates of cards then decreases the value of the item (ie. if you got an Offering card every ~10 runs in merciless Harvest, killing Shav, then Shavronne's Wrappings would basically be worth NOTHING)... Also, you should be farming Core Shav or at least Scriptorium Shav for cards (Scriptorium Shav seems to have a pretty high drop rate for her cards, The Aesthete and The Offering). I feel like I get an Aesthete on 1 in 3 runs, and an Offering card in 1 in 10-15 runs.

Farming a zone 12+ hours for 0 divs or 100s of runs to get 1 divi-card to drop is insanely way too low. Just another example that shows that GGG doesn't give a damn about allowing some one to accomplish a goal (farm for a complete set) in a reasonable amount of time. I know that "reasonable amount of time" varies from one player to the next but most players probably get in < 30 hours of PoE playing per week and lets say you average 5 maps an hour then on average you get 150 runs a week. If some cards won't drop in < 200 runs (avg. of course, the damn wonky RNG in PoE can screw averages badly) and let's say the card being farmed needs 8 to complete the stack then (200*8)/150 = 10.67 weeks or 1/5th of a year. If you only can get in 3 hours of playing per day so 21 hours a week then that rises to 1600/105 = 15.24 weeks or almost 1/3 of a year. We know that PoE is designed for long term playing but this is insane for GGG to set the drop rates this low and the devs have completely lost touch with the real world and time most players have available to play per week.

GGG has already coded themselves between a rock and a hard place by forcing players to create faster and faster map clearing builds so we can speed run maps/zones which in turn places more load on the servers which in turn causes more game lag (which is already too much) and makes PoE more and more like a twitch reaction shooter as we turn maps/zones into race clearing because the drop rates are way too low (unfortunately nothing new about super low drop rates) and thus larger volumes of maps/zones are need to compensate for low drop rates.

GGG needs to take several giant steps back as they code and re-balance for act 5 and the dropping of Cruel difficulty and slow PoE way down so speed running isn't needed. Obviously that can be done and that should go a long way toward helping performance problems (fewer server side computations per second with slower kill rates, etc., etc.). Then the drop rates on quality rares, uniques, divi-cards, maps, etc. etc. would be increased to get a better playing experience meaning fewer maps/zones required to get them to drop. I would greatly welcome an overall slowdown of the playing pace of PoE.

GGG needs to say "damn the no-lifers time unlimited elite players". Let then get their level 100 build in a month and re-balance PoE 3.0 for the 99% that are left out just because we can't play 10+ hours a day, every day. GGG, you are insanely crazy to expect most players to sink that much time into your arpg and your extreme time grind madness needs to stop and act 5 is the perfect time to do so.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
I think it was prophecy that had the challenge kill voll 300 times. Peoople didnt even get brittle emperor doing that....
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Jgizle написал:
I think it was prophecy that had the challenge kill voll 300 times. Peoople didnt even get brittle emperor doing that....


It was 1200 times and if you didnt get multiple cards during that many runs rng just wasnt really in your favor.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Jgizle написал:
I think it was prophecy that had the challenge kill voll 300 times. People didn't even get brittle emperor doing that....

More insane grind madness from the GGG founders. I find it insane to the max that GGG founders and core devs only respond to the feedback of the top elite racers and thus we now have 4 T15 guardians and a final ultimate end game boss called The Shaper. The rest of the 99% player base that don't have unlimited time to play or just don't want to have to sink that much time playing but still want a more rewarding experience for their limited playing time are frustrated by GGG and their insane bent toward playing PoE forever for too few rewards. The (hours played)/(rewards received) ratio is way too high for most and even some top of the playing pyramid elite streamers have quit playing this year because GGG is continuously increasing the time grind for items as the top elites keep pushing the speed envelope.

If this keeps up our "I'm mad as Hell and I'm not going to take this anymore" attitude will drive us out of playing even more. A few % of players may redouble their efforts to make a great build and acquire some endgame wealth but most do have time limitations and can't do that and so will quit from frustration and grind fatique/burnout.

I've played all the major arpgs from 1990s forward and find GGG's thinking on the whole time/rewards to be so extreme and it's a mystery why GGG would actively drive away a large quantity of players and lose out on all that mtx. I know those that support the super high grind times for any wealth would say that these are the "free to play" masses that only play because PoE is f2p and thus wouldn't buy anything anyway but if there was more to save (a higher return on time investment) then the starting 4 stash tabs would fill up faster and thus more stash tab bundles would be purchased. Fewer disgruntled former PoE players would also mean better word of mouth about PoE and that should entice more to try PoE (and more to get hooked in permanently and buy mtx).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
I think the game is still enjoyable, although i can't disagree with was has been posted here.

Trading for cards is the way to go.
Im still for ProjectPT idea regarding trading. Have an auction house solely for divination cards.
Nobody is going to spend their time trading for one eight of a chaos
Oblivious

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