Think this is the only ARPG that melee is shit in.

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Nenjin написал:
I actually agree. Seems like no matter how tanky you are, melee requires judgment, timing and movement. And that keeps me engaged.

I just don't like the feeling that you give up so much damage for survivability that STILL isn't enough to buy you time to react to some things. With better damage you're at less risk for a one shot because the fight is shorter but you're at a greater risk for a one-shot without that survivability....

This just feels like a paradox that ranged builds simply don't have to deal with.


And what does GGG promote to improve "melee" ?
Channeling, which implies that your character is standing in one spot for some duration ( more than a single hit would you need to move ) ....

Скрытый текст


Hopefully this is just for the hype, and the beginning of an actual rework is coming in 2.5.0, though without a rebalance of the overall thing it's kinda hopeless imho ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 10 нояб. 2016 г., 12:59:25
Actually balancing is hard without right mechanics. They should fix targetting and maybe the melee dynamics in general and look at numbers afterwards. The new channeling skill likely is just another mess... use 2 claws, get high ES, get Vaal Pact, get Ghost Reaver and feel like Blade Vortex :P either that or the skill is outright terrible :P
I don't want to be too hard on BF. There are only so many ways you can make a guy swing a weapon before you're being redundant.

That said, channeling isn't something I would ever use solo. Ever.
"We're pilgrims in an unholy land."
"
I_NO написал:
Grimdawn: Yeah there good
D3 shamefully: Yeah there good too
D2: Flawless
Torchlight I and II: Broken af

I'm just saying.


D2: casters/archers have AoE, while 95% melee dont. Casters are also gear-independant and perform MF farming. Without super-rare endgame gear (which is available usually with bots, duping and other cheats, melees in D2 are total shit! I say it because i played self-found Barbarian, and the best weapon i could get was Famine runeword (and even that required long-boring farming and some luck). Even with that weapon, my Barbarian wasnt really successfull in Hell. Same could be said about any other melee. On other hand, Meteor/frozen orb Sorceress slices through content on /players 8 like a knife through butter, and requires only cheap gear to blast out Hell. I wont even mention what she's capable of with endgame gear...

Torchlight 2: melee is same shit as in PoE.

Sacred 2: ranged classes (Dryad and BFG Seraphim) are insanely tanky, melees cant match them (Dryad can be melee, of course, but she has no incentive doing so - it only decreases her DPS and clearing speed). BFG Seraphim has DPS far superior to any melee, while also being ranged. Both Seraphim and Dryad have sets with %life leech (an extremely OP mod, found only on 2-handers and same trowing weapons), so they can use any weapon they want and still get that benefit.

Sacred 1: Casters are far more OP than melee. Period.


So, it's time to face facts - melee is shit in many ARPGs, not just in 1-2.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 написал:

So, it's time to face facts - melee is shit in many ARPGs, not just in 1-2.


Never be surprised about the glorified memories of past times.

Whatever. Men play melee. The rest can do as they wish.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
MortalKombat3 написал:
"
I_NO написал:
Grimdawn: Yeah there good
D3 shamefully: Yeah there good too
D2: Flawless
Torchlight I and II: Broken af

I'm just saying.


D2: casters/archers have AoE, while 95% melee dont. Casters are also gear-independant and perform MF farming. Without super-rare endgame gear (which is available usually with bots, duping and other cheats, melees in D2 are total shit! I say it because i played self-found Barbarian, and the best weapon i could get was Famine runeword (and even that required long-boring farming and some luck). Even with that weapon, my Barbarian wasnt really successfull in Hell. Same could be said about any other melee. On other hand, Meteor/frozen orb Sorceress slices through content on /players 8 like a knife through butter, and requires only cheap gear to blast out Hell. I wont even mention what she's capable of with endgame gear...

Torchlight 2: melee is same shit as in PoE.

Sacred 2: ranged classes (Dryad and BFG Seraphim) are insanely tanky, melees cant match them (Dryad can be melee, of course, but she has no incentive doing so - it only decreases her DPS and clearing speed). BFG Seraphim has DPS far superior to any melee, while also being ranged. Both Seraphim and Dryad have sets with %life leech (an extremely OP mod, found only on 2-handers and same trowing weapons), so they can use any weapon they want and still get that benefit.

Sacred 1: Casters are far more OP than melee. Period.


So, it's time to face facts - melee is shit in many ARPGs, not just in 1-2.

Oh man i dont wanna be rude on you, but i have to tell u dont judge games pls if u didnt play it.
Melle in D2is total shit ? Judging because u play selfound till hell ?

Omg man u didnt play D2 then ... Melle or any other class with endgame runewords are insane OP. And there are some pretty insane Runewords believe me ...
u can TP exactly like sorceress with any classes. And do pretty insane Dmg with any buuild...

what i want to say if u have nice {by nice i dont need random unique hell drops} u can faceroll anything. Same is for any other RPG i know.


Problem is that here in POE if u dont have gear worth hundrets of exalts or few kalandra gear {and even that would need a lot of luck and skill} u cant play endgame as melle.

{iam not talking about standart gameplay wher epeople have legacy kaom/ and rares worth 1-2 kaladra each.


Последняя редакция: Narsilian#3865. Время: 10 нояб. 2016 г., 14:20:59
"
MortalKombat3 написал:
"
I_NO написал:
Grimdawn: Yeah there good
D3 shamefully: Yeah there good too
D2: Flawless
Torchlight I and II: Broken af

I'm just saying.


D2: casters/archers have AoE, while 95% melee dont. Casters are also gear-independant and perform MF farming. Without super-rare endgame gear (which is available usually with bots, duping and other cheats, melees in D2 are total shit! I say it because i played self-found Barbarian, and the best weapon i could get was Famine runeword (and even that required long-boring farming and some luck). Even with that weapon, my Barbarian wasnt really successfull in Hell. Same could be said about any other melee. On other hand, Meteor/frozen orb Sorceress slices through content on /players 8 like a knife through butter, and requires only cheap gear to blast out Hell. I wont even mention what she's capable of with endgame gear...

Torchlight 2: melee is same shit as in PoE.

Sacred 2: ranged classes (Dryad and BFG Seraphim) are insanely tanky, melees cant match them (Dryad can be melee, of course, but she has no incentive doing so - it only decreases her DPS and clearing speed). BFG Seraphim has DPS far superior to any melee, while also being ranged. Both Seraphim and Dryad have sets with %life leech (an extremely OP mod, found only on 2-handers and same trowing weapons), so they can use any weapon they want and still get that benefit.

Sacred 1: Casters are far more OP than melee. Period.


So, it's time to face facts - melee is shit in many ARPGs, not just in 1-2.


I'm going to retort and say whatever you did in terms of melee was pretty bad because they were pretty amazing and 100% sure ONE hundred that I have more hours in every single ARPG that you've ever played in my list.

They were Good fucking amazing don't you fucking insult melee in those games so straight up you weren't very good at melee then.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Последняя редакция: Coconutdoggy#1805. Время: 10 нояб. 2016 г., 14:30:28
Yup, pretty much. And all these sloppy bandaid fixes have done nothing, like fortify.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
"
Narsilian написал:
Melle or any other class with endgame runewords are insane OP. And there are some pretty insane Runewords believe me ...

You said it yourself. Both melee, archer or caster is OP as fuck with those ultra-rare endgame items, that are impossible to obtain via normal gaming process.
I know runewords and endgame items - their stats, and what they're capable of. The problem is, you cant obtain them other way than cheating, or farming 24/7 with hundreds of bots. It's of the same rarity tier as mirrors in PoE...
And without those items, melee characters are garbage. With them, they're in best case ON PAR with archers and casters.
I played D2 both with OP gear and selffound, and the latter was much more pleasant experience.

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
I_NO написал:

They were Good fucking amazing don't you fucking insult melee in those games so straight up you weren't very good at melee then.

Please, name me melee build, that was performing better that top-tier ranged builds, in those games (namely, D2, Sacred 1/2, Torchlight 2).

I will be glad to break your illusions.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

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