Think this is the only ARPG that melee is shit in.

IN CASE ANY ONE HAS FORGOTTEN. This is POE not a CareBear game.

Physical Damage Mitigation 101
Nugiyen explains it best. He's also entertaining to watch.
Path of Exile: Let's Get Physical, Physical (defences)
https://www.youtube.com/watch?v=jTJwkTcz65o

Short story long = the bigger the hit, the less your defense really means
Long story short = dont get hit


Spell Defense 101

Long story short = dont get hit
Here's the rest of the story: fights take x5 as long to do because your DPS window is >..< due to "not get hit", requiring you to have substantially more DPS to have parity with ranged. What is the point of physical damage mitigation if it doesn't extend the time you can safely DPS? Just a binary check on whether or not you should get 1 shot?
"We're pilgrims in an unholy land."
Последняя редакция: Nenjin#4415. Время: 10 нояб. 2016 г., 19:08:13
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MortalKombat3 написал:
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I_NO написал:

They were Good fucking amazing don't you fucking insult melee in those games so straight up you weren't very good at melee then.

Please, name me melee build, that was performing better that top-tier ranged builds, in those games (namely, D2, Sacred 1/2, Torchlight 2).

I will be glad to break your illusions.




Hammerdins aren't really 'ranged' builds as to reliably hit hammers you had to be pretty close in melee range. Yes Light Sorcs clear faster, but are much less durable and easier to die on. Also if we're talking about tackling the hardest content in D2, Melee is king (particularly Frenzy Barbs and Smiters).


In Torchlight 2 melee is actually better when you go into HC elite, where hits are going to happen and neither the Embermage or Outlander can take very many.
Последняя редакция: allbusiness#6050. Время: 10 нояб. 2016 г., 20:46:27
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Nenjin написал:
Just a binary check on whether or not you should get 1 shot?


But one shot happens even if you have fuck ton of armour as armour 100% useless against elemental and chaos damage + DOT also useless. Oh, even even physical also useless as phys reduction works SO bad = more damage - less effective armour... whats points to be melee and physical damage based as life char?

Oh, lets not forget how expensive melee are and still x100 worse then any cheap spell caster or ranger.
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allbusiness написал:

Hammerdins aren't really 'ranged' builds as to reliably hit hammers you had to be pretty close in melee range. Yes Light Sorcs clear faster, but are much less durable and easier to die on. Also if we're talking about tackling the hardest content in D2, Melee is king (particularly Frenzy Barbs and Smiters).

Hammerdins still had ~5-10 times higher range than actual melee. And their clear speed was kinda slow. I cant say they're melee, because they arent.
"Hardest content" - you mean Ubers there? They're just one encounter, much like Uber Atziri in PoE. They require either melee with insane endgame gear, or cooperated teamwork, where melee tanks while casters deal actual damage and place buffs/debuffs.
Normal content just makes melee cry, and all "good" players use casters to grind gear.


"
allbusiness написал:

In Torchlight 2 melee is actually better when you go into HC elite, where hits are going to happen and neither the Embermage or Outlander can take very many.

Indeed, Outlander was the weakest class among 4.
But you know what? Any class in TL2 could make a ranged build. Though berserk and Engineer were mostly positioned as "melee classes", the best way to play them was making a caster Berserk or ranged Engineer. In Elite, enemies tend to hit very hard, especially at close range.
I've played a DW melee berserk with huge life leech (he regained full HP almost instantly). I got almost top-tier life mods on every gear piece, i stacked 75% damage resistance, i tried to obtain the most useful defensive endchants, and still, i suffered from occasional oneshots in endgame, from various melee enemies. If you play ranged, you can just kite and kill those before they reach you, just like in PoE.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Последняя редакция: MortalKombat3#6961. Время: 11 нояб. 2016 г., 08:04:16
I actually think Marvel Heroes, for all it's faults, balances melee vs. ranged really well. My favorite character in that game is Colossus, and you can't get any more melee than that. The dude just doesn't fucking die, half his melee attacks have built-in mitigation so that he's constantly refilling his HP, armor, and stunning targets. And then they gave him other attacks that scale their damage based on his current HP and armor. His offense and defense are woven together to such a degree that he can just slug it out with bosses that would crush a ranged character.

That's the real disappointment with PoE...Building tanky not only murders your DPS potential, a tradeoff I would be willing to accept, but it also doesn't even work.
This is a buff™
"
MortalKombat3 написал:
"
I_NO написал:

They were Good fucking amazing don't you fucking insult melee in those games so straight up you weren't very good at melee then.

Please, name me melee build, that was performing better that top-tier ranged builds, in those games (namely, D2, Sacred 1/2, Torchlight 2).

I will be glad to break your illusions.


Okay

Sac paladins
Berserk barbs
Shield charge paladins
Lightning strike
etc
etc

Next.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO написал:
"
MortalKombat3 написал:
"
I_NO написал:

They were Good fucking amazing don't you fucking insult melee in those games so straight up you weren't very good at melee then.

Please, name me melee build, that was performing better that top-tier ranged builds, in those games (namely, D2, Sacred 1/2, Torchlight 2).

I will be glad to break your illusions.


Okay

Sac paladins
Berserk barbs
Shield charge paladins
Lightning strike
etc
etc

Next.


Well if you reduce the game to Baal Runs, which was pretty much what happened or to Uber runs the classes made hardly a difference. Because you never had to clear anything. Although any remotly uncontrollable melee skill died at some point to iron maiden.
"
AkuTenshiiZero написал:
but it also doesn't even work


Exactly!
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
MortalKombat3 написал:
"
allbusiness написал:

Hammerdins aren't really 'ranged' builds as to reliably hit hammers you had to be pretty close in melee range. Yes Light Sorcs clear faster, but are much less durable and easier to die on. Also if we're talking about tackling the hardest content in D2, Melee is king (particularly Frenzy Barbs and Smiters).

Hammerdins still had ~5-10 times higher range than actual melee. And their clear speed was kinda slow. I cant say they're melee, because they arent.
"Hardest content" - you mean Ubers there? They're just one encounter, much like Uber Atziri in PoE. They require either melee with insane endgame gear, or cooperated teamwork, where melee tanks while casters deal actual damage and place buffs/debuffs.
Normal content just makes melee cry, and all "good" players use casters to grind gear.


"
allbusiness написал:

In Torchlight 2 melee is actually better when you go into HC elite, where hits are going to happen and neither the Embermage or Outlander can take very many.

Indeed, Outlander was the weakest class among 4.
But you know what? Any class in TL2 could make a ranged build. Though berserk and Engineer were mostly positioned as "melee classes", the best way to play them was making a caster Berserk or ranged Engineer. In Elite, enemies tend to hit very hard, especially at close range.
I've played a DW melee berserk with huge life leech (he regained full HP almost instantly). I got almost top-tier life mods on every gear piece, i stacked 75% damage resistance, i tried to obtain the most useful defensive endchants, and still, i suffered from occasional oneshots in endgame, from various melee enemies. If you play ranged, you can just kite and kill those before they reach you, just like in PoE.




"Ubers just one encounter"


Ubers are the only challenging content in D2, and truth be told melee characters absolutely smash uber compared to casters. It's funny that you say "insane" gear when you just need drac gloves and some decent smiter gear which isn't even super expensive. You could smite with a garbage shield and still do it. For a Frenzy Barb to do it yes, you need some sick gear, but the Frenzy Barb probably does it even faster if you have top end gear.

And Hammerdins still have to put themselves at significant risk compared to a true ranged character. I'd still classify them in the more melee type.

Engineer can pretty much tank the daylights out of hardcore elite, I've played the whole game way through on my Engineer tank.



Also here's the point, yes ranged might have a slight advantage in a game like D2. Yeah, Light Sorcs can outclear melee characters. But the point is that both are still endgame viable (unless you're counting the days of Iron Maiden being in the game). That is clearly not even the case in PoE, where melee isn't even remotely viable unless your BV abusing Pathfinder pots.
Последняя редакция: allbusiness#6050. Время: 11 нояб. 2016 г., 22:46:35

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