Bestiary is a complete waste of time

"
FrancescoV написал:

That said, I still find this League very lacking at the moment.
Even if we don't consider the silliness of adding pokmonesque mechanics to PoE, the fact that nets are uninresting items and that capturing a legendary beast is far from being a special moment.. there's still a lot to imrpove.

Crafting is crap, yes there are some good recipes for League starters and some powerful ones for late game... but what about the core crafting... rare items? Beastcrafting rares is just a waste of time, they need to revise all the recipes, the player should be able to decide the base item or to combine at least 2 mods... because as of now the odds to get an usable item are too low.



I agree with you, the league isn't perfect. But they are working on it; both the mechanics and the recipes.

But what I'm reacting to, is all this crap about "Pokemon mechanics" and how it's "against the ARPG genre", when all some people mean, is "I can't roflstomp everything and enjoy the league mechanics at the same time". There's nothing "anti-ARPG" about hunting. Killing. Farming. Crafting. Nothing.

They TRIED making a league that doesn't just "add more monsters in my clearspeed path". I like it. I like the idea. I like that they're improving it.

"
Aldora_the_Summoner написал:
If GGG slowed down the pace but suitably compensated players with better loot and improved XP, you'd probably see a greater acceptance. Then again, a lot of players enjoy the insane play speed we have right now.


Yes, a lot of players like the clearspeed META. Hell, I enjoy it too - to a certain degree. But nothing is stopping them from clearing fast. Every league can not cater to everyone's needs. It's impossible.

But I agree with you; The amount of XP and loot is very much connected to the clearspeed META. But what came first; the hen or the egg?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Bestiary is a complete waste of time


As opposed to PoE, which is the condensed essence of "the meaning of life"?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Phrazz написал:
Back in the days, PoE was a very slow game. Today, it's a very fast game and people try to "defend" that . "It's an ARPG, for Gods sake, this new expansion doesn't fit". Why? Is there a clause in some contract that says "ARPG has to be fast as fuck, with minimal interaction with the environment"?

I can perfectly understand that some players don't like the league. It's allowed. But just say so. "I don't like it". Using the genre as a reason? Come on. You kill monsters. You craft. You progress. You farm. What exactly doesn't fit the genre?

All the content is perfectly avoidable. You do not have to interact with anything. But for (a lot of) players that actually WANT to interact more with the environment instead of running around like chickens only picking up currency, this may be a good addition. Be glad for them.



No. However when you are driving really fast and come to a complete stop immediately, irreparable damage occurs. Okay, shit metaphor, but you get the point. There is something reeeeeeeee-ing about several years of continuous development along one tangent, and then a 90 to 180-degree turn. I've got computer-game whiplash.

This is the New Coke of videogames right now. And even pre-perv Bill Cosby couldn't save that.
"
Kiss_Me_Quick написал:


Remember this?
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Последняя редакция: IIPheXII#5639. Время: 6 мар. 2018 г., 09:39:42








11K loss Abyss vs 23K loss Bestiary within 4 days. I'm not saying that these numbers mean anything but these numbers mean something.

Not to mention Abyss bounced back to 62K after being up for 9 days. We can make a bet that this won't happen with Bestiary.

Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Последняя редакция: Kiss_Me_Quick#4554. Время: 6 мар. 2018 г., 09:47:35
"
Slaanesh69 написал:

No. However when you are driving really fast and come to a complete stop immediately, irreparable damage occurs. Okay, shit metaphor, but you get the point. There is something reeeeeeeee-ing about several years of continuous development along one tangent, and then a 90 to 180-degree turn. I've got computer-game whiplash.


So we are at a point, where every expansion has to be made with the current clearspeed in mind - or else, the community (the un-adaptable part) will get whiplash. Every change/attempt to do something about the out-of-control powercreep and clearspeed will be striked down, with great vengeance and furious anger.

Fast or not at all. Got it.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz написал:
"
Slaanesh69 написал:

No. However when you are driving really fast and come to a complete stop immediately, irreparable damage occurs. Okay, shit metaphor, but you get the point. There is something reeeeeeeee-ing about several years of continuous development along one tangent, and then a 90 to 180-degree turn. I've got computer-game whiplash.


So we are at a point, where every expansion has to be made with the current clearspeed in mind - or else, the community (the un-adaptable part) will get whiplash. Every change/attempt to do something about the out-of-control powercreep and clearspeed will be striked down, with great vengeance and furious anger.

Fast or not at all. Got it.


It's not even about being fast. It's how things are USELESS. Which would you do:

1. Do maps for 2 minutes and get 5 rare swords
2. Do bestiary walking back and forth with all other obnoxious shit for 2 minutes and get 1 rare sword

Obviously you're not going to waste your time if there are better / less obnoxious ways to achieve better results.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
"
Kiss_Me_Quick написал:



It's not even about being fast. It's how things are USELESS. Which would you do:

1. Do maps for 2 minutes and get 5 rare swords
2. Do bestiary walking back and forth with all other obnoxious shit for 2 minutes and get 1 rare sword

Obviously you're not going to waste your time if there are better / less obnoxious ways to achieve better results.


You make it sound so black/white, either/or. Which I would do? A healthy combination. There are recipes you only use while leveling, doable without "specific hunting/farming" - giving you "aimed, regular loot". But there is also recipes worth hunting/farming for, like white sockets on items for niche builds, aspect skills on flasks, six linked recipe, the split recipe and so on.

I can tell you one thing; I rather work towards a goal on my own than to use PoE trade for everything - all the time. I understand completely that players, previously only interested in speed farming currency to buy someone else's drops/crafts feel this league is boring. But there's much more to this game than that particular play style.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Последняя редакция: Phrazz#3529. Время: 6 мар. 2018 г., 10:18:35
Yeah, they could've done so much better with a 'crafting' league.

Such as a recipe that only affected one aspect of an item.

Let's use for example a health roll. You would need the requisite beasts and a rare item which already has a health mod. Roll the recipe and the health mod would be improved but nothing else would be changed.
Another recipe entirely to add a given mod (health, in this example), which would require an open affix slot or would randomly replace an existing mod (targeted annulment).

THAT is crafting as it should be.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
BlaqWolf написал:
Yeah, they could've done so much better with a 'crafting' league.

Let's use for example a health roll. Roll the recipe and the health mod would be improved but nothing else would be changed.

THAT is crafting as it should be.

But their twist is: they CANT make items 'that' good that easily (beside probably SSF HC, if they wanted to).

The issue with the league is that (many of) the recipes sound nice/good/interesting, but the results are either way too weak, too random or WAY too out of reach for the majority. It must be somewhat different as mastercrafting, but THIS layer of unpredictable, unreliable result (at least for the levelling recipes) is really nasty shit.
From as its NOW, there's really NO 'need' to have it implemented in the main game after the league, even as useful as it seemed first.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация