Rarity !! It's actually good for the game !! Change my mind !!!

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tyrespoe#5113 написал:
Rarity is good for the game because it gives capstone and very endgame players another option. The problem occurs when it becomes the only good option.. I myself feel like we're very much at the latter.


I`m sorry that you feel like that ... but you feel like that because of the media around you ... with 600 rarrity i was having maps picking up 2 exalts ..and not a random occurance... like streaks of 4-5 maps in a row ...

now if you read what I proposesd and it`s the simplest most elegant solution to this ... is HARD CAP IT ...like resistances ... you have 75 resistance .. it does not matter what is above that ... it won`t help ...simple and elegant
yeah I don't know if its ACTUALLY unbalanced either so much as players like Empy will always do everything they can to make the game look stupid and goofy.

That said is does seem like it needs balancing and also that there's some amount of overreaction as well.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
"
Lilianda#8332 написал:
I think people are overreacting. I have around 100% increased rarity, I didn't notice any increase in currency dropped, the only thing I do find is more uniques, but they are all trash so who cares.

item rarity didn't increase chance to get better currency in POE 1, why should it affect POE 2? item quantity is what you need for that, thats why they removed most of it from POE 1 and you can only get very limited amount in POE 2


na it`s just propaganda... I had 600% rarity on my culler so playing as a duo ... and I had maps where I was picking up 2 exalts .. it increases something converts something ... but not really what streamers/content creators are saying ... that`s just some FOMO introduced by Zizaran and his friends ... and I don`t know why people that play SSF HC should have anything to say on Trade... or why anyone in it`s right mind would listen to him on this topic...
"
ZeroPageX#3215 написал:
I think it's a fine mechanic. There are anecdotes about it being too good right now, but it can be tuned if that's really the case.


yeah but you won`t be able to shut the mouths of some streamers unless you hard cap it ... that`s why the most elegant solution is hard cap... and the option to pick your poison ...on either maps, tablets , gear , tree where do you get that cap and continue with your life happy ... you thicked another box ... like all other boxes ... freeze,slow,bleed, chill, ressistances ...
"
alhazred70#2994 написал:
yeah I don't know if its ACTUALLY unbalanced either so much as players like Empy will always do everything they can to make the game look stupid and goofy.

That said is does seem like it needs balancing and also that there's some amount of overreaction as well.


Empyrian had a 420% at the beggining rarrity I had 600% ... there`s party quantity multiplier ... that is happening ... and the game looks goffy at times ... and when 6 people(9 with traders) can invest in a map ... it`s diffrent than a guy or 2 ... there are other factors at work there ... that`s why I want a Hard Cap for rarity ... but I don`t want it removed from the game ...
The only positive argument for rarity is "I enjoy using it therefore I want it to stay"

All the positive externalities of rarity in the economy happen over time without rarity. A longer cycle where things average players can drop are valuable is a GOOD thing that extends seasons.

Treating rarity like a resistance is a bad idea because the entire game will feel bad in spite of a player doing the right things unless the prioritize rarity.

It has a disproportional reward for getting to certain points early which stack with the already significant rewards for being ahead of the curve.

It's a terrible and outdated idea, and nobody has been able to show me anything to counter what I said here yet.

I get "you just don't understand", "it's not as bad as you say" and "I personally use it and enjoy it, therefore it is not a problem"

Haven't heard anyone lay out why it's a GOOD thing for the game in general yet.
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Kashou#2868 написал:
Rarity and MF has been the worst part of ARPGs since Diablo 2 by far.



I thought that too ... untill I actually used it... that completly change my mind ...you should try it and don`t go over board ... just 100-150% ... more that that is useless...I tried it with 600% ... and I did not see any diffrence...
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Phrazz#3529 написал:
You fail to mention any positive sides with rarity besides "option".

Rarity is bad for the game for several reasons:

- It will ALWAYS be a factor in balance. EVERY drop rate, every boss drop, every item, every mechanic and every type of currency have to be balanced with rarity in mind, no matter if there's diminishing returns or not. Now and in the future. Which brings us to the next point:

- How "required" rarity is, depends on the baseline drops. In PoE 2, it's not uncommon to reach T15 maps without seeing a single divine orb. For a lot of people that is too low. Why is it this low? Well, the fact that rarity is a thing is certainly a factor.

- The psychological effect of not having rarity is the strongest one. Drops will always seem bad/worse when you're not running rarity, making rarity seem just as optional as water is in real life - making the game a little bit more boring without rarity.

- Rarity is a boring stat in a game all about becoming as strong as you can be.

- Rarity is a bad mod because it's WAY easier to get on some archetypes, making balance directly affected / build diversity worse.

As 'someone' once said: "Frank fucking sucks".

Quote a yutuber, ok then.
1.It'd be balanced around what ever mechanism would be used for drops, this isnt rarities fault in the slightest.
2.It's not "required" I made just enough to progress my ED witch without a single point of rarity in t15s. Poe has always rewarded juicing over just flat IIR/IIQ stacking and PoE2 is no different. Until you guys provide data on IIR being so grossly over balanced you will continue to sound like cultists.
3.Thats called FOMO, somewhat started BECAUSE the streamers started this [Removed by Support]. Most players didnt care, no one did until they made it out people cant not run with rarity or else their "missing out".
4.PoE is an arpg, this take that its some powerfantasy and grabbing at most 100% somehow hampers that is also [Removed by Support] you dont have to build it, its not going to make your build weaker cause someone else wants to run rarity. ITs their choice, not yours.
5.Build diversity? The game is missing half the skills, half the classes and ascendcies, and if you peered out of what ever popular streamer says or stop refreshing the ladder you'd find a shit load of builds that are being made that break the mold of the top ladder racers. This take is stupid because it cant be tied directly to rarity, MoM/EB archmage stormweavers dont run rarity at all, they need the ammy for gaze and rings for dream frags, so ho are they using rarity?
6.I dont know who frank is, and this kinda cements this whole debate, you guys run on vibes and feelings.
Последняя редакция: Vash_GGG#0000. Время: 7 янв. 2025 г., 15:39:21
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Gkek#1581 написал:
The only positive argument for rarity is "I enjoy using it therefore I want it to stay"

All the positive externalities of rarity in the economy happen over time without rarity. A longer cycle where things average players can drop are valuable is a GOOD thing that extends seasons.

Treating rarity like a resistance is a bad idea because the entire game will feel bad in spite of a player doing the right things unless the prioritize rarity.

It has a disproportional reward for getting to certain points early which stack with the already significant rewards for being ahead of the curve.

It's a terrible and outdated idea, and nobody has been able to show me anything to counter what I said here yet.

I get "you just don't understand", "it's not as bad as you say" and "I personally use it and enjoy it, therefore it is not a problem"

Haven't heard anyone lay out why it's a GOOD thing for the game in general yet.

Who do you think are finding and crafting your items?
its the magic finders
"
CyrusBlackXXX#1921 написал:
"
Lilianda#8332 написал:
I think people are overreacting. I have around 100% increased rarity, I didn't notice any increase in currency dropped, the only thing I do find is more uniques, but they are all trash so who cares.

item rarity didn't increase chance to get better currency in POE 1, why should it affect POE 2? item quantity is what you need for that, thats why they removed most of it from POE 1 and you can only get very limited amount in POE 2


na it`s just propaganda... I had 600% rarity on my culler so playing as a duo ... and I had maps where I was picking up 2 exalts .. it increases something converts something ... but not really what streamers/content creators are saying ... that`s just some FOMO introduced by Zizaran and his friends ... and I don`t know why people that play SSF HC should have anything to say on Trade... or why anyone in it`s right mind would listen to him on this topic...

Exiled mage was right all along, the streamers are actually bad for the game.
Ziz "I dont want to weaken my character to use MF."
Then dont dude, that game doesnt revolve around you personally

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