I LIKE PASSIVE SKILL RESETS!
Haven't read the whole thing, but just wanted to mention that in the podcast on the front page Chris is asked about respeccing and he gives some strong indicators on their current opinion.
I won't spoil the ending :p |
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"to be fair I wasn't advocating spec flip flop willy nilly. Role play is what you make it, that comes down to what I was saying before about people forcing what they believe is most fun onto others. You can role play, no changes, you can role play many changes, but if not option exists, you can only role play the SINGLE "option" that is given. Also as I said, do you really think having 1 full respec is going to severely alter replayability? "They are talking about choice as options, you are talking about choice as decisions. There's a difference. English is fun. Последняя редакция: NightCicer#2430. Время: 1 февр. 2013 г., 12:51:54
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I would probably stop playing this game if they did skill resets. I would hate that.
Rampage IGN: RIP_Stannis_Baratheon
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"and people call the ones asking for respecs whiners :/ |
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" Well all options are still available regardless of respecs. In the current system, the decision of what option to use is meaningful because you have to commit to it, and there are so many options that are viable. In a full-respec system the decision to pick one option over another is meaningless and therefore the game might as well not even ask you to make a decision at all. English IS fun! |
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I LIKE TACOS!
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"unless it is controlled and then it still has meaning. You could argue that a few free points and orbs IS controlling it, but clearly many don't think it's enough |
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" It's worth noting that you've assumed a form of re-spec that is: 1 low cost and 2 usable at any time. What if for example vendors sold a "morning after orb" for 60 orb of regret, and the first time you level a character to say level 40 you get one of those orbs. The freebie is once per account (but not given out on account creation) and more are accessible to people who've amassed enough orbs of regret to be well on their way to a full re-spec anyway. This would let you resolve the "noob mistakes" with your first character, and if you really wanted to you could get more of those orbs to do more re-specs, but you'd be taking a large number of orbs of regret out of the economy to do so which should keep the rate of re-specking limited. This should also make orbs of regret more valuable in trade which will benefit players who don't use them. |
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I'm gonna ignore the old flamewar over free full respecs on demand (we all know it's never gonna happen, no sense getting so worked up about it). I'm just gonna list some ideas I've heard and/or thought of that I would personally be okay with, as someone who strongly opposes "the D3 system" or anything like it. To those who want full respecs, how do these options sound?
1. One respec per character, has to be used before entering Cruel (there could be a warning message before you enter Cruel telling you to respec now if you want to). Disabled in Events such as races, cutthroat, etc., so it doesn't disrupt the competitive metagame. This means you can experiment at low levels, and you don't have to worry about 'planning your build' until you've completed the game on Normal and have probably a good 10-15+ hours /played. It also means you can easily level to 28 and then think about a PvP build. This one may still be somewhat controversial, but I would personally be okay with it. 2. Make Orbs of Regret a bit cheaper in one or more of the following ways: *reduce the cost to buy them from vendors *add a new vendor recipe that allows them to be attained with a moderate time investment (something weird involving normally 'trash' white/blue items and cheap orbs, probably, so the main cost is time) *make them drop more frequently at all levels. This seems reasonable to me, although I can see a slippery slope argument - people will always want things they need to be less scarce, and there will always be people who aren't satisfied with the system, but IMHO the cost could stand to be less punishing for new players who haven't accumulated enough wealth to simply trade for all the Regrets they need. 3. Add some sort of repeatable 'quest' that grants a respec point or two. I'm not sure what this quest would entail, but this is a more direct way to grant additional respec points in exchange for a time investment without impacting the player economy too much (Orbs of Regret would presumably drop in value). For experienced, high-level players, it would probably be faster to farm items at endgame and trade for Regrets, but for new-ish players who get to midgame and realize their character sucks have a reasonable path to salvaging that character if they really want to. It might not end up being all *that* much faster than just rerolling, if you know how to level efficiently and stashed some good leveling rares along the way, but it would probably be a more appealing option to inexperienced players. |
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Id like to reset my life until I become bill gates...
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