I LIKE PASSIVE SKILL RESETS!

Haven't read the whole thing, but just wanted to mention that in the podcast on the front page Chris is asked about respeccing and he gives some strong indicators on their current opinion.

I won't spoil the ending :p
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exploder написал:


For me it's the other way around, PvE gets in the way of PvP because its not fair be able to effective farm with a PvE build and then make the most effective build for PvP in a second and back to the PvE build again to be able to continue with your leveling. But I guess the most important thing that I said is the "Role-Playing Fact" and the "Replayability Fact".

And i dont understand, i find more challenging get through the game with a PvP build because it is going to be obviously harder than do it in the easy way, again i find more interesting to switch between chars to do diferent things, like D2, I have my Uber-killer, I have my Cold-MF-Sorc, I have my PvP Necromancer but I have 1 Vitawalkermancer and 1 Tweakermancer, 1 for 1vs1 and 1 for XvsX, also I have a PvE Cold Sorc and a PvP Fire Sorc and it is fun to have it all than rebuild the char for my needs =/

Regards
to be fair I wasn't advocating spec flip flop willy nilly.

Role play is what you make it, that comes down to what I was saying before about people forcing what they believe is most fun onto others. You can role play, no changes, you can role play many changes, but if not option exists, you can only role play the SINGLE "option" that is given.

Also as I said, do you really think having 1 full respec is going to severely alter replayability?

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Axebane написал:
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GhostlightX написал:
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Agilaz написал:
Question, why do I see you arguing in favor of easy mode in all the threads of this type?


Why do you see a respec option as easy mode? I see it as quite the reverse.

I think you will find what I always argue for is player CHOICE, whatever the issue. Choice keeps more players. More players gets more content and good stuff added to the game. That's my bottom line, nothing more.


Why do people insist on claiming that a game that gives you several tough choices to make is a game that has no choice at all. If you want to just copy someone else's build and not make any choices of your own, that is not the game's fault.
They are talking about choice as options, you are talking about choice as decisions. There's a difference. English is fun.
Последняя редакция: NightCicer#2430. Время: 1 февр. 2013 г., 12:51:54
I would probably stop playing this game if they did skill resets. I would hate that.
Rampage IGN: RIP_Stannis_Baratheon
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AntonChigur написал:
I would probably stop playing this game if they did skill resets. I would hate that.
and people call the ones asking for respecs whiners

:/
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Nightprowler написал:
They are talking about choice as options, you are talking about choice as decisions. There's a difference. English is fun.


Well all options are still available regardless of respecs. In the current system, the decision of what option to use is meaningful because you have to commit to it, and there are so many options that are viable. In a full-respec system the decision to pick one option over another is meaningless and therefore the game might as well not even ask you to make a decision at all.

English IS fun!
I LIKE TACOS!
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Axebane написал:
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Nightprowler написал:
They are talking about choice as options, you are talking about choice as decisions. There's a difference. English is fun.


In a full-respec system the decision to pick one option over another is meaningless and therefore the game might as well not even ask you to make a decision at all.

English IS fun!
unless it is controlled and then it still has meaning.

You could argue that a few free points and orbs IS controlling it, but clearly many don't think it's enough
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kwahip написал:
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GhostlightX написал:
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The truth is that not having full respecs gives your choices meaning and meaningful choices are so much more interesting and engaging than having your hand held through an entire game.


Why would any kind of full respec option make your choices any less meaningful? You personally would never use it, right? So what's the big deal?

Being able to go back on your choice whenever you want for a minimal cost would make any choice much less meaningful. You would no longer have to think about your builds, just pick w/e and if it doesn't work out well you can always just instantly respec who cares. GGG have already implemented enough respec points for those who make small mistakes. Those who do not do research or planing when making choices should be punished, that is something I like about this game. It doesn't hold your hand it makes you think before you do something.


It's worth noting that you've assumed a form of re-spec that is: 1 low cost and 2 usable at any time.

What if for example vendors sold a "morning after orb" for 60 orb of regret, and the first time you level a character to say level 40 you get one of those orbs.

The freebie is once per account (but not given out on account creation) and more are accessible to people who've amassed enough orbs of regret to be well on their way to a full re-spec anyway.

This would let you resolve the "noob mistakes" with your first character, and if you really wanted to you could get more of those orbs to do more re-specs, but you'd be taking a large number of orbs of regret out of the economy to do so which should keep the rate of re-specking limited. This should also make orbs of regret more valuable in trade which will benefit players who don't use them.

I'm gonna ignore the old flamewar over free full respecs on demand (we all know it's never gonna happen, no sense getting so worked up about it). I'm just gonna list some ideas I've heard and/or thought of that I would personally be okay with, as someone who strongly opposes "the D3 system" or anything like it. To those who want full respecs, how do these options sound?

1. One respec per character, has to be used before entering Cruel (there could be a warning message before you enter Cruel telling you to respec now if you want to). Disabled in Events such as races, cutthroat, etc., so it doesn't disrupt the competitive metagame. This means you can experiment at low levels, and you don't have to worry about 'planning your build' until you've completed the game on Normal and have probably a good 10-15+ hours /played. It also means you can easily level to 28 and then think about a PvP build. This one may still be somewhat controversial, but I would personally be okay with it.

2. Make Orbs of Regret a bit cheaper in one or more of the following ways:
*reduce the cost to buy them from vendors
*add a new vendor recipe that allows them to be attained with a moderate time investment (something weird involving normally 'trash' white/blue items and cheap orbs, probably, so the main cost is time)
*make them drop more frequently at all levels.
This seems reasonable to me, although I can see a slippery slope argument - people will always want things they need to be less scarce, and there will always be people who aren't satisfied with the system, but IMHO the cost could stand to be less punishing for new players who haven't accumulated enough wealth to simply trade for all the Regrets they need.

3. Add some sort of repeatable 'quest' that grants a respec point or two. I'm not sure what this quest would entail, but this is a more direct way to grant additional respec points in exchange for a time investment without impacting the player economy too much (Orbs of Regret would presumably drop in value). For experienced, high-level players, it would probably be faster to farm items at endgame and trade for Regrets, but for new-ish players who get to midgame and realize their character sucks have a reasonable path to salvaging that character if they really want to. It might not end up being all *that* much faster than just rerolling, if you know how to level efficiently and stashed some good leveling rares along the way, but it would probably be a more appealing option to inexperienced players.
Id like to reset my life until I become bill gates...

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