I LIKE PASSIVE SKILL RESETS!

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exploder написал:

Free full re-spec gives you the chance to make a full PvE char hit the top lvl and then re-spec for PvP that's way too OP and it's not an ARPG true feature...

And once again PvP gets in the way of PvE.

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mushioov написал:
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GhostlightX написал:
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sodium777 написал:
Now guys before you tar and feather me


Ha ha! Good luck with that. You will get tarred, feathered, insulted, sworn at, accused of whining (despite your constructive post), accused of trying to kill the game, and generally abused anyway. Welcome to the PoE community, a right friendly bunch....


Do NOT listen to this guy.

http://forums.runicgames.com/memberlist.php?mode=viewprofile&u=46251

He is one of the Ultimate whiners from TL2 forums who got their way and got respecs to TL2 and we all know what happened to that game afterwards...


It was never whining. It was constructive criticism. Get your facts right before you accuse anyone of anything. There are parts of TL2 where you cannot survive unless you tweak your skills points (which required a full respec) with average gear. This was down to the unreasonable way that game calculated critical damage (back then). Almost every post I made in those forums was either constructive criticisms, build advice or requests for quality of life changes. And much of it was implemented.

And for the record the game has THRIVED since full respec was added. Go check your facts. Last night it had 5000 Steam games, higher than its average number in the first month after release last September. It is still the 30th most played Steam game. And that doesn't count the non-Steam users who bought from Runic, nor anyone playing it solo (offline). Know why? Initially to get a full respec you had to use the console and it flagged you if you did. Since so many players desperately wanted full respec, they did it anyway and those flags divided the community and killed multiplayer. Adding full respec removed the flagging and the game rebounded as a result.

In addition to this, I was very active with trying to help Runic fix the game's performance issues, to the extent that my posts are riddled frequently throughout the many hundred page threads trying to resolve the issue the game had. I had personal responses and thank you's from Travis Baldree, TL2's lead designer and co-creator of Diablo 2.

Whiner huh?

So you, sir, can get lost with your mis-information and blatant lies. You are one of the rudest posters I have ever seen on a game forum; and GGG are lucky the quality of their speaks for itself because your attitude on these forums would drive away many potential new players, and be extremely counterproductive for this game.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Последняя редакция: GhostlightX#1022. Время: 1 февр. 2013 г., 11:23:20
Is it really a choice if you can easily take it back at any time whatsoever? This has/is a hardcore game and you have to plan your build, be prepared to make mistakes and be prepared to reroll characters. Many hardcore players like this feature and RPG's are more about making choices, not having complete freedom.
Последняя редакция: kwahip#6529. Время: 1 февр. 2013 г., 11:05:26
What I'm at least hoping for is that the guys at GGG have enough common sense to not listen to any of these whiners :(

Man the crying and whining over respec makes me hard. It will never happens but keep making these hilarious whine post
Последняя редакция: Burmeister99#3478. Время: 1 февр. 2013 г., 11:06:41
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Nightprowler написал:
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exploder написал:

Free full re-spec gives you the chance to make a full PvE char hit the top lvl and then re-spec for PvP that's way too OP and it's not an ARPG true feature...

And once again PvP gets in the way of PvE.



For me it's the other way around, PvE gets in the way of PvP because its not fair be able to effective farm with a PvE build and then make the most effective build for PvP in a second and back to the PvE build again to be able to continue with your leveling. But I guess the most important thing that I said is the "Role-Playing Fact" and the "Replayability Fact".

And i dont understand, i find more challenging get through the game with a PvP build because it is going to be obviously harder than do it in the easy way, again i find more interesting to switch between chars to do diferent things, like D2, I have my Uber-killer, I have my Cold-MF-Sorc, I have my PvP Necromancer but I have 1 Vitawalkermancer and 1 Tweakermancer, 1 for 1vs1 and 1 for XvsX, also I have a PvE Cold Sorc and a PvP Fire Sorc and it is fun to have it all than rebuild the char for my needs =/

Regards
Indestructible, determination that is incorruptible
From the other side, a terror to behold
Annihilation will be unavoidable, every broken enemy will know
That their opponent had to be invincible, take a last look around while you're alive
I'm an indestructible master of war
I do like the idea of 1 optional respec at 30 or 40 that only lasts for that level. It lets new people fix early mistakes but means that we have to commit when going beyond (or use lots of orbs).

I'm thinking of Dark Age of Camelot. At level 20 and 40 we were allowed to respec 1 skill for free. But at 21 and 41 they were gone. Use them or lose them.

For anyone that REALLY dislikes the lack of respecs, a word of warning:
The game is not forgiving when you screw up. I really suggest that you read your class forums for a bit and look for an idea that you want to use. Use a high level person's build for a while. You can tweak it for your own style with your quest reward respec points as you go. But if you just randomly dump points, you may run into issues in Cruel and probably will in Merc.
Mostly Path of Exile:
www.youtube.com/user/Fidasaind

Level 67 Witch
Double curse, double totem, ice spear
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GhostlightX написал:
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Agilaz написал:
Question, why do I see you arguing in favor of easy mode in all the threads of this type?


Why do you see a respec option as easy mode? I see it as quite the reverse.

I think you will find what I always argue for is player CHOICE, whatever the issue. Choice keeps more players. More players gets more content and good stuff added to the game. That's my bottom line, nothing more.


Why do people insist on claiming that a game that gives you several tough choices to make is a game that has no choice at all. If you want to just copy someone else's build and not make any choices of your own, that is not the game's fault.

The truth is that not having full respecs gives your choices meaning and meaningful choices are so much more interesting and engaging than having your hand held through an entire game. Developers of many recent games have been so terrified of giving players meaningful choices and running the risk of those players making mistakes, that they remove all meaningful choices from their games and make the consequences of failure almost non-existent.

PoE is not one of those games and I, for one, am very very very happy that PoE makes my choices meaningful and makes me want to try out ALL the things! Because I'm not a powergamer, I'm not trying to make the most powerful build on the first try. My first couple builds were terrible, but after reading the mechanics thread and brainstorming for a while, every build after that got better and better.

It's so much more satisfying to have tough choices than for choices to me meaningless, and the satisfaction gained from crafting your own build is immense.
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The truth is that not having full respecs gives your choices meaning and meaningful choices are so much more interesting and engaging than having your hand held through an entire game.


Why would any kind of full respec option make your choices any less meaningful? You personally would never use it, right? So what's the big deal?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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GhostlightX написал:
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The truth is that not having full respecs gives your choices meaning and meaningful choices are so much more interesting and engaging than having your hand held through an entire game.


Why would any kind of full respec option make your choices any less meaningful? You personally would never use it, right? So what's the big deal?

Being able to go back on your choice whenever you want for a minimal cost would make any choice much less meaningful. You would no longer have to think about your builds, just pick w/e and if it doesn't work out well you can always just instantly respec who cares. GGG have already implemented enough respec points for those who make small mistakes. Those who do not do research or planing when making choices should be punished, that is something I like about this game. It doesn't hold your hand it makes you think before you do something.
Последняя редакция: kwahip#6529. Время: 1 февр. 2013 г., 12:33:41

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