I LIKE PASSIVE SKILL RESETS!

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RustyGalloway написал:
You don't need respec options to prevent misclicks. Just add in a pop-up box that says "are you sure?" "yes", "no" when you click on a new skill.

Go away please... "Are you sure" popup boxes are the worst possible, most lazy, dumbest, solution to clever UI and game interaction design. Do you truly want a retarded message spam your face on every level while maybe 1 out of every 100 levels is a missclick?

While assigning passives, you should be able to 'de-select' them while still in the same screen. When you close the passive tree you have silently 'confirmed' the tree. That is a much more elegant way to present such features.
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Ferumbras написал:
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RustyGalloway написал:
You don't need respec options to prevent misclicks. Just add in a pop-up box that says "are you sure?" "yes", "no" when you click on a new skill.

Go away please... "Are you sure" popup boxes are the worst possible, most lazy, dumbest, solution to clever UI and game interaction design. Do you truly want a retarded message spam your face on every level while maybe 1 out of every 100 levels is a missclick?

While assigning passives, you should be able to 'de-select' them while still in the same screen. When you close the passive tree you have silently 'confirmed' the tree. That is a much more elegant way to present such features.


This. If there's going to be any option like that this would be it. Kinda surprised me it wasn't already there, but it just makes you pay attention lol.
In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.
At my first playthrough, I majorly fucked up my Shadow, not investing any point on HP. I even used most respec points given by the game, so I said...FUCK. I started a new char, now im a 50 level Witch. I had already made about 30 respecs on her! 30! It's so goddamn easy to respec already. Yeah, FULL respecs ARE hard. Thing is, its really really HARD for someone to fuck up a character THAT much that he needs a FULL respec. I cant even imagine what you might have done, putting points in projectile damage while you are playing a dual dagger autoattacking witch?

Thing is simple, if the content is too hard for you to move forward, then don't. I assure you, 2-3 hours of farming a dungeon (for example, The Cave in act2) will give you enough rewards to buy those regret orbs, either through trade or through the vendor.

I am not just completely downvoting any respec option, im actually thinking that it needs to be even harder. Currently, its way too easy. With my 50 level witch I can trade the orbs I have accumulated and get 10 regrets in return.
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GhostlightX написал:


Except that the effect no respec is having is to make people scared of making a serious mistake. Net result....they are copying "pro" builds religiously. We are, ironically, getting LESS build variation as a result. This is what happens when you cannot experiment with your build, or rather you can but the price of a failed experiment is extremely costly. People just copy one that is proven to work and safe.


No you are wrong. I haven't looked any builds for my witch. I have tried (with the same 1 character) a build revolving around PA. I didn't like it and changed to a build revolved around CI. I didn't like it and went back to a PA build again. That's WITHOUT trading for regret orbs, just with normal drops I got from xping. That's on 2 days of playtime about 4-5 hours a day

The "magic" thing that hooks you up in these games and keeps you playing is the hours you devoted to actually reach that particular end game build you dreamed off. If you can just repsec at will, you wouldn't feel the character as yours. Im actually UPVOTING to take away any respec rewards AND orbs of regret after level 30. I can agree that the game is hard for the first time you play it and you may fuck characters up by not knowing what to do. But after level 30, you already know whats going on. Every mistake after that point is on your throat.

It doesnt tkae more than 10 hours to fully respec a 50 level character (ok, its luck envolved though).
Последняя редакция: fevgatos#0992. Время: 1 февр. 2013 г., 09:53:53
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Ferumbras написал:

Go away please...


I will. This isn't really important to me, as I never misclick. The point I was making in the post before my last one, is much more important to me anyways.

I support your "confirmed" idea btw, sounds like a good solution. I didn't think that one well enough through. I'm just trying to get through the message that using respecs as a solution to misclicks sounds like a not well suited means for this purpose.
Would I like at least 1 full respect? Yes
Do I care if gets implemented? No
Will respect or not affect the amount of time I put into this game? No

All that said, there are so many ridiculous things being said in these threads.

It all boils down to forcing the way you like to enjoy the game onto others and expecting them to enjoy it in the same way...no different than me saying Pie is better than Cake and Chocolate is better than Vanilla and anyone who disagrees is wrong.

Of course respecs are not a necessity, but if they are controlled they can be a great convenience. Do you really believe that one full respec per character would stop people from rolling alts?

To the people who say stop posting this stuff...if you didn't post the tread might just die out, you are your own worst enemy, but thanks for the bump.

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Ferumbras написал:

Go away please... "Are you sure" popup boxes are the worst possible, most lazy, dumbest, solution to clever UI and game interaction design. Do you truly want a retarded message spam your face on every level while maybe 1 out of every 100 levels is a missclick?
because its completely unfathomable to conceive of a game option such as "enable passive skill point selection confirmation yes/no"

?
Последняя редакция: NightCicer#2430. Время: 1 февр. 2013 г., 09:56:10
Thats why you get plenty of respec points from quest+there is a orb of regret ingame.

If you cant fix you mistakes with that you fucked up.


If you want to play another playstyle you have to create a new character.


Somewhere in the corner of this forum is an explanation why no skillpoint reset is interesting in the later PvP endgame and tournament scene that will maybe develop this year when they improve the PvP
Wand's don't kill people, i kill people, with Wand's
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fevgatos написал:
At my first playthrough, I majorly fucked up my Shadow, not investing any point on HP. I even used most respec points given by the game, so I said...FUCK.


LOL :p - I laugh because I was doing the same thing to my witch :p. I caught it in time, and all is (was) well (she rests in default ATM, poor dear RIP), that just made me chuckle ;)
In other games - you get a cookie whether you win or lose. PoE not only takes your cookie and eats it in front of you, it slaps you upside the head a few times for bringing a cookie in the first place.
This is what I hate about D3. I hate that it created people who suddenly feel entitled within the context of PoE. They so hate D3 and everything it represents their eyes immediately turn red as they start typing their nescient response with things like "PoE isn't for you" or "Talent resets will RUIN THIS GAME AND DESTROY UNDERDEVELOPED THIRD WORLD COUNTRIES!!!"

D3 sucked. This is true. But the people who play don't. Get over yourself.

And I'm sorry to burst your bubble, but PoE wasn't made for "you" It was made for the masses. It's a niche game, yes; but a niche game for the masses. (If you want a true niche game, get Demon Souls/Dark Souls). You think GGG did this just cause they were bored? They did it to make money. They are following their own ideas and aren't willing to cave to the "Give it to me now" society (thankfully!) but their goal is to make a great game (so far so good) AND make money.

I hope they don't implement resets for talents, I really do. But the hate responses are really something I thought true players of PoE were against doing. Actually, I still think this. I do think the people that matter in this game are the ones who are willing to be at least a little mature. You don't have to agree, but some of the responses are just... childish.

To the OP and others that would like Resets. This game is still in Beta. I wouldn't hold your breath about getting resets, but who knows? My suggestion to anyone who thinks resets would be nice is this: consider a mindset change. Realize Resets are not in the game and play like it never will be. Play like it's a fun game and enjoy it. True, you "might" ruin a build and lose all those hours you put into it. But don't think that way! Think this way: "I might find a build that I really really enjoy that is viable even though others are doing something else."

A bigger deal to me than resets is "Cookie Cutter" builds. That would ruin the game faster for me than offering resets in any iteration. Seeing everyone running around doing what you do, playing how you play, etc... To me, rather than worrying about resets, is what GGG is striving to accomplish. Many builds can be relevant. I dare say there are great builds people haven't even tried yet.

So keep playing and try! I'm like you, I don't have a lot of free time to play and it would kill me if I had to scrap a toon. But if it happens, if after all those hours I put into my toon I hit a wall that only a reset can fix, do you know what? I still put in a HECK of a lot of hours in this game and had a great time doing it! How many games out there can you say that?
The problem with free re-spec is in majority from something that I already read...

Free full re-spec gives you the chance to make a full PvE char hit the top lvl and then re-spec for PvP that's way too OP and it's not an ARPG true feature...

I mean, RPG, Role-Playing-Game, in a RPG game you Play a Role, the Role fact is that you are something and this cant change in a second, the actual system with Re-spec points from Quest and Orbs of Regret is good because its a kind of "Oh my char have experience in the game so he can unlearn something and learn something else".

In D3 the ROLE fact is shit because, its something like that:

"I'm a Whirlwind barbarian I kill every chicken in my way.... Oh wait I need to kill Ubers ammm wait a second... one mooore second.. thats it... I'm a HOTA barbarian I smash and smash until you dieeeeeee... Oh wait, PvP... Oh I cant kill anybody T_T... Wait a second... one moooore second... thats it... I'M A TROW BARBARIAN HITTING YOU FROM DISTANCE HAHA YOU CANT KILL ME NOW and I use a shield now LOL"

So that's it fuck the Role-Playing first you're a barbarian and use dual-wielding, then you use a Two-handed weap, then you trow one-handed weap with a shield, that is NOT Role-Playing because your character doesn't have A PERSONALITY.

This is my explanation about the mining of the system now... there is another thing simple and plain... You make a char, things change, Passives are implemented, skills are implemented, builds made by depth theorycrafting emerge here and there, but with a Free-Full-Re-Spec system you NEVER gonna need to rebuild a character, so there you go one of the huge aspect that made replayability possible, the need to rebuild make a game replayable. But of course a boring game in it's initial lvls with the actual system is a trully bad game... but this is POE, POE is fun in lvl 1, POE is fun in lvl 2 - 10... 20... 30... it doesn't matter POE is fun everytime.

Of course now if you are a newbie like me in POE rebuild a character is something tedious but with time you learn some things and you can make a lvl 30 char in 3 hours, maybe there is a way to do it even faster.

In D2 you have the Rush route, 1.09 and before you get rushed all acts to Hell and then you go to Cow Lvl with lvl 1 Char and in like 30 mins your have a lvl 60 char... In D2 LOD 1.10 and after that you go with an Enchanter Sorc and kill everything in Tristam until lvl 15, then you go to act 2 and lvl to 20 then you go to Cow normal until 24, then you get rushed to act 5, Barbarians quest gives you 1 lvl to 25 then Baal normal until 40, rush nightmare then Baal Nightmare to 60 then rush Hell then Baal Hell until you get 99, get bored or until the lvl you need to make your build work 85-95. Maybe in POE you can do something like that with some help I dont know, in my case I just enjoy doing it slowly for now..

So just play the game it's great this way trust in GGG, trust in me I have been playing RPGs (ARPG/MMORPG/RPG) for like 10 years or more, 7 years in D2, 7 years in L2 (Playing both at the same time sometimes :P) and a lot of other and I truly know what is better in a lot of aspects and POE do it right in 95% at least.

Sorry about my english =( I'm from Argentina and I never take classes just game/movies experience =P

Regards!
Indestructible, determination that is incorruptible
From the other side, a terror to behold
Annihilation will be unavoidable, every broken enemy will know
That their opponent had to be invincible, take a last look around while you're alive
I'm an indestructible master of war
Последняя редакция: exploder#7028. Время: 1 февр. 2013 г., 10:28:41

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