Gating XP and progress behind RNG

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CCR5 написал:
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Worldbreaker написал:
Maps are essentially currency as they have flat rates rarely fluctuating similar to orbs, yet they aren't treated as such?


Trading metastasized into your brain, suggest treatment with D3 RoS.

Wonder why people are so butt-hurt about trading. Are you afraid of talking to strangers? ;______;. In D3 you can solo, yes, and you're point being? I'm quite sure this game is not D3. Oh look, at the top of the page! Path of Exile. And not D3! Man, almost got lost.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Idioticus написал:
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Worldbreaker написал:
Yes, because PoE already has both implemented. Act 3.1 is difficulty gated and the map system while luck based depends on how you manage your maps. I understand people are lazy and don't want to learn how, or just want to run their highest maps all day until they go back down to 74s get pissed they are out of high level maps. Here is a tip, don't do that. Drop down as far as you have to leaving yourself with higher level maps. If you run out of maps it IS YOUR FAULT. Even if RNG screws you all the way down to 66 maps there is NO REASON you shouldn't still have your highest map(s) even if you aren't running them.


This is the dumbest thing I've seen anyone post in these forums in a while now.

I'm not even entirely sure what you want to mean with it.


Is this the entitlement logic? "I don't understand, therefor it is the dumbest thing I have ever seen posted for awhile now"

I am not going to quote the rest, because if you are too lazy to realize when to drop down or manage your pool, there is nothing left to say.

However, for those interested, map drops tend to run in streaks, if you run your high level maps through a bad streak, yea you aren't going to be able to maintain high level maps. It is no different than a cold table/machine at the casino or a hot table/machine.

Here is a good resource to explain better: http://www.pathofexile.com/forum/view-thread/517989

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CCR5 написал:
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Worldbreaker написал:
Maps are essentially currency as they have flat rates rarely fluctuating similar to orbs, yet they aren't treated as such?


Trading metastasized into your brain, suggest treatment with D3 RoS.


I like how you avoided answering the question, and then went further by derailing logic with nonsense.

Последняя редакция: Worldbreaker#6569. Время: 8 мая 2014 г., 09:05:41
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Perq написал:
Wonder why people are so butt-hurt about trading.


i can explain it to you but it would be offtopic
This is how maps system could be done: progress based maps vs RNG based.

This can be also done as alternative to current system.
IGN: MsAnnoyance
Последняя редакция: qquno#5118. Время: 8 мая 2014 г., 09:08:58
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Worldbreaker написал:

They were correct, you however, were wrong. You can hit level 100 in docks/sceptre anywhere outside of maps or even low level maps. 78 maps aren't needed, they are wanted for boosted XP gains, therefor should remain rare. This is exactly like the people that think they NEED a 6L.


They were not correct, they were claiming that a difficulty gated system means running white maps and getting to lvl 100 faster, which can be done, but that would be a complete disaster.

You're yet another one who reads what he wants to read. Nobody ever said that you cannot get to 100 doing docks or any other act area. But you've missed the key point, which I have said, it's about content facerolling and lack of any kind of sense of progression, in a hardcore game like PoE.

So please, spare me the docks argument, until you do it.

That is nothing like a need for 6L, it's quite the opposite. I'm talking about gating behind difficulty, which implies on having to fight harder monsters in order to progress faster, a 6L leads to trivializing the content, or at least making a character more powerful and upping the survivability/clear speed, and that's why it's opposite.

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When you turn 18, buy a lottery ticket, congratulations you have just played a game with a more fucked up risk/reward situation. That is exactly the way mapping works. 120% quantity on a map gives you 120% more chances at the RNG drawing for maps and loot.


Thanks for the lesson, master teacher. Now get back down.

Buying a lottery ticket is not a video game, especially not an ARPG.
You might want to think about what that risk/reward scenario means. Currently, in PoE, the RNG is dominant in the map drops, that's why you can see that people do 100%+ IIQ maps with double exiles, double bosses with invaders, and they end up empty handed, while someone does a blue map, absolute zero danger mods and monsters, and gets a refund and more.

Increased chances (~50% more IIQ) mean very little just because of the dominance of RNG in the map drops.
Just a preemptive strike, don't even mention the infinite time argument.

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Pot meet kettle.


Really, I was saying that others are bitching? You're hilarious, awful tries.

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And you do? Trying to make the game unfun for people who enjoy the grind? Ya spare me your egotistical bullshit.


No I don't, and that's why I don't make such claims.

So, are you saying that gating the content behind the difficulty will remove/lower the grind? Can you even read before you post and embarrass yourself like this?

Again, you spare me your awful reading comprehension, and all the reading what you want to read.

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This is awful logic (yes I will call it that). Many people have no problem maintaining a high level map pool because they understand how to manage their pools.


That argument is the worst argument ever, managing their pools...
You guys really make it sound like it's a rocket science, while in fact, it's elementary school math and logic, maybe even kinder-garden.

Pack +/or magic monsters with 70%+ IIQ or 120%+ IIQ maps (which I personally find awful for map drops) is all the wisdom that it takes.
Second, if one wants to be in higher map pool longer, he needs the bigger map pool, the bigger the pool is, the longer one will stay in it, on average of course.

Many people indeed don't have problems, but for each one of that lucky person, there are probably dozen of those who got screwed, by RNG, not by poor map management.

You're also implying that people who would put their ex+ worth maps in the map device don't know how to manage their maps, sure, there are players like that, but those are the few idiots that learn things hard way. That's way more present in lower map levels, when players start to map.

Map management thread has 500k+ views, it's still great as a base for how one should roll maps.

But please, do teach us more about the secret of map management!

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Yes, because PoE already has both implemented. Act 3.1 is difficulty gated and the map system while luck based depends on how you manage your maps. I understand people are lazy and don't want to learn how, or just want to run their highest maps all day until they go back down to 74s get pissed they are out of high level maps. Here is a tip, don't do that. Drop down as far as you have to leaving yourself with higher level maps. If you run out of maps it IS YOUR FAULT. Even if RNG screws you all the way down to 66 maps there is NO REASON you shouldn't still have your highest map(s) even if you aren't running them.


Yes, in fact, every act is difficulty gated, and that's excellent.

...
More secrets of the universe.
...

If a player, experienced and knows how to manage maps (not a big deal, as I've explained earlier), ends up without a proper level maps, it's his fault?
Or are you referring to all maps, not just 74+ for a 85+ character? Which then again, it's a fucking bullshit and goes against the very meaning of this kind of games, progression, item find and challenge, in a hardcore game.

And by the way, of course a player won't end up without a certain map level pool if he doesn't run it.

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Judging by my multiple characters from Standard, Domination and Ambush, the only one I had an issue with was standard. Then after mapping more and more I was able to figure out how to manage the map pool I have, instead of going full retard running all my high level maps through a bad RNG streak leaving me without maps and frusterated (like most in this thread).


More secrets of the universe.

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White maps drop 0 maps, 150% maps drop 0 maps, that is the definition of RNG is RNG.


And now read, carefully and focus what he wrote. Key word: some.

Again, thanks for the lesson!

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This is the first thing you have said right (and also wrong). As people that bash the game generally bring up, this game is like playing the lottery, so I will use that as an example (again). When you roll 120% quanitity it is giving you 120% more drawings to get a map, even if you were playing an actual lottery you can buy a $1 ticket or 1000 $1 tickets, and still lose. If done repeatedly, eventually the 1000 $1 tickets will pay out far more times than a single entry.

Also, damn near every negative thread about something in the game, you are in the thread using scapegoat examples, extremities and underhanded insults. You could try using logic and actual examples of things, then people may at least pretend to take you seriously.


Then argue with those people about the lottery, not with me, I have nothing to do with it, but again (can you imagine?), thanks for the lesson!

Well, that's where you are wrong and you're lying. I primarily focus on threads about the endgame and graphical issues. It's not my fault they are mostly negative and that I agree with them, deal with it or leave it alone.

I am the one using extremities? Well... that comes from a guy that said those 2 here that were using extremities were right, and I was wrong. You're a joke.

You can attack me on that base, and that's just your personal opinion about my logic and actual examples of thing (whatever that is related to).

See, I can't take you seriously, because you're one of those that read what they want to read and then go full defensive and then attack my logic etc. Instead of actually constructively beat me down here, about the gated endgame.
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Worldbreaker написал:
I like how you avoided answering the question, and then went further by derailing logic with nonsense.


The "question" is stupid and exist only if you are SO VERY MUCH DEEP into tradecore mentality shit where everything has cost, equiv in chaos, exchange ratios and so on.

SO VERY MUCH that basic things escape you.

So let me explain those basic things so maybe you'll see things fresh after playing so long since alpha.

Maps are different from gear and everything else by being gameplay unit.
Gear itself and orbs aren't such basic gameplay unit.
If I gave you 100c you won't be able to kill Palace Domi because throwing chaos orbs does no damage.

As such treating maps similar to other things in the game is misguided and can only occur in the mind of trader to whom everything in the game have cost, who buy maps to rebuild map pool and so on.
Последняя редакция: CCR5#7770. Время: 8 мая 2014 г., 09:20:47
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Worldbreaker написал:
However, for those interested, map drops tend to run in streaks, if you run your high level maps through a bad streak, yea you aren't going to be able to maintain high level maps. It is no different than a cold table/machine at the casino or a hot table/machine.


You say this, and you say

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Worldbreaker написал:
Even if RNG screws you all the way down to 66 maps there is NO REASON you shouldn't still have your highest map(s) even if you aren't running them.



Let's take a retrospective look at someone on the wrong end of the bell curve. If someone is unlucky enough (and given a large enough population, there will be people unlucky enough), it was in a sense, impossible for him to get map drops.

So this person stops running his lvl 78 maps cos no maps drop, so he moves to 77 maps, no maps drop so he moves on to 76 maps and so on, until he hits lvl 66 maps, and then with no map drops he'll run out of those eventually.

So what does he do? He's supposed to farm piety and dominus until he gets 531441 maps to craft a single level 78 map?

You're blaming someone for something out of his control.

And furthermore, your argument is still incredibly stupid.

The thread title is "Gating XP and progress behind RNG" with the RNG part obviously being the problem for many, and you come to this thread and say "RNG is OK, cos all you need to do is run content you don't want to do, in hopes of riding out the RNG waves (or streaks)".

It's like telling people who say lottery is stupid because it's based on random chance that random chance is OK cos if you buy a cheaper ticket in another lottery to win less with a bigger chance so you can buy the lottery ticket for the bigger thing.
You seem to completely ignore the part about RNG being the problem in the first place.

Why should people be forced to play the lottery to get to play the content they want.

This is why your post was the dumbest thing I've read in the forums in a while.
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If I gave you 100c you won't be able to kill Palace Domi because throwing chaos orbs does no damage.

As such treating maps similar to other things in the game is misguided and can only occur in the mind of trader to whom everything in the game have cost, who buy maps to rebuild map pool and so on.

Yes, because you are playing in void, where there are no other players around you. You are saying he is missing something, but I feel like you are missing FAR more.

What you are saying is - "if you had one million dollars, you'd die of starvation, because you can't eat money".

EDIT:

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Why should people be forced to play the lottery to get to play the content they want.

You are not forced to anything. You can try, if you WANT. PoE ain't your parent who will give you anything you want. Lol.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Последняя редакция: Perq#4049. Время: 8 мая 2014 г., 09:24:45
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Perq написал:
What you are saying is - "if you had one million dollars, you'd die of starvation, because you can't eat money".


suggest waypoint orbs
dropping WP orb unlocks next location

rare and tradeable obviously
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CCR5 написал:
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Perq написал:
What you are saying is - "if you had one million dollars, you'd die of starvation, because you can't eat money".


suggest waypoint orbs
dropping WP orb unlocks next location

rare and tradeable obviously


Sandwiches are good for eating food. I like food and eating food is fun.

I have no idea what you have in your mind, so I'll just drop some random sentences too.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

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