[3.12] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster NEW UPDATE

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Slantyme97 написал:
Hello - I was checking out this build as I wanted to try something different after my run with ED/Contagion (great map clear, not great on bosses, issues with interuption or blocking spell projectiles - not sure there).

In the Pros/Cons it was listed that damage on bosses was a con and said it was a bit lacking - can anyone that has run this build yet me know if that means that boss fights take ridiculously long or if it's still great, but you aren't one shotting them.


Boss damage can be pretty good, but it will take some investment. This build is really fun to play, but if you're looking for a boss killer, there are better ones out there.
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WorderMostFoul написал:


Sorry, but I don't know if I'm okay to post anything; I might get banned for harassment!

But seriously, man, your post already reminds me how much I miss horticrafting! Doubt I'll ever have anything like this again:

I think you've hit the nail on the head here with the two methods. I would go with A if I had more currency and patience than I do...but I bet I'll go with B. Keep in mind that the Redeemer's suffixes aren't all weighted equally, so while method B is legitimately a 50% chance to hit the mod, method A is really more like an 18% chance.

Also, you can increase your odds with fertile catalysts. I don't know exactly how it's calculated, but putting mana/life quality on an item does tilt the weights of the mods you roll to some extent. Be warned that the catalysts aren't cheap and that you'll lose all the quality after you slam it. Then you'll divine it until you hit 20% on the mana recovery and use another 20 catalysts. Bleh. But ultimately it's kind of necessary if you want the massive damage boost from RF.

If there are any master crafters lurking here, feel free to chime in!


That belt is insane!!! And yea, I went with option B as well. Fortunately the belts resale minimum for the price of the redeemer orb, so it' probably under 1.5 ex per crafting item, which is pretty forgiving. I got a T2 mana regen roll on my first attempt. I think I'll just stick with it (only gain in reattempting is min-maxing an additional 6% mana recovery rate).

I did not know that catalysts affect mod weight. I knew it worked for Anulls though. I'm tempted to try to anull the 3rd garbage prefix using a cheap catalyst (I think mine is an armor roll), in order to slam an exalt with Leo via Betrayal.
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WorderMostFoul написал:
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Slantyme97 написал:
Hello - I was checking out this build as I wanted to try something different after my run with ED/Contagion (great map clear, not great on bosses, issues with interuption or blocking spell projectiles - not sure there).

In the Pros/Cons it was listed that damage on bosses was a con and said it was a bit lacking - can anyone that has run this build yet me know if that means that boss fights take ridiculously long or if it's still great, but you aren't one shotting them.


Boss damage can be pretty good, but it will take some investment. This build is really fun to play, but if you're looking for a boss killer, there are better ones out there.


I'd like to chime in and agree. I've found my boss DPS to be pretty decent. I don't feel impatient, or that boss fights take forever. I completely melted normal Elder, and was able to kill A6 Sirus without losing a portal. Going to attempt Shaper tonight.
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.
Still waiting for much need Selfcast buffs and Elementalist rework.

twitch.tv/enki91
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Enki91 написал:
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.

Can you summarize the changes to passive tree?

Edit: Nevermind, checked it out myself.
Последняя редакция: TarrasqueSorcerer. Время: 30 сент. 2020 г., 1:50:04
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Enki91 написал:
I've done a smaller update to bring in more mana- and EO stability for those that struggled in those regards. Also finally had time to record some videos of the 3.12 setup, with all those changes already applied. I'm also planning to rewrite the mana explanation in main mechanics whenever I have time, as that still seems to be a bit unclear to some.


hi enki i just wanna say thank you for this awesome guide. i've never played a caster build for long before your guide (melee for life) but after my arc witch in harvest i've opened myself up to caster builds.
Location: Singapore GMT+8
Sitting on 10ex atm, any thoughts on what i should upgrade to up my boss dmg?
It's literally impossible to the the mana regen enchant on the boots. Ugh, i hate this. Also, how much "recover mana on block" should i be looking for? 5%?
I got a unique pair of boots with 70% enchant early on


Turns out it also increases my curse limit by one. I was already using a ring with elemental weakness on hit

, so now I can add conductivity. Problem is the other ring should be essence worm.

So I moved things a bit, taking wave of conviction off from CwDT, linking it to Hextouch and Conductivity


The empty slot in CwDT is replaced by Immortal Call. I sacrificed AoE for Sigil of Power and duration for Arcane Cloak. So each time when I cast WoC manually before arc, the enemy should be exposed + cursed with conductivity + cursed with elemental weakness(-25-43-24=-92?). Together with culling strike from gloves T16 map runs are quite smooth. But maybe I strayed too far from the main build...
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phosTR написал:
It's literally impossible to the the mana regen enchant on the boots. Ugh, i hate this. Also, how much "recover mana on block" should i be looking for? 5%?


I'd suggest you may be better off trying to buy a good pair with the enchant already on it, I've never had any luck hitting the "correct" enchant via lab runs for helmet or boots (or gloves for that matter).

It looks like you're in std league so shouldn't be too hard to find a good pair.

And depending on how much currency you have (specifically divine orbs) would decide for me if I look to buy one with the 5% roll or get a lesser roll and try 'fix it' by divining to 5%, again here I'm assuming that there'll be something really good in standard (after harvest league) which will put anything you could buy/craft in heist league to shame.

Regards,
Cypr3ss.

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