How we can make divination cards farmable and don't hurm economy.

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InAshesTheyShallReap написал:
divination cards should have never existed


I should make like 10 more to make you mad.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
After reading most of the thread, i can say safely that the drop of the divination cards is a joke for the ones trying to farm them (and that is for the cards that are most likeable to be worth to expend time grinding for them).

Now, there is also another problem: there are a lot of divination cards that should be removed inmediatly from the game, simply because they are worst than trash (even one transmutation shard is better than those). A few examples of this kind of cards: Anarchy's Price (13 cards for one corrupted Voltaxic Rift...), the all mighty: The Carrion Crow (4 cards for Life Armour), The Hermit (9 CARDS!! 9!!! for Lifesprig) and Rain of Chaos (1/8 of a chaos orb)...

When they released the cards, the idea was great and friendly for new players, but after a few days, everyone noticed how it didn't make a single difference. There isn't a point of keeping most of the divination cards in game if they aren't dropping enough (i can get a lot of chaos, even exalts farming end game content, but try to farm 8 rain of chaos for one single chaos orb). It's pointless.

Best way to approach div cards is to ignore them, generally speaking. Pick them up and dump them in your stash (incomplete sets typically don't take up more than half a tab). Consider them an occasional bonus when you complete a set.

There may be an occasional exception, such as never 3x-upgrading maps which can drop a div card you especially like and always running those maps instead, but farming areas with the express purpose of getting a desirable div card is going to be an exercise in frustration for most people.

Perhaps GGG will change this someday, but for now you're best off just adapting to the reality, and saving yourself a headache.
Wash your hands, Exile!
"
goetzjam написал:
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ComradeSovietPavel написал:
This entire thread can be simplified into one statement:
Divination cards were meant to be a way to "target farm" certain items, at the moment target farming uniques through divination cards is not possible.

What this means: You could spend 10 hours doing high end maps and make 5ex worth of currency, or you could spend 10 hours farming a specific area and make 20c of currency BUT you are "guaranteed" a 1ex item.


Farming cards was supposed to, by the words of GGG, be for farming a specific item you wanted at a slightly less speedy rate than farming currency to buy one. There are people who have killed Voll 6,000 times for the completion without ever dropping a brittle emperor. Even if we were talking about when Voll's Devotion was worth 60ex, it should have dropped at least one card... 6,000runs/60ex = 100runs per exalt, That is an absolutely acceptable.

At the moment, all cards averaged together, cards are probably worth less than a wisdom scroll each.



"But hold on, Diviners boxes make it easier to get cards!" Yes, shit cards, non-target farmable.
The card drop rate is so low that it was cheaper to use 20c to roll a diviners box with a certain roll than to actually farm the area that the card should have dropped in. This is why "drops cards from this area" was taken out of the game, because it made cards a viable way to farm.


At the moment, divination cards are just different currency. You find a card and say "I can sell this for 2c" and don't care about the item at all. Cards with 'expensive' items like Headhunter should be rarer, but please please make cards target farm-able. Even if its map-only drops!


Your ignorance is real on the cards drop from this area. Specific cards were being farmed in zones that posed no threat or used in conjunction with prophecy 36 strongboxes to exploit the ever living hell out of it. Some of these cards give things like koams heart and headhunters, so it absolutely had to be changed because that isn't how they should work. They should be farmable via zone, but not via a rollable mod, thats just an oversight and an absolutely large one at that.


+1 max res kaoms heart was like 200 or 250 in the EHC league because the corrupted cards were so easily "found"


Nothing will EVER be faster then trading, so if course you people complain that you cant farm for cards, but I know people still do.




You can minimize the gap between trading and playing the game to make playing the game more enjoyable and the more fun choice. Right now, half the time you're playing market simulator to acquire the gear that you want once you get past a certain threshold, which should not be the case in an ARPG where the entire point is to kill mobs and get loot, not kill mobs, get currency, trade currency to other player for loot that you want. Chris Wilson's addiction to 'economy' is the reason why the progression in the game still sucks.


And before you say 'but muh economy' most people will never even get a fully geared optimized character with enchants, 6 link, vaal'd items, etc. and even if you do allow more players to reach that point, it would only encourage to people reroll a 2nd or 3rd character during leagues. In D2, even with duping that basically wrecked the 'economy' people still continued to play the game and rolled idiotic amounts of characters. GGG is too focused on keeping people confined to playing one character, which to me just boggles my mind.


By also moving away from an economy focus/balancing around 'trade' and economy, you also kill RMT or at least minimize it down to a very low level. There's a reason why RMT is so rampant in PoE versus other games, even when you're comparing PoE to f2p games.
Последняя редакция: allbusiness#6050. Время: 3 нояб. 2016 г., 07:30:43
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Nothing will EVER be faster then trading, so if course you people complain that you cant farm for cards, but I know people still do.


It's your own subjective opinion, but objective state is that in grind game u want to actually farm items, not trade, u can't be forced to trade instead of farming, i mean 24/7, that's not how this game will get new players.
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 08:40:21
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gibbousmoon написал:
Best way to approach div cards is to ignore them, generally speaking. Pick them up and dump them in your stash (incomplete sets typically don't take up more than half a tab). Consider them an occasional bonus when you complete a set.

There may be an occasional exception, such as never 3x-upgrading maps which can drop a div card you especially like and always running those maps instead, but farming areas with the express purpose of getting a desirable div card is going to be an exercise in frustration for most people.

Perhaps GGG will change this someday, but for now you're best off just adapting to the reality, and saving yourself a headache.


That's why we have this thread, we don't silent when the problem exist, u can't just deal with problem, u need to fix it and yes, now it's just useless part of game that can be noticeable if u grinding maps as hell (with fast paced, clearspeed build), u can find 1 card out of 8 for 100 maps and just throw it in stash.
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I_NO написал:
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InAshesTheyShallReap написал:
divination cards should have never existed


I should make like 10 more to make you mad.


You should have started by actually making a good one to begin with.


"
A few examples of this kind of cards: Anarchy's Price (13 cards for one corrupted Voltaxic Rift...), the all mighty: The Carrion Crow (4 cards for Life Armour), The Hermit (9 CARDS!! 9!!! for Lifesprig) and Rain of Chaos (1/8 of a chaos orb)...

When they released the cards, the idea was great and friendly for new players, but after a few days, everyone noticed how it didn't make a single difference. There isn't a point of keeping most of the divination cards in game if they aren't dropping enough (i can get a lot of chaos, even exalts farming end game content, but try to farm 8 rain of chaos for one single chaos orb). It's pointless.


People chose to make these div cards for whatever they had slated, so no there isn't a reason to remove them just because the item or accessibility of the item has changed. If you want edit your loot filter and hide them.


Lifesprig card isn't that great, but it could be helpful on rolling a second character in a league, it helps ensure the accessibility of the unique, just not super duper early.

Carrion crow is mainly useless, the best result would be like a 6 socket or 6 link, but not worth time and effort to try that. This one just was somewhat of a failed idea, because a blue item with life roll on it doesn't really matter.

Rain of chaos isn't that great, I actually do pick them up when they drop from diviners, but I dont go out of my way to pick them up from the maps they drop in.


Anarchy's price is mainly useless due to the huge nerf the item received. But also the fact that prophecy league ensures that there are always tons of these that drop too, there simply is next to no demand for the item, so of course its worthless right now.


There absolutely must be a good reason to remove content from the game, considering div cards are supporter content, they simply won't be removed. Again, you could completely ignore them with a loot filter.


"

You can minimize the gap between trading and playing the game to make playing the game more enjoyable and the more fun choice. Right now, half the time you're playing market simulator to acquire the gear that you want once you get past a certain threshold, which should not be the case in an ARPG where the entire point is to kill mobs and get loot, not kill mobs, get currency, trade currency to other player for loot that you want. Chris Wilson's addiction to 'economy' is the reason why the progression in the game still sucks.


And before you say 'but muh economy' most people will never even get a fully geared optimized character with enchants, 6 link, vaal'd items, etc. and even if you do allow more players to reach that point, it would only encourage to people reroll a 2nd or 3rd character during leagues. In D2, even with duping that basically wrecked the 'economy' people still continued to play the game and rolled idiotic amounts of characters. GGG is too focused on keeping people confined to playing one character, which to me just boggles my mind.


By also moving away from an economy focus/balancing around 'trade' and economy, you also kill RMT or at least minimize it down to a very low level. There's a reason why RMT is so rampant in PoE versus other games, even when you're comparing PoE to f2p games.


They've already minimized the gap between trading and playing the game. At a too extreme level at that.


Half the time. So you are telling me that the total amount of time you spend on poe or poe related activities is trading. Bull fucking shit.

The only things you absolutely really should trade for in this game is gems (if your class doesnt get them), key uniques, that your build really needs and probably with atlas changes, unique maps. Everything else is absolutely possible to find upgrades via solo, but of course its 1000000000x easier to just buy something that has stats you need.

Also the game doesn't suck, its the best ARPG game on the market today. If anything them increasing the drop rates to make things more accessible actually made the game worst.


I'll give you a hint, its really easy to do what you listed here. 6 links are cheaper now then they have ever been. So many divination cards for 6 link items. Div cards for fuses, ect. Enchants are multiple times easier to trade, perhaps that is something else a player should trade for, but enchants aren't required for builds, merely very useful. Vaal'd items are suppose to be the higher end of the spectrum, +1 curse or max res or what have you is and should be out of the reach for 99.99% of the players in the game.


As far as encouraging rerolling, that can and should be done via other things, not by making it super fast to reach the end with one character. Some people play very few characters in temp leagues and making it easier to reroll an alt doesn't increase their activity level, but lowers it once they get the gear they want. How about adding global WP's for characters in leagues. That way you don't have to progress thru the story as much and can grind your favorite zones before going to do the boss or required quest fights?


GGG doesn't do anything that forces a person to play one character, that is a choice they make and one you can't control or really even change.



RMT isn't really that much of a thing in this game, a certain trade site is, but it would be even if trading was less important then it is, because its the quickest way to get something you want.



Comparing poe to what F2P game, what other F2P ARPG game is out there which has "less" rmt.




https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam написал:
"
I_NO написал:
"
InAshesTheyShallReap написал:
divination cards should have never existed


I should make like 10 more to make you mad.


You should have started by actually making a good one to begin with.


"
A few examples of this kind of cards: Anarchy's Price (13 cards for one corrupted Voltaxic Rift...), the all mighty: The Carrion Crow (4 cards for Life Armour), The Hermit (9 CARDS!! 9!!! for Lifesprig) and Rain of Chaos (1/8 of a chaos orb)...

When they released the cards, the idea was great and friendly for new players, but after a few days, everyone noticed how it didn't make a single difference. There isn't a point of keeping most of the divination cards in game if they aren't dropping enough (i can get a lot of chaos, even exalts farming end game content, but try to farm 8 rain of chaos for one single chaos orb). It's pointless.


People chose to make these div cards for whatever they had slated, so no there isn't a reason to remove them just because the item or accessibility of the item has changed. If you want edit your loot filter and hide them.


Lifesprig card isn't that great, but it could be helpful on rolling a second character in a league, it helps ensure the accessibility of the unique, just not super duper early.

Carrion crow is mainly useless, the best result would be like a 6 socket or 6 link, but not worth time and effort to try that. This one just was somewhat of a failed idea, because a blue item with life roll on it doesn't really matter.

Rain of chaos isn't that great, I actually do pick them up when they drop from diviners, but I dont go out of my way to pick them up from the maps they drop in.


Anarchy's price is mainly useless due to the huge nerf the item received. But also the fact that prophecy league ensures that there are always tons of these that drop too, there simply is next to no demand for the item, so of course its worthless right now.


There absolutely must be a good reason to remove content from the game, considering div cards are supporter content, they simply won't be removed. Again, you could completely ignore them with a loot filter.


"

You can minimize the gap between trading and playing the game to make playing the game more enjoyable and the more fun choice. Right now, half the time you're playing market simulator to acquire the gear that you want once you get past a certain threshold, which should not be the case in an ARPG where the entire point is to kill mobs and get loot, not kill mobs, get currency, trade currency to other player for loot that you want. Chris Wilson's addiction to 'economy' is the reason why the progression in the game still sucks.


And before you say 'but muh economy' most people will never even get a fully geared optimized character with enchants, 6 link, vaal'd items, etc. and even if you do allow more players to reach that point, it would only encourage to people reroll a 2nd or 3rd character during leagues. In D2, even with duping that basically wrecked the 'economy' people still continued to play the game and rolled idiotic amounts of characters. GGG is too focused on keeping people confined to playing one character, which to me just boggles my mind.


By also moving away from an economy focus/balancing around 'trade' and economy, you also kill RMT or at least minimize it down to a very low level. There's a reason why RMT is so rampant in PoE versus other games, even when you're comparing PoE to f2p games.


They've already minimized the gap between trading and playing the game. At a too extreme level at that.


Half the time. So you are telling me that the total amount of time you spend on poe or poe related activities is trading. Bull fucking shit.

The only things you absolutely really should trade for in this game is gems (if your class doesnt get them), key uniques, that your build really needs and probably with atlas changes, unique maps. Everything else is absolutely possible to find upgrades via solo, but of course its 1000000000x easier to just buy something that has stats you need.

Also the game doesn't suck, its the best ARPG game on the market today. If anything them increasing the drop rates to make things more accessible actually made the game worst.


I'll give you a hint, its really easy to do what you listed here. 6 links are cheaper now then they have ever been. So many divination cards for 6 link items. Div cards for fuses, ect. Enchants are multiple times easier to trade, perhaps that is something else a player should trade for, but enchants aren't required for builds, merely very useful. Vaal'd items are suppose to be the higher end of the spectrum, +1 curse or max res or what have you is and should be out of the reach for 99.99% of the players in the game.


As far as encouraging rerolling, that can and should be done via other things, not by making it super fast to reach the end with one character. Some people play very few characters in temp leagues and making it easier to reroll an alt doesn't increase their activity level, but lowers it once they get the gear they want. How about adding global WP's for characters in leagues. That way you don't have to progress thru the story as much and can grind your favorite zones before going to do the boss or required quest fights?


GGG doesn't do anything that forces a person to play one character, that is a choice they make and one you can't control or really even change.



RMT isn't really that much of a thing in this game, a certain trade site is, but it would be even if trading was less important then it is, because its the quickest way to get something you want.



Comparing poe to what F2P game, what other F2P ARPG game is out there which has "less" rmt.






It's most popular ARPG because of lack of choise, people don't liked what happened with diablo so they went into PoE and PoE have a lot of problems. (Ofcourse generally it's good, gameplay is awesome, but u need a lot of currency to actually see that gameplay and THIS is where a problem lays)
If u need currency to play good build u will trade ALL the time instead of playing, cos now it's the only good way to get currency if u cannot farm Uber or Shaper. GGG need to add more options to farm big currency (like trade can give u starting from 1 and to more exalteds a day) because it game, not a marketplace.
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 11:22:11
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goetzjam написал:
"
I_NO написал:
"
InAshesTheyShallReap написал:
divination cards should have never existed


I should make like 10 more to make you mad.


You should have started by actually making a good one to begin with.


"
A few examples of this kind of cards: Anarchy's Price (13 cards for one corrupted Voltaxic Rift...), the all mighty: The Carrion Crow (4 cards for Life Armour), The Hermit (9 CARDS!! 9!!! for Lifesprig) and Rain of Chaos (1/8 of a chaos orb)...

When they released the cards, the idea was great and friendly for new players, but after a few days, everyone noticed how it didn't make a single difference. There isn't a point of keeping most of the divination cards in game if they aren't dropping enough (i can get a lot of chaos, even exalts farming end game content, but try to farm 8 rain of chaos for one single chaos orb). It's pointless.


People chose to make these div cards for whatever they had slated, so no there isn't a reason to remove them just because the item or accessibility of the item has changed. If you want edit your loot filter and hide them.


Lifesprig card isn't that great, but it could be helpful on rolling a second character in a league, it helps ensure the accessibility of the unique, just not super duper early.

Carrion crow is mainly useless, the best result would be like a 6 socket or 6 link, but not worth time and effort to try that. This one just was somewhat of a failed idea, because a blue item with life roll on it doesn't really matter.

Rain of chaos isn't that great, I actually do pick them up when they drop from diviners, but I dont go out of my way to pick them up from the maps they drop in.


Anarchy's price is mainly useless due to the huge nerf the item received. But also the fact that prophecy league ensures that there are always tons of these that drop too, there simply is next to no demand for the item, so of course its worthless right now.


There absolutely must be a good reason to remove content from the game, considering div cards are supporter content, they simply won't be removed. Again, you could completely ignore them with a loot filter.


"

You can minimize the gap between trading and playing the game to make playing the game more enjoyable and the more fun choice. Right now, half the time you're playing market simulator to acquire the gear that you want once you get past a certain threshold, which should not be the case in an ARPG where the entire point is to kill mobs and get loot, not kill mobs, get currency, trade currency to other player for loot that you want. Chris Wilson's addiction to 'economy' is the reason why the progression in the game still sucks.


And before you say 'but muh economy' most people will never even get a fully geared optimized character with enchants, 6 link, vaal'd items, etc. and even if you do allow more players to reach that point, it would only encourage to people reroll a 2nd or 3rd character during leagues. In D2, even with duping that basically wrecked the 'economy' people still continued to play the game and rolled idiotic amounts of characters. GGG is too focused on keeping people confined to playing one character, which to me just boggles my mind.


By also moving away from an economy focus/balancing around 'trade' and economy, you also kill RMT or at least minimize it down to a very low level. There's a reason why RMT is so rampant in PoE versus other games, even when you're comparing PoE to f2p games.


They've already minimized the gap between trading and playing the game. At a too extreme level at that.


Half the time. So you are telling me that the total amount of time you spend on poe or poe related activities is trading. Bull fucking shit.

The only things you absolutely really should trade for in this game is gems (if your class doesnt get them), key uniques, that your build really needs and probably with atlas changes, unique maps. Everything else is absolutely possible to find upgrades via solo, but of course its 1000000000x easier to just buy something that has stats you need.

Also the game doesn't suck, its the best ARPG game on the market today. If anything them increasing the drop rates to make things more accessible actually made the game worst.


I'll give you a hint, its really easy to do what you listed here. 6 links are cheaper now then they have ever been. So many divination cards for 6 link items. Div cards for fuses, ect. Enchants are multiple times easier to trade, perhaps that is something else a player should trade for, but enchants aren't required for builds, merely very useful. Vaal'd items are suppose to be the higher end of the spectrum, +1 curse or max res or what have you is and should be out of the reach for 99.99% of the players in the game.


As far as encouraging rerolling, that can and should be done via other things, not by making it super fast to reach the end with one character. Some people play very few characters in temp leagues and making it easier to reroll an alt doesn't increase their activity level, but lowers it once they get the gear they want. How about adding global WP's for characters in leagues. That way you don't have to progress thru the story as much and can grind your favorite zones before going to do the boss or required quest fights?


GGG doesn't do anything that forces a person to play one character, that is a choice they make and one you can't control or really even change.



RMT isn't really that much of a thing in this game, a certain trade site is, but it would be even if trading was less important then it is, because its the quickest way to get something you want.



Comparing poe to what F2P game, what other F2P ARPG game is out there which has "less" rmt.







Rofl. You are absolutely insane if you think rmt is not rampant in poe. Ask Chris and GGG how many bots they ban in a single day and you will have your answer. People bot in PoE because it is extremely profitable versus other games. You hardly see any RMT in D3 or Marvel Heroes, nowhere near the level it is in poe. I can almost gaurantee many top players or their friends rmt, just like how I said many years ago many people maphacked (who finally got caught once ggg added detetion).

You can ask I_NO how many people rmt because she can instantly spot them due to lack of game knowledge and trade knowledge despite having BiS items.
"
YourDeathHere написал:


It's most popular ARPG because of lack of choise, people don't liked what happened with diablo so they went into PoE and PoE have a lot of problems. (Ofcourse generally it's good, gameplay is awesome, but u need a lot of currency to actually see that gameplay and THIS is where a problem lays)
If u need currency to play good build u will trade ALL the time instead of playing, cos now it's the only good way to get currency if u cannot farm Uber or Shaper. GGG need to add more options to farm big currency (like trade can give u starting from 1 and to more exalteds a day) because it game, not a marketplace.


There are ton of other ARPG games out there, just not active, online only and still has free content updates.


You don't "need a lot of currency" to actually see that gameplay. You can play almost all the content in this game for next to no currency.

You can buy a shaper set in ESC right now for less then 1 ex, to put that in perspective REGULAR atziri used to cost 5-6ex JUST for midnight.


Furthermore, there are a number of builds that only require 1-2 key unqiues and the rest being rares, rares can be crafted with essences or purchased for less then a days worth of "farming" and chaos drops. You'd be surprised how much currency you make a day if you focus on playing and saving, instead of doing pointless "trading", that is trades that don't value your time or effort. I don't do sales under 3c and next league probably going to bump that up to 5c, why because I don't want to get interrupted on doing what I want to do in order to make "1-3c"

You can make currency by just playing the game. Sell your excess fuses, jewelers, regals, whatever extra you have in order to get chaos or exalts if you need money for something. The important part here is to save and not waste currency, which is a huge problem for players that are "poor"


Exalts aren't necessary and aren't really used "properly" in this game. You don't need a set way to get them. In terms of adding a place to farm them, instead of using stupid ass quantity bonuses that likely don't work as well as you think, just speed farm zones that drop cards, You complain about div cards, but they actually are a good source of supplemental income. Hell even just doing blue maps quickly will net good income.

I probably completed less then 100 trades this league, buying\selling total and I have 2 finished builds, one that just needs currency dumped to get decay +3 bow and still have currency. I haven't really played in weeks.




I sustained perandus just by selling my extra jewelers and fuses.



"

Rofl. You are absolutely insane if you think rmt is not rampant in poe. Ask Chris and GGG how many bots they ban in a single day and you will have your answer. People bot in PoE because it is extremely profitable versus other games. You hardly see any RMT in D3 or Marvel Heroes, nowhere near the level it is in poe. I can almost gaurantee many top players or their friends rmt, just like how I said many years ago many people maphacked (who finally got caught once ggg added detetion).

You can ask I_NO how many people rmt because she can instantly spot them due to lack of game knowledge and trade knowledge despite having BiS items.


There is no trading in d3. So botting there is only done to grind paragon levels or fetch greater rift keys. Last I can recall it was actually a big issue for one of the more recent seasons.


Marvel heros is not really an ARPG as much as an MMO, its items are designed around account bound on equip and other things. I can't speak on how botting or rmting is there, but its likely less just due to that alone.


I don't doubt some at the top RMT, but others don't it isn't necessary its a shortcut, people in life always take shortcuts. You can't change the design of the game around because of it, you just have to address it the best you can.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Последняя редакция: goetzjam#3084. Время: 3 нояб. 2016 г., 14:24:27

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