How we can make divination cards farmable and don't hurm economy.

"
REGULAR atziri used to cost 5-6ex JUST for midnight


Also MF was worth it because most of uniques that droped started at 1 ex price, so let's not talk about past.

"
Furthermore, there are a number of builds that only require 1-2 key unqiues and the rest being rares, rares can be crafted with essences or purchased for less then a days worth of "farming" and chaos drops. You'd be surprised how much currency you make a day if you focus on playing and saving, instead of doing pointless "trading", that is trades that don't value your time or effort. I don't do sales under 3c and next league probably going to bump that up to 5c, why because I don't want to get interrupted on doing what I want to do in order to make "1-3c"


I see my words triggers you properly, i know that u can go maps with flame totem shit and clear 1 pack for 1-2 minute, but i not consider it as a gameplay. Also essense is just temporary league and there is no sign that it will be in core of game, so u will be spend more currency to get decent rolls.

Trades not worth it? Did u previously said that trades is most profitable thing? Funny how u changing ur opinion.

By playing on std league i don't sale under 10c so what? It's all depends on how u rich and did u need that extra 1-3 chaoses or not, anyway maps is very boring, uber lab is also very boring and time-consuming (even with daily-lab map) - they need to add more ways of farming currency, divination cards seems to be good and intertaining way of doing so.

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You complain about div cards, but they actually are a good source of supplemental income.

I've done 2 93lvl chars (nice geared for fast paced gameplay so i cleared all very fast) and played over 100h each and i don't think so about that. I don't got anything descent, only perfect rain of chaos divination cards that i not even bothered to take.

Also i've made around 30 exalteds when i played perandus and 30 almost same in prophecy legues by just trading like a noob and not playing pale court (again, best way to get currency if u're poor) and i can tell that u will never do that much currency by just mapping, map drops not even half of that greate as trading, maps is just for level ur char to 100 so u will have it for every ur build that u want on that class (Not sure about t16 maps, u can get skyforths as drop there, but not every build can handle t16 maps, also it's quite pricy). In summ we have only few ways of getting currency in game atm:
1. Trading (time-consuming but best way if u haven't good-geared build)
2. End-game bosses farming (best way, but require 20-infinity exalteds to maximize profit)
3. Magic Finding
3.1. Magic Finding for chaos/regal recipe (time-consuming and around 3-4 ex profit from chaos recipes if u playing 24/7)
3.2. Magic Finding for uniques,it's separate from 3.1. because u will not spend that HUGE amount of time on completing chaos/regal recipes (Going mf maps for uniques might be Third way of getting currency in game that cost time spent, but i've not yet tested it cos it's require that 200/600 legacy windripper build that cost even more then build for Uber/Shaper farm (excluding 1000+ ex worth builds))

"
Last I can recall about div cards is they are similar to currency but classified differently, have you tried to find a GGG source that states your quantity works the way you think it does or should?

Yeah, i saw proofs of that multiple times before starting to buy Quantity Gear. It's kid level simple - more loot - more divination cards, that's why it's sooooooo damn bad. As i covered in my first message, connection between "More loot" and "More divination cards" are very very very bad, that's why i've got so bad results from my tests of how "Farmable" divination cards are.
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 15:05:31
"


I see my word trigger you properly, i know that u can go maps with flame totem shit and clear 1 pack for 1-2 minute, but i not consider it as a gameplay. Also essense is just temporary league and there is no sign that it will be in core of game, so u will be spend more currency to get decent rolls.

Trades not worth it? Did u previously said that trades is most profitable thing? Funny how u changing ur opinion.


Trades are the quickest way to get something, not the most profitable way. There is no change in opinion here, I dont feel its worth my time personally to sell everything, so I dont.

That being said there is no reason why essences couldn't be added as a map mod, added into the core of the game or worst case scenario a zana mod, but honestly I think GGG will add it, given the fact it serves a good purpose and overall can be balanced by making adjustments elsewhere, as well as spawn rate.


"
By playing on std league i don't sale under 10c so what? It's all depends on how u rich and did u need that extra 1-3 chaoses or not, anyway maps is very boring, uber lab is also very boring and time-consuming (even with daily-lab map) - they need to add more ways of farming currency, divination cards seems to be good and intertaining way of doing so.


It all depends on what you value your time at. If you clear maps quickly your time is worth more then selling 100 times for 1c, that all interrupts your gameplay. Every fucking thing is very boring to you, why you even bother posting on these forums i have no fucking idea. You can't literally sit here and complain that the game is boring, but you want easier access to items, it doesn't work like that, go play d3 and then come back and still tell me this is boring.


There isn't going to be an "interesting" or entertaining way of farming, you kill shit to get loot. Thats it there isn't anyway to make that more fun then the ways they've already tried, if you don't like that aspect this is 100% the wrong genre, not just the wrong game for you.



"
In summ we have only few ways of getting currency in game atm:



"
1. Trading (time-consuming but best way if u haven't good-geared build)


You can clear various content quickly without having an expensive and well geared character.

"
2. End-game bosses farming (best way, but require 20-infinity exalteds to maximize profit)


Simply requires the ability to carry kills moreso then anything else. Whats better then paying to get the piece\map, having others pay for it and still get the drops.

"
3. Magic Finding
3.1. Magic Finding for chaos/regal recipe (time-consuming and around 3-4 ex profit from chaos recipes if u playing 24/7)


Unid is the one you should be doing and while its time consuming it can net a lot more then you think in a very short amount of time.

"
3.2. Magic Finding for uniques,it's separate from 3.1. because u will not spend that HUGE amount of time on completing chaos/regal recipes (Going mf maps for uniques might be Third way of getting currency in game that cost time spent, but i've not yet tested it cos it's require that 200/600 legacy windripper build that cost even more then build for Uber/Shaper farm (excluding 1000+ ex worth builds))


This is one way, but isn't nearly as difficult as you say it is and doesnt require the gear you think it does either. You just make shit up and claim it as fact.


Another way is to not play on standard, which has the least league activity on it, aside from perm hardcore. Why play in a league where every unique you basically find is worthless, every rare item isnt anywhere close to what is already on the market. About the only way you are making currency is doing new content ASAP and selling the rewards or trading currency.

Perhaps thats your issue, you are talking about standard, a place where no one should be playing in order to "push further" because its a dumpster league, not only by design but by definition.


I'm sorry you play that league, instead of continuing to play in temp leagues, where the experience is far better. Perhaps one day you will realize that trying to play standard as a regular league can't ever possibly compare to temp leagues.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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I_NO написал:
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InAshesTheyShallReap написал:
divination cards should have never existed


I should make like 10 more to make you mad.

Suggestions in case you're serious about making bad or good cards:
Yellow unique
card that gives you the card that gives you the mirror card.
corrupted map that has -max
card set that gives you the gambler
corrupted blue item
2h vagan sword
corrupted yellow chest (any base, ilvl 84)
corrupted unid red map
offering to the goddess (corrupted)
double boss vaal temple
6L bramble jack
"
I dont feel its worth my time personally to sell everything, so I dont


I don't mean selling all that u found on ground as trading, it's complex thing that contains many different tricks, i have experience that trade is most profitable way of getting currency if u don't have 200/600 mf build or end-game farmer guy IMO

"
Every fucking thing is very boring to you


It's boting if u doing it like 20+ times a day (which u will, if u want to get currency)

Скрытый текст
You want easier access to items

I want farmable divination cards, as many other people.

"
Thats it there isn't anyway to make that more fun then the ways they've already tried


It is a subjective opinion again, i don't agree with that. Also everything i said is boring not boring if u not doing that for 50 times a day to try to get currency, everything will be boring if it's repeating for million times. I like the game mostly.

"
You can clear various content quickly without having an expensive and well geared character.

I mean if u haven't gear to farm uber and shaper u forced to trade (if u have skill and knowledge to make it good way of getting currency)

"
Simply requires the ability to carry kills moreso then anything else. Whats better then paying to get the piece\map, having others pay for it and still get the drops.


If u killing uber very long it isn't good way of farming currency in currency-time matter cos u need some tryes to get axe or gloves so u need be as quick, as possible to make it good way of farming.

"
Unid is the one you should be doing and while its time consuming it can net a lot more then you think in a very short amount of time.

I speaked exactly about unid recipe, it's about 3-5 exalteds a day if u playing non-stop all day, not worth it compared with trading and/or end game bosses farming.

"
This is one way, but isn't nearly as difficult as you say it is and doesnt require the gear you think it does either. You just make shit up and claim it as fact.


I speaked a lot with MFers so i know what i talking about, people with mirror-worthly mf items (es and mf (20% quantity 50% rarity) gloves, helmets, boots, rings) saying that even with that amount u can not get even single unique per map and if u do got 5-6 uniques in map they mostly trash.

Скрытый текст
Another way is to not play on standard, which has the least league activity on it, aside from perm hardcore. Why play in a league where every unique you basically find is worthless, every rare item isnt anywhere close to what is already on the market. About the only way you are making currency is doing new content ASAP and selling the rewards or trading currency.


LOL why you even here, in that thread if not playing std? This improvement that i suggest will not touch leagues cos items will be too expensive for league players (also if even few player will have that amount of currency, why they need to farm divination cards (and buy expensive gear to able to) in leagues instead of playing it's content?)

"
I'm sorry you play that league, instead of continuing to play in temp leagues, where the experience is far better. Perhaps one day you will realize that trying to play standard as a regular league can't ever possibly compare to temp leagues.


I've played in temp leagues when i started to play this game, i liked it, but what i don't like is to start all over again and accumulate currency all over again, mb i will learn few tricks that most experienced players do to level faster than others and get currency by selling first atziri's items in league, but now i have fun in standart and i don't want to became bookworm for another 1-2 days to get that all knowledge to be able to play leagues, also i do want to be able to farm on "Farmer's" League.
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 15:51:14
Technically you can 6l bramble jack already. I managed to 5L it so far.

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"
Jgizle написал:
Technically you can 6l bramble jack already. I managed to 5L it so far.



Wrong thread i suppose?
Oh, i see, but i can't delete post now =(
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 15:47:50
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YourDeathHere написал:
In summ we have only few ways of getting currency in game atm:
1. Trading (time-consuming but best way if u haven't good-geared build)

Not really. I make usually between 50-100 chaos per day trading, playing 4-6 hours per day. The time that I spend trading is pretty minimal compared to the time spent in maps or elsewhere killing monsters. Trades never take more than 30 seconds.



"
YourDeathHere написал:

2. End-game bosses farming (best way, but require 20-infinity exalteds to maximize profit)

Sacrifice sets are a couple of chaos. Offerings are a couple of chaos. Even Uber Atziri sets are less expensive this league than in the past. Shaper Sets are like 1 ex or less. You have grossly overestimated the cost of entry for this content.

"
YourDeathHere написал:

3. Magic Finding
3.1. Magic Finding for chaos/regal recipe (time-consuming and around 3-4 ex profit from chaos recipes if u playing 24/7)
3.2. Magic Finding for uniques,it's separate from 3.1. because u will not spend that HUGE amount of time on completing chaos/regal recipes (Going mf maps for uniques might be Third way of getting currency in game that cost time spent, but i've not yet tested it cos it's require that 200/600 legacy windripper build that cost even more then build for Uber/Shaper farm (excluding 1000+ ex worth builds))

Magic finding is a pretty big waste of time in my experience with it, as well as the general opinion of many people that I either play with, or watch stream, etc. The same can be said about the chaos recipe. The chaos recipe wastes a lot of time that would be better spent killing mobs proccing the RNG roulette wheel. If you want to go the MF route it can help, but simply stacking MF, without actually playing the right content quickly and efficiently, wasting as little time in your hideout as possible, isn't going to make that big of a difference. In my experience you will make far more currency by running high level maps as quickly as possible, only picking up top tier bases, currency, and a few other select items, while wearing NO MF gear, than you ever will with the stack IIQ IIR chaos recipe/alt/alch shard method. Magic finding is never going to make you rich from tier 1 unique drops. It is about maximizing the number of vendor uniques, and garbage rares that drop, to do chaos recipes, and have an endless supply of alterations and alchs to sell.


"
YourDeathHere написал:

Yeah, i saw proofs of that multiple times before starting to buy Quantity Gear. It's kid level simple - more loot - more divination cards, that's why it's sooooooo damn bad. As i covered in my first message, connection between "More loot" and "More divination cards" are very very very bad, that's why i've got so bad results from my tests of how "Farmable" divination cards are.
The problem is that your "tests" of how farmable divination cards are don't really mean anything. If you were to run 1,000 Phantasmagoria maps with MF gear, and a thousand without MF gear, and report on your number of "The Hunger" card drops, that might be enough to actually mean something. Running 10, 20, 50 of a map, where RNG is involved, is not enough to definitively say that MF gear does not have a profound enough effect on Div card drops.
U MAD?
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goetzjam написал:
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YourDeathHere написал:


It's most popular ARPG because of lack of choise, people don't liked what happened with diablo so they went into PoE and PoE have a lot of problems. (Ofcourse generally it's good, gameplay is awesome, but u need a lot of currency to actually see that gameplay and THIS is where a problem lays)
If u need currency to play good build u will trade ALL the time instead of playing, cos now it's the only good way to get currency if u cannot farm Uber or Shaper. GGG need to add more options to farm big currency (like trade can give u starting from 1 and to more exalteds a day) because it game, not a marketplace.


There are ton of other ARPG games out there, just not active, online only and still has free content updates.


You don't "need a lot of currency" to actually see that gameplay. You can play almost all the content in this game for next to no currency.

You can buy a shaper set in ESC right now for less then 1 ex, to put that in perspective REGULAR atziri used to cost 5-6ex JUST for midnight.


Furthermore, there are a number of builds that only require 1-2 key unqiues and the rest being rares, rares can be crafted with essences or purchased for less then a days worth of "farming" and chaos drops. You'd be surprised how much currency you make a day if you focus on playing and saving, instead of doing pointless "trading", that is trades that don't value your time or effort. I don't do sales under 3c and next league probably going to bump that up to 5c, why because I don't want to get interrupted on doing what I want to do in order to make "1-3c"

You can make currency by just playing the game. Sell your excess fuses, jewelers, regals, whatever extra you have in order to get chaos or exalts if you need money for something. The important part here is to save and not waste currency, which is a huge problem for players that are "poor"


Exalts aren't necessary and aren't really used "properly" in this game. You don't need a set way to get them. In terms of adding a place to farm them, instead of using stupid ass quantity bonuses that likely don't work as well as you think, just speed farm zones that drop cards, You complain about div cards, but they actually are a good source of supplemental income. Hell even just doing blue maps quickly will net good income.

I probably completed less then 100 trades this league, buying\selling total and I have 2 finished builds, one that just needs currency dumped to get decay +3 bow and still have currency. I haven't really played in weeks.




I sustained perandus just by selling my extra jewelers and fuses.



"

Rofl. You are absolutely insane if you think rmt is not rampant in poe. Ask Chris and GGG how many bots they ban in a single day and you will have your answer. People bot in PoE because it is extremely profitable versus other games. You hardly see any RMT in D3 or Marvel Heroes, nowhere near the level it is in poe. I can almost gaurantee many top players or their friends rmt, just like how I said many years ago many people maphacked (who finally got caught once ggg added detetion).

You can ask I_NO how many people rmt because she can instantly spot them due to lack of game knowledge and trade knowledge despite having BiS items.


There is no trading in d3. So botting there is only done to grind paragon levels or fetch greater rift keys. Last I can recall it was actually a big issue for one of the more recent seasons.


Marvel heros is not really an ARPG as much as an MMO, its items are designed around account bound on equip and other things. I can't speak on how botting or rmting is there, but its likely less just due to that alone.


I don't doubt some at the top RMT, but others don't it isn't necessary its a shortcut, people in life always take shortcuts. You can't change the design of the game around because of it, you just have to address it the best you can.



GGG has designed the game in a way that is highly conducive to RMT, and almost borderline encourages it. PoE has more in common with korean grinders than ARPGs at this point, which is sad to say. Diviniation cards is just one of the many aspects of that 'grinder' aspect to it.


RMTing used to be rampant in WoW, it has been significantly reduced along with the number of bots in the game. Why? Because Blizzard stopped catering the game to people who no life to death and realized that the #1 priority should be whether or not your customers are having fun or not.
Последняя редакция: allbusiness#6050. Время: 3 нояб. 2016 г., 16:16:41
Mf gear has little to no effect on gaining divination cards for a few reasons.

1. Divination cards are a currency drop as such are not effected by Increased Item Rarity

2. Item Quantity increases the drop rate of currency items, but is extremely limited with the large removal of this stat from the game. IIQ support is only available in standard.

3. Increasing the drop rate of 0.005 (example) by almost 200% on perfect IIQ gear setup would actually do nothing to your chances of actually obtaining a divination card.

I have run almost 400 reef and cove maps for The Formless Sea and have yet to get a single card. I dont have 180+ IIQ but I am running IIQ gem and 2
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"
Not really. I make usually between 50-100 chaos per day trading, playing 4-6 hours per day. The time that I spend trading is pretty minimal compared to the time spent in maps or elsewhere killing monsters. Trades never take more than 30 seconds.

Not just sale ur stuff trading, u can trade not only with items u get in drop m8

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Sacrifice sets are a couple of chaos. Offerings are a couple of chaos. Even Uber Atziri sets are less expensive this league than in the past. Shaper Sets are like 1 ex or less. You have grossly overestimated the cost of entry for this content.


I meant gear for char to fast farm these uber and shaper, not cost of entry.

"
Magic finding is never going to make you rich from tier 1 unique drops. It is about maximizing the number of vendor uniques, and garbage rares that drop, to do chaos recipes, and have an endless supply of alterations and alchs to sell.


I think that 200/600 build have many chances of obtaining top tier uniques, especially if playing mf maps (maelstorm, caer blaid and such)

The problem is that your "tests" of how farmable divination cards are don't really mean anything. If you were to run 1,000 Phantasmagoria maps with MF gear, and a thousand without MF gear, and report on your number of "The Hunger" card drops, that might be enough to actually mean something. Running 10, 20, 50 of a map, where RNG is involved, is not enough to definitively say that MF gear does not have a profound enough effect on Div card drops.

I don't need that many runs to understand how bad is quantity - divination cards drop connection this game have, also, i did many runs if u compare all this tests which is mean something.
Facts is that divination cards have very little chance of drop from mob/boss compare to white/blue/rare/even uniques items + 1000 more combinations of what thing can drop, that's why i said that this connection is bad, cos u have very large options that can be dropped which make divination cards literally unfarmable, that's why i suggest system which will allow to do that, to farm divination cards which was created for that (from forum post when they were introduced).
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 16:34:10

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