How we can make divination cards farmable and don't hurm economy.

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YourDeathHere написал:

I think that 200/600 build have many chances of obtaining top tier uniques, even if played at mf maps (maelstorm, caer blaid and such)
How so? Even if you have 200% IIQ, that's a 200% increased chance for an item to drop that has a 0.0001% chance to drop. That 200% IIQ is pretty negligible.
U MAD?
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Jgizle написал:
Mf gear has little to no effect on gaining divination cards for a few reasons.

1. Divination cards are a currency drop as such are not effected by Increased Item Rarity

2. Item Quantity increases the drop rate of currency items, but is extremely limited with the large removal of this stat from the game. IIQ support is only available in standard.

3. Increasing the drop rate of 0.005 (example) by almost 200% on perfect IIQ gear setup would actually do nothing to your chances of actually obtaining a divination card.

I have run almost 400 reef and cove maps for The Formless Sea and have yet to get a single card. I dont have 180+ IIQ but I am running IIQ gem and 2


I spoked about 400+ quantity (if not map) and 550% quantity if map, i saw inpact on currency drops (more fusings and shit), but divination cards have bad connection with quantity, as currency (if u get that many quantity to try for chaos/divine/exalted drop so it's only purpose is - MF for uniques (more items - more chances of it's became unique)
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 16:32:13
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Docbp87 написал:
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YourDeathHere написал:

I think that 200/600 build have many chances of obtaining top tier uniques, even if played at mf maps (maelstorm, caer blaid and such)
How so? Even if you have 200% IIQ, that's a 200% increased chance for an item to drop that has a 0.0001% chance to drop. That 200% IIQ is pretty negligible.


U know exactly all numbers? Lol.

In theory if u have 200% quantity u getting 4 times more everything from mobs than player w/o quantity.
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 16:36:17
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YourDeathHere написал:
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Jgizle написал:
Mf gear has little to no effect on gaining divination cards for a few reasons.

1. Divination cards are a currency drop as such are not effected by Increased Item Rarity

2. Item Quantity increases the drop rate of currency items, but is extremely limited with the large removal of this stat from the game. IIQ support is only available in standard.

3. Increasing the drop rate of 0.005 (example) by almost 200% on perfect IIQ gear setup would actually do nothing to your chances of actually obtaining a divination card.

I have run almost 400 reef and cove maps for The Formless Sea and have yet to get a single card. I dont have 180+ IIQ but I am running IIQ gem and 2


I spoked about 400+ quantity (if not map) and 550% quantity if map, i saw inpact on currency drops (more fusings and shit), but divination cards have bad connection with quantity, as currency (if u get that many quantity to try for chaos/divine/exalted drop so it's only purpose is - MF for uniques (more items - more chances of it's getting unique)


The drop rates for fusings are significantly higher than divination cards. It is literally a matter of multiplication. As for whatever this means:
"
YourDeathHere написал:
U know numbers exactly all numbers? Lol.


I assume you are trying to make some sarcastic comment on what was obviously an arbitrary set of numbers to explain how IIQ would affect an item with a very low drop rate. The "0.0001% chance to drop" just a number I made up, that reflects a very low drop chance. Applying 200% IIQ to that ultimately makes a negligible difference. It is the same reason that MF gear doesn't really increase the number of tier 1 uniques you will see compared to doing the same content without MF gear.

So yes, like you say, you are in theory getting 4 times more items... 4 times 0.0001% is 0.0004%. That is a negligible difference when we are talking about item drop rates.
U MAD?
Последняя редакция: Docbp87#4179. Время: 3 нояб. 2016 г., 16:37:12
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Docbp87 написал:
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YourDeathHere написал:
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Jgizle написал:
Mf gear has little to no effect on gaining divination cards for a few reasons.

1. Divination cards are a currency drop as such are not effected by Increased Item Rarity

2. Item Quantity increases the drop rate of currency items, but is extremely limited with the large removal of this stat from the game. IIQ support is only available in standard.

3. Increasing the drop rate of 0.005 (example) by almost 200% on perfect IIQ gear setup would actually do nothing to your chances of actually obtaining a divination card.

I have run almost 400 reef and cove maps for The Formless Sea and have yet to get a single card. I dont have 180+ IIQ but I am running IIQ gem and 2


I spoked about 400+ quantity (if not map) and 550% quantity if map, i saw inpact on currency drops (more fusings and shit), but divination cards have bad connection with quantity, as currency (if u get that many quantity to try for chaos/divine/exalted drop so it's only purpose is - MF for uniques (more items - more chances of it's getting unique)


The drop rates for fusings are significantly higher than divination cards. It is literally a matter of multiplication. As for whatever this means:
"
YourDeathHere написал:
U know numbers exactly all numbers? Lol.


I assume you are trying to make some sarcastic comment on what was obviously an arbitrary set of numbers to explain how IIQ would affect an item with a very low drop rate. The "0.0001% chance to drop" just a number I made up, that reflects a very low drop chance. Applying 200% IIQ to that ultimately makes a negligible difference. It is the same reason that MF gear doesn't really increase the number of tier 1 uniques you will see compared to doing the same content without MF gear.

So yes, like you say, you are in theory getting 4 times more items... 4 times 0.0001% is 0.0004%. That is a negligible difference when we are talking about item drop rates.


I already covered that in my last post, u replied very fast, i reedited my post several times.
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YourDeathHere написал:
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Docbp87 написал:
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YourDeathHere написал:

I think that 200/600 build have many chances of obtaining top tier uniques, even if played at mf maps (maelstorm, caer blaid and such)
How so? Even if you have 200% IIQ, that's a 200% increased chance for an item to drop that has a 0.0001% chance to drop. That 200% IIQ is pretty negligible.


U know exactly all numbers? Lol.

In theory if u have 200% quantity u getting 4 times more everything from mobs then player w/o quantity.


Im pretty sure its multiplicative so if drop rate is 5% and you got 200% IIQ its just 5×2 = 10%. If its additive and base drop rate is 5% and you increase it by 200% it would be 5%+5%+5%= 15%. But we know the drop rates are 1% or less on some, while over 5% on others. The ones that gives bases ir rare jewelry and such drop fairly often while ones for uniqued are significantly lower, and just as rare currency related divination cards.
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Docbp87 написал:
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YourDeathHere написал:
"
Jgizle написал:
Mf gear has little to no effect on gaining divination cards for a few reasons.

1. Divination cards are a currency drop as such are not effected by Increased Item Rarity

2. Item Quantity increases the drop rate of currency items, but is extremely limited with the large removal of this stat from the game. IIQ support is only available in standard.

3. Increasing the drop rate of 0.005 (example) by almost 200% on perfect IIQ gear setup would actually do nothing to your chances of actually obtaining a divination card.

I have run almost 400 reef and cove maps for The Formless Sea and have yet to get a single card. I dont have 180+ IIQ but I am running IIQ gem and 2


I spoked about 400+ quantity (if not map) and 550% quantity if map, i saw inpact on currency drops (more fusings and shit), but divination cards have bad connection with quantity, as currency (if u get that many quantity to try for chaos/divine/exalted drop so it's only purpose is - MF for uniques (more items - more chances of it's getting unique)


The drop rates for fusings are significantly higher than divination cards. It is literally a matter of multiplication. As for whatever this means:
"
YourDeathHere написал:
U know numbers exactly all numbers? Lol.


I assume you are trying to make some sarcastic comment on what was obviously an arbitrary set of numbers to explain how IIQ would affect an item with a very low drop rate. The "0.0001% chance to drop" just a number I made up, that reflects a very low drop chance. Applying 200% IIQ to that ultimately makes a negligible difference. It is the same reason that MF gear doesn't really increase the number of tier 1 uniques you will see compared to doing the same content without MF gear.

So yes, like you say, you are in theory getting 4 times more items... 4 times 0.0001% is 0.0004%. That is a negligible difference when we are talking about item drop rates.


You either don't know how rarity synergy with quantity or trying to confuse me.
You are getting 4 times more items that can be rolled to uniques by system, that's increasing ur chances of getting shav because that occultis's westement u got as drop can be rolled as unique by system's orb of chance =)

BTW orb of chance is so fucking ridicoulosly bad at turning items into uniques...
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 16:51:38
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But we know the drop rates are 1% or less on some, while over 5% on others

On what? I don't get what u're talking about, sry.

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The ones that gives bases ir rare jewelry and such drop fairly often while ones for uniqued are significantly lower, and just as rare currency related divination cards.


I don't get that sentence too...
Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 16:45:57
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YourDeathHere написал:
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But we know the drop rates are 1% or less on some, while over 5% on others

On what? I don't get what u're talking about, sry.

"
The ones that gives bases ir rare jewelry and such drop fairly often while ones for uniqued are significantly lower, and just as rare currency related divination cards.


I don't get that sentence too...


Quote 1: divination cards. More specific just for example.

Over 5% drop rate

-The Carrion Crow
-The Floras Gift
-The Lover
-The Rabid Rhoa
-Shard of Fate
-The Sigil
-The Spoiled Prince
-The Storm Caller
-The Surgeon
-The Surveyor
-The Survivalist
-The Throne
-The Traitor
-Turn The Other Cheek
-The Warden
-The Wolfs Shadow

Under 1% Drop Rate

All other divination cards

Quote 2: See quote 1 response
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