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The fact of the matter is many people can farm for various divination cards and do so
Ahhahah, ty, i laughted. I will ingore that, u don't even tryed that system if u saying so.
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about 1\2 the duration of another league
Ye, u have big exp in divination cards farming, u've got 100+ ex to buy quantity gear in that amount of time for sure! xD
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I have found brittle emperors and other div cards.
1 card out of 400 runs in average, gl wasting ur time when people farm end game bosses and get a day more then u a year. I can only laugh at you at this point xD
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given how rare these unique items are as drops, their div cards should be proportionally as rare
Say it to Atziri's Disfavour and Acuity, Also to dying sun and starforge that is VERY RARE for sure xD
There is unique items hunting, divination cards hunting is less profitable.
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You think the changes made this game better for "any" when it didn't
It will for these people, who would like to do these hunts. There are many small groups of interest, u know? Some like doing end game bosses to gain currency, some like to do mf.
There isn't such improvemnt which everyone will like, it's impossible, there will be conservatist that won't like it.
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The drop rates of div cards are BALANCED FOR TEMP LEAGUES AND FRESH ECONOMIES, not for saturated markets like standard
How it is balanced? It's all the same be it standart, or another league, not see a difference, it's unfarmable anywhere.
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So having more people playing isn't always better and it becomes problematic when we have players like yourself that basically give no care whatsoever to players like myself that actually enabled the game financially to be what it is today.
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I got that by farming for brittle emperors and buying up other ones when they were cheap. Given the nature of temp leagues using the combination tactic, like I stated before was in my best interest.
Again, 400 runs per card, if u like it, spend time on it, most players who tried that system out not like it. Also, u not tryied system out if u farmed dried lake and got 1-2 of them for 800+ runs, it's not prove it's farmable, it's disprove it. Cos it's unfarmable if u not robot with no life who can spend all ur lifetime to get 10 ex a week [Removed by Support]
If make it simple, it's not worth time invested (compared with other farmer's methods), as i already said several times.
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Последняя редакция: AaaaandItsGone#4108. Время: 4 нояб. 2016 г., 16:14:02
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1 card out of 400 runs in average, gl wasting ur time when people farm end game bosses and get a day more then u a year. I can only laugh at you at this point xD
Because access to uber atziri and shaper is so easy to come across in temp leagues. Ill have you know I had the volls devotion by the second weekend of the league, prior to people putting shaper or uber on farm status.
It also requires 0 quantity gear for farming div cards, i'm personally convinced they do little to nothing to help and isn't worth giving up clearspeed in order to get anymore quantity.
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Say it to Atziri's Disfavour and Acuity, Also to dying sun and starforge that is VERY RARE for sure xD
There is unique items hunting, divination cards hunting is less profitable.
You name 2 uniques off 2 bosses THAT ARE THE RAREST DROPS FROM THEM.
Acutuies has a 5% or so chance to drop, disfavor is maybe 10%, the chest and mask makeup the rest.
I wouldn't be surprised if the same applied to shaper.
Div card hunting is targeted hunting that typically is less challenging. What is the challenge of acquiring The Queen cards from vaults of atziri? Just getting them, given there is no boss to fight, no mobs to even kill. What is the challenge for disfavor axe, I believe its the grandmaster map, which can be more difficult then uber for certain builds.
Also, why shouldnt it be less profitable, div cards are set in specific locations that are typically easier in general. Not locked behind challenge at all.
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How it is balanced? It's all the same be it standart, or another league, not see a difference, it's unfarmable anywhere.
Except it isn't. You view it as not farmable because the cost of the items are worth less in your league, whereas they are perfectly farmable and people do farm them in temp leagues because the cost of the result makes it worthwhile.
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Specific div cards have conditions, like dropping off bosses, so by running around and slowing down clearspeed by what you seem to think is 1000 times the reality of the situation you are hurting your potential for cards. If you run with 4 additional players, where are they in this thread, supporting you? Personally I think you are making up shit again. Just like it taking 3k hours to do 1000 fucking runs of anything in this game. You have absolutely no fucking idea how long it should and does take to do things.
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Again, 400 runs per card, if u like it, spend time on it, most players who tried that system out not like it. Also, u not tryied system out if u farmed dried lake and got 1-2 of them for 800+ runs, it's not prove it's farmable, it's disprove it. Cos it's unfarmable if u not robot with no life who can spend all ur lifetime to get 10 ex a week, lol, again, u rididulous.
If make it simple, it's not worth time invested (compared with other farmer's methods), as i already said several times.
GGG never said it would be fast to get T1 items from farming for things, but if you sat and farmed dried lake and killed voll, you would eventually get all the cards you needed.
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https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF. Последняя редакция: Brian_GGG#0000. Время: 4 нояб. 2016 г., 15:29:48
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Сообщениеgoetzjam#30844 нояб. 2016 г., 13:34:27
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YourDeathHere написал:
[Removed by Support]. As far as not testing, according to your post here I've done more testing or playing without stacking stupid high amount of quantity bonuses and had far better results.
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I've farmed dried lake every season for a good duration, I play in a guild with people that farm dried lake, that have video proof of how "common" the drop is. [Removed by Support] in the fact that it isn't nearly as bad as you say it is.
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https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF. Последняя редакция: Brian_GGG#0000. Время: 4 нояб. 2016 г., 15:32:57
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Сообщениеgoetzjam#30844 нояб. 2016 г., 15:01:31
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I did 30 oasiz maps with 550% total quantiy with half double bosses and got zero. Conclusion - not worth time spent, better to farm some uniques or endgame bosses.
If you want to spend 10 hours to get 1 card - come on, but don't write anything here anymore, u not objective, i speaking for huge amount of people who said similar things that i said about divination cards.
Next time u will repeat what already was spoken i will not reply, gl with 10k+ hours brittle farming.
Let's do some math.
30 maps + half is double boss maps so it's 45 voll's * 5.5 time more loot = 248 usuall runs and several hours spent... Conclusion - not worth time spent, better to farm some uniques or endgame bosses.
Последняя редакция: Brian_GGG#0000. Время: 4 нояб. 2016 г., 15:34:26
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YourDeathHere написал:
Stop... This... Bullshit.
I said, not speak with me.
Continue to deny all things i've tested and wrote as child, but without me pls. U're so childish.
I did 30 oasiz maps with 550% total quantiy with half double bosses and got zero conclusion - not worth time spent, better to farm some uniques or endgame bosses.
Wow 30 maps, nice sample size.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Сообщениеgoetzjam#30844 нояб. 2016 г., 15:14:13
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[Removed by Support]
* Not actually removed by support, but just search this page for that.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Сообщениеgoetzjam#30844 нояб. 2016 г., 16:21:02
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goetzjam написал:
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"allbusiness"
A. PoE has plenty in common with Korean Grinders, particularly the time wasting aspect for no apparent reason other than to artificially inflate the longevity of the game.
B. Trading can be minimized by just making it so that it's easier to find items in game, thus minimizing RMT in general. When you gate people out of content, that is when people resort to RMT. #1 rule in MMOs.
C. DotA 2 is not exclusively balanced around competitive environments. I know this becuase I used to work extensively with IceFrog in DotA 1 and his philosophy was that his balance was centered around ensuring players had fun first. 6.27 was a perfect example of this, where the game was relatively balanced with lots of pocket pushes able to beat Medusa centric strategies, however the game was simply not fun to play at all levels. Otherwise IceFrog would only nerf things, and not buff things out of the stratosphere.
D. The hardcore population make up less than 1% of your population. Catering only to them is the dumbest thing possible. People don't realize this, but IceFrog does not make changes solely on competitive players, it's the reason why DotA has lasted as long as it has.
A) It isn't nearly as extreme as the other games you mentioned, also it has gotten LESS grindy then it was historically so if anything GGG has improved on this aspect via your reasoning, not gotten worst.
B) Its already easy to find tons of things in this game. Even D3 has items that are a small drop rate, but it drops so many legendaries that you can offset it by bulk playing the hell out of the game or by chancing it with bloodshards.
C) If its not fun to play in that patch, then it wasn't fun to watch either. Balancing for the competitive scene in the process. Look at the majority of changes from the last 3-4 years, for dota 2, 90% or more of them are changes made because of or for the competitive scene.
Stuff like necro, omniknight, ect were changed mainly for pubs IMO, but still play a part in competitive play.
D) Says who, you don't have access to those numbers. Hell last % we had at least 20% of the players that played this game did so in the HC temp league, last league, which was the league that various streamers were playing in the SC league instead (players follow streamers)
Catering to players that enabled this game to get where it is today, is not the dumbest thing possible its the right thing to do. GGG doesn't need to appeal to the market in which another game already does, it needs to appeal to the niche market it originally designed the game for.
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That's the reason why every game last as long as it is, u can't just center game on hc players, it will not give ur game such population, i thought it is an obvious thing...
Having massive players isn't necessarily a benefit in a game like this, having players that are happy and invested into the game is, if you alienate the players that enabled you to get this far, then what exactly are you accomplishing?
If GGG wants to make this a successor of D2, you can only push it so far before you turn it into d3 with various changes made for the casual player.
D2 still has a decent amount of players to this day and its far grinder, far less rewarding and has far more flaws then PoE did about 2 years ago, so to say this game needs to be less grindy, more rewarding and cater to the casual player when D2 did not do any of these is just ignoran
D2 made a rune change specifically to make it easier to acquire HRs, or did you not actually play D2?
The belief that 90% of changes are specifically because of competitive play is laughable in DoTA 2, because I actually worked with IceFrog specifically on balancing DotA 1 all the way up to the transition to DotA 2. Please, don't talk about what you don't know. IceFrog may make changes because he sees things aren't the way he likes them, but he hardly makes changes just because the competitive community clamored for them, the same way GGG concedes to no life farmers all the time with knee jerk reaction changes to things like map exp changes because Havoc go to level 100 too fast, or because people are using things like taunt totems, etc.
Also, player retention has been better because the leagues have been progressively more rewarding, although they still aren't where they need to be. That's not a fucking coincidence. I've always argued that if GGG truly believes that their game has true build diversity, they would just allow players to progress through the game faster on a single character, which opens up the door to reroll more characters.
Последняя редакция: allbusiness#6050. Время: 4 нояб. 2016 г., 18:01:03
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Сообщениеallbusiness#60504 нояб. 2016 г., 17:59:41
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D2 made a rune change specifically to make it easier to acquire HRs, or did you not actually play D2?
The belief that 90% of changes are specifically because of competitive play is laughable in DoTA 2, because I actually worked with IceFrog specifically on balancing DotA 1 all the way up to the transition to DotA 2. Please, don't talk about what you don't know. IceFrog may make changes because he sees things aren't the way he likes them, but he hardly makes changes just because the competitive community clamored for them, the same way GGG concedes to no life farmers all the time with knee jerk reaction changes to things like map exp changes because Havoc go to level 100 too fast, or because people are using things like taunt totems, etc.
Also, player retention has been better because the leagues have been progressively more rewarding, although they still aren't where they need to be. That's not a fucking coincidence. I've always argued that if GGG truly believes that their game has true build diversity, they would just allow players to progress through the game faster on a single character, which opens up the door to reroll more characters.
Im sorry, but how is that connected to thread's subject?
Последняя редакция: AaaaandItsGone#4108. Время: 4 нояб. 2016 г., 19:33:34
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There are not intended to be farmable
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СообщениеDr1MaR#12944 нояб. 2016 г., 20:01:39
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YourDeathHere написал:
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D2 made a rune change specifically to make it easier to acquire HRs, or did you not actually play D2?
The belief that 90% of changes are specifically because of competitive play is laughable in DoTA 2, because I actually worked with IceFrog specifically on balancing DotA 1 all the way up to the transition to DotA 2. Please, don't talk about what you don't know. IceFrog may make changes because he sees things aren't the way he likes them, but he hardly makes changes just because the competitive community clamored for them, the same way GGG concedes to no life farmers all the time with knee jerk reaction changes to things like map exp changes because Havoc go to level 100 too fast, or because people are using things like taunt totems, etc.
Also, player retention has been better because the leagues have been progressively more rewarding, although they still aren't where they need to be. That's not a fucking coincidence. I've always argued that if GGG truly believes that their game has true build diversity, they would just allow players to progress through the game faster on a single character, which opens up the door to reroll more characters.
Im sorry, but how is that connected to thread's subject?
Talking about if you up drop rates in general, (sort of tied to divination card drop rates) people will tend to stay within the league longer because it's easier to progress and easier to reroll to a different character.
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Dr1MaR написал:
There are not intended to be farmable
There was some serious false advertising on Chris Wilson's part here, which he has actually done quite often in the past. He made it sound like they were intended to be an alternate way to realistically farm up to get an item you want, when that is clearly not the case.
Последняя редакция: allbusiness#6050. Время: 4 нояб. 2016 г., 20:25:04
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Сообщениеallbusiness#60504 нояб. 2016 г., 20:24:03
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