"
I (ME) mentioned ziz and the streamers because surprise surprise not only are they the ones who started this bs, but everyone of you only come in to parrot what ever they said most recently.
People do care about ziz otherwise you lot wouldnt be whinging about rarity all damn day
That's really ironic as an example because from what I'm familiar with Zizaran tends to parrot what his viewers say to raise discussion which is simply the reverse of your claim. I don't tend to watch PoE creators much since I like making my own builds so I don't have the biggest reference to go by though.
Most of my personal, non-parroted, experience with rarity in PoE2 EA tends to lean towards it feeling like another mandatory threshold stat almost like a 5th resistance called "unlucky resistance". I haven't liked the gaps i've experienced between my characters with and without rarity anywhere on gear. I don't really see any actual value magic find adds to a game besides being a crutch for poorly balanced loot design.
|
СообщениеLVSviral#36896 янв. 2025 г., 20:02:09
|
"
I agree. There have already been tests performed with 0, 100, 200, 300+ rarity... once you get to 100-125 rarity the returns significantly decrease. Thats literally obtainable with 2 items. Next people will cry that they are forced into resistance on gear lol.
Funny you should mention resistances...
You might not be aware, but a LOT of people actually think PoE balances resistance poorly and that different damage types and resistances/defences should be reworked.
|
СообщениеLVSviral#36896 янв. 2025 г., 20:05:49
|
I like rarirty, it's great that I can increase my rewards in some other way than just get more clear speed, and it's not like how the misinformed content creators make it out to be.
You can basically hit softcap at around 150 combined rarity which is like few mods on gear times the map mod. You can still get marginal increases with increasing it even higher, which is also nice (around 1500%+ it can be kinda felt), but you are better off just increasing quant and monster numbers.
On a side note I also like that playing with someone doesn't feel like you are just missing out on loot like in poe 1 currently.
|
|
"
Given how many classes/builds can barely spare a single affix, it's bad. Given that some classes/builds can run around barely caring about more than 3 or 4 affixes per piece of gear and can stack magic find and still clear faster than what should be entirely viable classes/builds needing most gear to have 5 or 6 specific affixes per piece of gear makes it completely unbalanced. Furthermore, given that not everybody likes playing "magic find" builds is reason enough for it to be gotten rid of entirely.
Magic find should be a natural process that isn't tied to gear and should be redone to be implemented in part or in whole in the following ways:
MAgic find is a natural process, its an affix on your gear. It cant get more natural then that, everything you suggested feels more unnatrual since it adds extra steps or mechanics that dont fit in an ARPG (or at least not one from the west imo)a
as for "not sparing an affix" I truly have to ask, what the hell are you guys doing. No build needs all 6 affixs on a ring, there is no deterministic crafting so any build that needs that needs to also be able to farm the mirrors it would take to get that item.
"
"Furthermore, given that not everybody likes playing "magic find" builds is reason enough for it to be gotten rid of entirely"
also I guess fuck those that do like playing MF builds then?
"
1. Provide a buff to magic find as you play (character by character basis with an offline timer of 15 minutes as disconnect protection, but remaining in-game it doesn't run out). This buff should increase per magic, rare, and boss enemy killed. The buff should cap out reasonably quickly and the cap increases with each completed act, say reaching 60% at the end of campaign.
no keep that korean mmo crap outta PoE, not to mention that greatly favours people that can no life.
"
2. Building on 1, completing maps should also increase it in a cumulative fashion. Each map tier adds 1% per tier up to tier 10 with a 1% flat increase per tier, 5 completions of the appropriate tier reaches the cap of that tier, so tier 1 adds 5% after 5 completions, tier 2 is worth 2% capping at 10%, all the way to 10+ adding 10% per completion capping at 50%. Completing a 10, a 9, and 3 8's would bring the buff to 43%, doing 4 more tier 10+ maps would bring it to 50%
Why so low on the numbers? 10% is actually laughable since you can roll 8x as much on the map itself. Also goes with the above post, that wont help people that cant play 8-10 hours a day.
"
3. Content focusing should also increase MF for that content. Beat a boss? Next boss you fight has an extra 10% MF, increasing 10% per boss up to a cap of 50% for boss kills only. Beat a breach and completed the map? Next Breach you open, all breach mobs and hands have a 10% MF, adding 10% per completed breach up to 50%. Corrupted map? 10% MF on Corrupted creatures. Delirium? Expedition? Same deal. This rewards players that like or focus specific content.
You just described...the atlas tree.
Thats what the tree is.
"
All waystone mods should contribute to magic find, the more potentially dangerous the higher the MF, and still have the MF mod roll.
The same old chicken and egg scenario.
If a build cant "spare an affix" for MF how do you expect them to do 8mod waystones any better?
Thats what leads to true meta-bloat when all drops are dps-gated.
"
5. Every atlas passive tree node should increase MF at least slightly, with a branch focused exclusively on pumping base MF.
I cant check since im leveling an alt but im pretty sure the travel nodes DO that, and there IS a branch that focuses on drop quant and rarity already.
"
6. One/limited use items to add to the Traverse "inventory" when setting a waystone. Alternatively or additionally, purchase temporary MF from Doryani. The amount you can purchase is based on how many map tier quests you've completed, maybe starting at 25% after completely Tier 1 and increasing some small % per completed quest tier. This would cost gold (or a new currency) and that gold cost would increase along with the increase in MF, so it could be a great gold sink other than gamble.
Scarabsm this is just scarabs, and the real question is..why?
THat makes the already clunky mapping even clunkier.
|
|
"
"
I (ME) mentioned ziz and the streamers because surprise surprise not only are they the ones who started this bs, but everyone of you only come in to parrot what ever they said most recently.
People do care about ziz otherwise you lot wouldnt be whinging about rarity all damn day
That's really ironic as an example because from what I'm familiar with Zizaran tends to parrot what his viewers say to raise discussion which is simply the reverse of your claim. I don't tend to watch PoE creators much since I like making my own builds so I don't have the biggest reference to go by though.
Most of my personal, non-parroted, experience with rarity in PoE2 EA tends to lean towards it feeling like another mandatory threshold stat almost like a 5th resistance called "unlucky resistance". I haven't liked the gaps i've experienced between my characters with and without rarity anywhere on gear. I don't really see any actual value magic find adds to a game besides being a crutch for poorly balanced loot design.
Then dude I kinda hate to say it but maybe this genre isnt for you?
Its all about grinding for loot, not just getting it tossed at you so you can look at the pretty numbers.
THats why I suggested D4, it seems more your speed (especailly since you know hate resistance too apparently.
ALso no, Ziz did not "parrot" his audience at all
|
|
rarity is good for players who are hyper optimized which is good for players that hyper optimize and is total shit for weaker players.
is it good for the game?
its subjective. if you define poe1's current state as good, then its good.
but many people are becoming jaded with it and hate how poe1 is so for them its no good.
i like build diversity. the existence of mf necessitates players to factor in mf into their gear. it also necessitates hyper optimization. all this does is push the requirement of a "viable build" up higher as not being able to get a decent mf makes your build bad.
the gap between weaker players vs better players grows exponentially.
players are funneled into playing certain optimized builds. if everyone poe2 is all about following builds, then i might as well just play poe1 (i wont lol).
in anycase ggg is adamant about having mf no matter how much players hate it.
we'll just wait and see how things go.
[Removed by Support]
|
Сообщениеexsea#17246 янв. 2025 г., 20:16:54
|
"
Gonna ignore me and attacck the person that's ESL.
Very cute hon.
I (ME) mentioned ziz and the streamers because surprise surprise not only are they the ones who started this bs, but everyone of you only come in to parrot what ever they said most recently.
People do care about ziz otherwise you lot wouldnt be whinging about rarity all damn day
I don't even know who you are.
You basically solved your own problem. Yes, everyone should get the same drops for the same content. Drops should be based on difficulty of content and mechanics you are running.
Removing MF as a factor enables more effective balancing.
Every "good" part of MF just accelerates the league progression and makes early drops worthless faster. This would happen as more people access higher level content anyway.
It's also unfair as it locks certain builds out of the most rewarding content no matter what their clear speed is.
It's a useless mechanic.
|
СообщениеGkek#15816 янв. 2025 г., 20:18:24
|
Rarity on gear is a stat that fundamentally got backward in term of game design, normaly you build to get stronger to do so you want to farm more item.
Rarity is just the opposite where farming is in itself the end, gear imo should be the mean in which one can get powerful not the end all be all.
That being said despite these shortcoming i don't think rarity is such a big deal and i understand the apeal it can have it's place long has there is content where rarity become a problem for the player, and right now it isn't the case the game is simply to easy.
|
СообщениеLineArck#63956 янв. 2025 г., 20:18:29
|
"
"
I agree. There have already been tests performed with 0, 100, 200, 300+ rarity... once you get to 100-125 rarity the returns significantly decrease. Thats literally obtainable with 2 items. Next people will cry that they are forced into resistance on gear lol.
Funny you should mention resistances...
You might not be aware, but a LOT of people actually think PoE balances resistance poorly and that different damage types and resistances/defences should be reworked.
I notice when I have resist vs when I dont. For me I think resist are in a good spot, the mages that cast the ice ball are annoying bc even with a lot of resist you're frozen instantly.. then again I have hardly any freeze threshold stuff to prevent it so prob just my lack in that department... I will say the thing I dont truly notice is armour.
|
Сообщениеarreat20#14316 янв. 2025 г., 20:19:24
|
"
"
"
I (ME) mentioned ziz and the streamers because surprise surprise not only are they the ones who started this bs, but everyone of you only come in to parrot what ever they said most recently.
People do care about ziz otherwise you lot wouldnt be whinging about rarity all damn day
That's really ironic as an example because from what I'm familiar with Zizaran tends to parrot what his viewers say to raise discussion which is simply the reverse of your claim. I don't tend to watch PoE creators much since I like making my own builds so I don't have the biggest reference to go by though.
Most of my personal, non-parroted, experience with rarity in PoE2 EA tends to lean towards it feeling like another mandatory threshold stat almost like a 5th resistance called "unlucky resistance". I haven't liked the gaps i've experienced between my characters with and without rarity anywhere on gear. I don't really see any actual value magic find adds to a game besides being a crutch for poorly balanced loot design.
Then dude I kinda hate to say it but maybe this genre isnt for you?
Its all about grinding for loot, not just getting it tossed at you so you can look at the pretty numbers.
THats why I suggested D4, it seems more your speed (especailly since you know hate resistance too apparently.
ALso no, Ziz did not "parrot" his audience at all
Think for yourself and stop meatriding zizaran
|
СообщениеGkek#15816 янв. 2025 г., 20:19:33
|