Why I've given up hope of this game becoming great (but not quite on GGG)
" Rofl. We have said that mana sucked for ages. Like literally, mana as a mechanic in PoE blows, the only reason why anyone uses it is for auras. That's why for awhile it was either EB or Blood Magic, but since Blood Magic got neutered by aura changes, now everyone runs EB or Lowlife Shavs. Saying that there's build diversity is just too funny. That's just one example of many GGG's terrible balancing that has been around for ages. Последняя редакция: allbusiness#6050. Время: 6 июл. 2014 г., 16:28:26
|
![]() |
Its funny to see people who have spent hundreds or several thousands of hours in a game inevitably get bored then turn around and call said game the trash of the land when that happens and claim that the makers who gave them said game nearly for free with no strings attached, are devils.
Just goes to show that gamers (as a blanket statement) are one of the lowest of the low in terms of demographics. No loyalty, ADHD infested with the most short term entitled GIMMIE GIMMIE mindset. "wat? You just listed several ways to use this one terrible mechanic that you claim blows (and there are more aspects of it that you conveniently leave out). I don't get your reasoning. care to elaborate on what the problem actually is? and a solution? You literally just pulled that argument out of your ass and said "look GGG sucks balls because mana". Последняя редакция: Splift#4377. Время: 6 июл. 2014 г., 16:42:57
|
![]() |
" What? Do I need to explain it to you? Mana as a resource is fucking terrible. There's no possible way to keep up mana usage for 5L/6L spells unless you're running a high level clarity, which takes up a vast amount of your mana pool and can really only be used when you're running EB. So what ends up happening is that everyone runs their spells in one of two ways. 1) Run EB and have a gigantic enough mana pool where they can run a high level clarity. 2) Cap your mana pool with auras and just link bloodmagic gems into your gems. Since GGG neutered the bloodmagic keystone with the aura changes, everyone runs their skills this way. The reason why is because no one wants to bother to try running a character that runs 1/2 auras, when they can just supercharge their character and make it 100x more effective by adding 2/3 more auras while allowing said character to spam the shit out of their skills on top of that. But I digress, because anyone who has played Path of Exile long enough knows the issues regarding mana, and how long standing they have been. It's been this way since the fucking CLOSED BETA and it still hasn't been solved, despite the fact that people like Moose, Slayers, Scrotie, Hillbert, Anhur, and plenty of other players have listed multiple fucking solutions to the problem and GGG hasn't even implemented one of them. And that's just ONE aspect of Path of Exile that is completely dumb. I haven't even mentioned of the idiotic unique item balancing that exists in this game, that started right with Lionseye Glare when it got remade into the idiotically dumb bow that it was (and still is; it's one of the most cost efficient bows in the game). Or how the drop rates are basically crippling the game because you're killing off anyone that actually wants to play the game self-found. So on and so forth. Lots of people who have played this game since the CB that have logged thousands of thousands of hours into Path of Exile are basically quitting because they are completely fed up with the fact that GGG either refuses to listen, or continues with their boneheaded ways. Desync is just one of the many major issues that GGG hasn't fixed, thus why Scrotie is basically done with the game. Others are quitting because of poor balancing on the passive tree (which has a distinct lack of viable end game builds for HC players precisely because of desync), or poor item balancing, or just shitty progression curves. That has nothing to do with entitlement at all; saying that players like Charan or Scrotie are entitled is fucking hilarious. Последняя редакция: allbusiness#6050. Время: 6 июл. 2014 г., 16:57:42
|
![]() |
So how is any of that a problem? Skills that consume lots of mana need some sort of way to manage that resource, no shit sherlock, who would have fucking thought. Lets just put everything on a cooldown like wow.
Talk about pulling a random argument out of your ass. Could have at least picked a good one. Последняя редакция: Splift#4377. Время: 6 июл. 2014 г., 16:55:31
|
![]() |
I have a CI discharger that uses voidbringers(80% increased cost of skills). Discharge is 6 linked so it costs 387 and yet I can fully sustain it with manaleech. The key is getting enough unreserved to use at all and high enough base for the manaleech rate to be sufficient.
I have a crit bow build that sustains mana off 1% manaleech on a ring. Also have a CI dualstriker that sustains off 1% manaleech. In both cases the key is upping base mana to up the leech rate. Also got an arcer that sustains without EB. The key to it? Up the skill in a 4 link such as geoffri. Vertex is even better manawise. In all these cases mana works quite fine although they don't apply to your criteria. The mana system is definitely ok but the unintended nerf to manaleech should be addressed. Manacost on some specific skills should also be toned down(some spells, wand skills and elemental hit). That does not make the whole system bad, some costs just needs adjustments. Последняя редакция: kasub#2910. Время: 6 июл. 2014 г., 17:00:22
|
![]() |
" Holy shit. You're retarded as balls. Mana as a resource is basically unsustainable. Trying to build a character that uses mana as their primary resource is basically worthless, especially if you are a self-caster or you actually cast your own spells/skills. Virtually everyone circumvents mana usage by using blood magic gems, or if you have good enough gear, you run the EB keystone. That's pretty much the only time people actually use mana as their resource, and even then it's tough. People have stated that mana needs to be changed so that it is in more in line with the blood magic gem as a resource, because with just simple leech on gear or a life leech gem, you can just basically spam a 5L/6L skill literally forever. A build that uses mana as its primary driver is going to struggle much more, have less auras to run, and is essentially a flat out inferior build period to any build that just caps all of its mana out for Auras and circumvents the mana usage through blood magic gems. Essentially, you're either running Blood Magic Gems or EB, or your build fucking blows. That, or you have some godly ass gear like CoE/Shavs/Aztiri Gloves and you just one shot everything so who cares about mana cost. " CI builds got absolutely neutered by the mana leech change. They already had struggles maintaining their mana usage compared to other builds, and now they get utterly nerfed into the ground by mana leech nerfs. Getting your mana base CI incredibly high is hard, either you have some ridiculously stupid gear, or you're running a combination of Rainbow Strides/Dream Fragments. Saying that mana is 'ok' is nonsense. It fucking sucks as a resource, has been that way forever. I'm just merely pointing out that it's been an issue since CB and it hasn't been addressed by GGG like... ever. And if you say you use mana pots, you've already invalidated your entire argument about mana being ok, because giving up a potion slot or two slots for potions is a big fucking deal, especially endgame where you need all your slots to either be instant flasks, granites, or some other special flask to deal with certain situations (anti-curse, etc.) Последняя редакция: allbusiness#6050. Время: 6 июл. 2014 г., 17:09:29
|
![]() |
"Wait so you mean you actually have to put some sort of skills/equipment/passives into resource managment? DAMN that sucks. It should be like d2 where you never worry about it, never put points into energy or gear for it etc and mana is just a worthless empty stat. |
![]() |
" Actually scrotie made a very good thread regarding the issues with mana leech. The problem with your defending mana with the use of mana leech is you have to first do enough damage then you also have to have a high enough mana cap. This can take quite a while in a character's life, mid to late game depending on rng/trade. You can't even use mana leech until 24 and the only mana leech node on the tree is physical damage only. Mana really needs looked at and in way that benefits a character throughout it's life not just in endgame. |
![]() |
" Did you even read? No one even uses mana the way GGG intended for them to use it. Everyone just caps out their mana on auras and then either has a gigantic ass pool for them to regenerate enough mana to use their primary spam skill, or they circumvent that issue by linking blood magic to their gems. Essentially, everyone is forced to either EB or Blood Magic if they want to be end game viable. The very few builds that don't use EB/Blood Magic Gem are fucking weak as fuck late game compared to them, or if they are stronger, it requires such ridiculously high end gear that you can make any build work (CoE/Shavs can make any skill gem work). Forcing people to take either a Keystone, a gem, or have high end gear doesn't create build diversity, it breaks it. That's one of the many complaints that people have. The build diversity that GGG presents is basically non-existent due to various issues with the game. This is an outstanding issue that has been present literally forever. It's one of many. HC players for example have a completely gimped tree not because they are playing HC, but because they have to take desync into account. It's dumb; I should able to build a semi-glass cannon character in HC and survive if I'm smart and avoid dangerous situations. However, that's not possible because half a second of desync is instant death. Going melee dps is basically impossible in HC; you will flat out die the second you desync. Leech melee characters in particular suffer the most, as if you stop attacking a mob, you're fucking dead. I didn't even get around to things like how blatantly obvious it is GGG doesn't actually play their own game or even bother to test it. The previous Invasion league all but proved that. Последняя редакция: allbusiness#6050. Время: 6 июл. 2014 г., 17:17:26
|
![]() |
"So eb, blood magic gem, mana leech, auras, gear and mana nodes are not the way GGG intended? Well fuck my logic. name one game with more diverse resource management than poe. Последняя редакция: Splift#4377. Время: 6 июл. 2014 г., 17:18:33
|
![]() |