How we can make divination cards farmable and don't hurm economy.
" We don't know exact numbers, it's just ur interpretation of how rare divination cards is, but anyway, point is that there are no such mechanism in game that allow players to farm them efficiently enough to be worth time spend and that need to be changed Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 17:39:56
|
![]() |
The ones labeled over 5% are so common you get them even when you dont want them. These are the ones with the highest drop rate.
The ones under 1% are actually under 1% really. If something has a 1% drop rate you should get 1 every 100 runs. In worst case scenario 200 runs. But when you can do 500+ runs and never seenone that is a problem. In prophecy you had to kill Voll in dried lake 300 times to complete a challenge. Many many many people did that challenge and never got brittle emperor. As such from statistics alone its drop rate must be under 1%. Thats just an example. Me farming the formless sea for varunstra almost 400 times now and still not getting 1 drop proves its under 1%. These are not just assumptions. Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! |
![]() |
" Ye, i see, probably u are right. BTW esimated amount of runs per brittle emperor is 400 that is ridiculously high. We need another roll (which modified by items i've suggested) that will make divination cards that can be obtained from mob/boss (maybe do lower base chance of getting div card from mob and higher from boss and make that this roll will multiply with this base numbers) farmable. Последняя редакция: AaaaandItsGone#4108. Время: 3 нояб. 2016 г., 18:08:06
|
![]() |
Maybe a new affix or suffix that gives "increased divination card quantity". It would increase the drop rate of divination cards specifically by a % and could be combined with Item Quantity MF gear to increase rhe chances that an item dropped will be a currency drop and thus a divination card. Combined they would make divination cards more realistically farmable while adding a currency sink to obtaining that goal.
Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! |
![]() |
" I thought about that, but it's will be avaiable for everyone which will totaly affect current economy, which GGG doesn't want, that's why i prefer special unique items that will rare enought to people price it as quantity gear or maybe they could use this roll on magic/rare items and then make it legacy so it will cost as many as quantity gear. |
![]() |
" Any game that allows for trade will always be quicker or easier to RMT then it would otherwise be. There simply is no way to design a game around trading that discourages RMT. Poe has far less to do with korean grinders, again you seem to love making shit up, so I'll be the one to call you out on it. Funny you mention wow, a game that has lasted for a long time but pretty much completely alienated the original playerbase of the game in order to make the game more appealing to casual players. Wow, Poe and many other games only get to the point to appeal to casual players off the back of players that are more dedicated to playing and supporting the game, yet once they start seeing money from massive stash tab bundles or additional subscriptions, they forget about the playerbase which enabled the game to reach to the point where they are. The game was in ways more fun pre 2.0, pre "easy access", back when keystones and stretching the key mattered, back when jewels didn't just create this massive power creep, back when people "struggled" to do the very top end content, not only because it was rare, but because it required a well designed and invested character. Is this game still fun, for a while yes, not nearly the time it used to be, not nearly in the same way. Perhaps it is just somewhat nostalgic or whatever, but the fact of the matter is that even diamond supporters are completely alienated by the changes to the game. GGG seems to care about the casual player and their options and feelings far more then they care about "whales" or long time players of the game. Unfortunately, there isn't another ARPG out there that competes with POE. Some say games like grim dawn, d3, marvel heros or what have you can in some ways, but not in the ways that actually have depth and real meaning. So "hardcore" aka no life as many people like to call people that can and do play as much as me gets bored faster in a league, gets robbed of the longevity of the experience because they are catering to the aspects of players like yourself. Without consideration for players at the top, where does it stop, where does the line get drawn in order to say this is the level in which we want players to essentially stop playing. For lots of people that is level 90, some its level 94, some its far less. It may take a whole league for some people to reach that, but that is achievable in a week or less for others. Seeing how the leagues last 3 months, one would think the bar should indicate that players should be reaching this line 1 month in as "no life" 2 months in as inbetween and in the 3rd month players like yourself might reach it. IF this game was designed for the extremes, similar to another game I play dota 2. It balances around the top players, because its impossible to cater a competitive environment to "all" Perhaps this is GGG saying we don't care about the ladder anymore, perhaps its GGG saying we don't care about long time players of this game, if that is the case, I wish they would just come out and say it so I can move on, if not I'm stuck here wondering if they are going to make a change that would push me away from this game or if they are ever going to try to recover from the changes they did in the past. 2.5 might not be the patch that kills the game for me, but I actually have high expectation that 3.0 might. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
" GGG specifically didn't want to add an item for div card farming. Last I can recall the stack deck and something else was a supporter "unique" because of that very reasoning. Another thing is if they make it easier to get div cards in anyway it devalues and unique that can be gotten from a div card, obviously that is an issue. Perhaps if they buffed the droprate of div cards and removed the ability to trade for them and the items, it could work, but I don't personally like the idea and i very seriously doubt that GGG would do it either. https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. Последняя редакция: goetzjam#3084. Время: 3 нояб. 2016 г., 23:43:04
|
![]() |
Devalueing uniques is not an issue. Increasing build diversity and making items more ontainabke for new players increases replayability and longevity. Hence the reason people play SC the most.
As for the guy saying theres no way to have trade and discourage RMT. Actually there is a way. Its called trading fees that increase the more rare something is. Warframe for example uses it to discourage RMT of platinum (their paid currency) which can be gotten for free by trading in game items as well as rare event mods or nightmare mods. Chroniccomplainerreviews.wordpress.com Your source for quality honest reviews to save you time and money! Последняя редакция: Jgizle#5723. Время: 4 нояб. 2016 г., 02:49:48
|
![]() |
" That aint true. You can do a lot of stuff in PoE on a small budget. Every temp league people proof time and again that they can face most content solo self-found. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
![]() |
" I cant describe how many temp leagues i have played with flame totems.... its one of the easiest least gear requiring builds in the game (in that it doesnt have any gear requirements to work well). Not to mention totem builds are great for MF builds as your gear doesn't matter for dps and you dont really need to build for survivability as totems are the main focus of enemy attacks. Now that we have warchief totems they are even better. You dont need any money at all to make money easily and do end game content. Totem builds can do uber lab and shaper as all you have to focus on is moving while totems do the work. Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! |
![]() |